Egyszerű keresés   |   Összetett keresés   |   Böngészés   |   Kosár   |   Súgó  

SZENVEDďż˝LYBETEGSďż˝GEK - Kapcsolódó tételek

<< 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 >>

951.  A társuló bipoláris és szerhasználati zavar
952.  Tények és tévhitek az öngyilkosságról
953.  Tépőzár : az ártalomcsökkentés jegyében
954.  Törvények, irányelvek és javaslatok
955.  Túlhajszoltságból adódó függőségek - túlzásba vitt alkoholfogyasztás : mottó: "A túlzásba vitt jó dolog rossz dolog."
956.  Unambiguous evidence that over half of gambling problems in Australia are caused by electronic gambling machines: Results from a large-scale composite population study
957.  Under the influence of Facebook? Excess use of social networking sites and drinking motives, consequences, and attitudes in college students
958.  Understanding juveniles' problematic smartphone use and related influencing factors: A network perspective
959.  Understanding persuasive attributes of sports betting advertisements: A conjoint analysis of selected elements
960.  Understanding the mechanics and consumer risks associated with play-to-earn (P2E) gaming
961.  Unemployment as a risk factor for gambling disorder: A longitudinal study based on national registry data
962.  University graduated patients at addictological department = Egyetemi végzettséggel rendelkező betegek addiktológiai osztályon
963.  Unpacking the construct of emotional attachment to objects and its association with hoarding symptoms
964.  Unpacking the public stigma of problem gambling: The process of stigma creation and predictors of social distancing
965.  Update on treatment studies for compulsive buying-shopping disorder: A systematic review
966.  The use of naltrexone in pathological and problem gambling: A UK case series
967.  User-avatar bond as diagnostic indicator for gaming disorder: A word on the side of caution : Commentary on: Deep learning(s) in gaming disorder through the user-avatar bond: A longitudinal study u...
968.  The uses and abuses of Facebook: A review of Facebook addiction
969.  Using deliberate mind-wandering to escape negative mood states: Implications for gambling to escape
970.  Using latent class analysis to identify different clinical profiles according to food addiction symptoms in obesity with and without binge eating disorder
971.  Using two web-based addiction Stroops to measure the attentional bias in adults with Internet Gaming Disorder
972.  Validating the short gambling harm screen against external benchmarks
973.  Validation of the Internet Gaming Disorder Scale - Short-Form (IGDS9-SF) in an Italian speaking sample
974.  Validation of the Ten-Item Internet Gaming Disorder Test (IGDT-10) based on the clinical diagnosis of IGD in Japan
975.  A vallásfüggőség mint egy lehetséges új viselkedési addikció vizsgálata serdülőkorú populációban
976.  Vallásosság és káros szenvedélyek fiatalok körében
977.  Values and Health-Related Behaviour: A Comparison of Youth in Hungary and Transylvania
978.  The vicious cycle of family dysfunction and problematic gaming and the mediating role of self-concept clarity among early adolescents: A within-person analysis using random intercept cross-lagged p...
979.  Video game characteristics, happiness and flow as predictors of addiction among video game players: A pilot study
980.  Video gaming and gaming addiction in transgender people: An exploratory study
981.  Videojáték-függőség a BNO-11-ben : kérdések és következmények
982.  Videojátékok: szórakozás vagy függőség?
983.  Válasz a magyar kollégák gondolataira
984.  'Wanting' and 'liking' skin picking: A validation of the Skin Picking Reward
985.  Wanting-liking dissociation and altered dopaminergic functioning: Similarities between internet gaming disorder and tobacco use disorder
986.  Watch and yearn? Effects of watching gambling livestreams on cravings
987.  A weak scientific basis for gaming disorder: Let us err on the side of caution
988.  Web addiction in the brain: Cortical oscillations, autonomic activity, and behavioral measures
989.  What makes children aged 10 to 13 engage in problematic smartphone use? A longitudinal study of changing patterns considering individual, parental, and school factors
990.  What the grey literature can contribute to addictive behaviour disorder classification : Commentary to the debate: "Behavioral addictions in the ICD-11"
991.  Which conditions should be considered as disorders in the International Classification of Diseases (ICD-11) designation of "other specified disorders due to addictive behaviors"?
992.  White matter microstructural and Compulsive Sexual Behaviors Disorder - Diffusion Tensor Imaging study
993.  Who makes in-play bets? Investigating the demographics, psychological characteristics, and gambling-related harms of in-play sports bettors
994.  Who Pays to Play Freemium Games? : the Profiles and Motivations of Players Who Make Purchases Within Social Casino Games
995.  Who uses self-exclusion to regulate problem gambling? A systematic literature review
996.  Why and how to include parents in the treatment of adolescents presenting Internet gaming disorder?
997.  Will esports result in a higher prevalence of problematic gaming? A review of the global situation
998.  Withdrawal and tolerance as related to compulsive sexual behavior disorder and problematic pornography use - Preregistered study based on a nationally representative sample in Poland
999.  The withdrawal-related affective, gaming urge, and anhedonia symptoms of internet gaming disorder during abstinence
1000.  Work addiction: An organizational behavior as well as an addictive behavior? Commentary on: Ten myths about work addiction (Griffiths et al., 2018)

  Mind kijelölve:         



<< 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 >>