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SZENVEDďż˝LYBETEGSďż˝GEK - Kapcsolódó tételek

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51.  Amikor az edzés már betegség : testképünk zavara
52.  Amikor nem olyan meleg a "családi fészek"
53.  Anxiety, Gambling Activity, and Neurocognition: A Dimensional Approach to a Non-Treatment-Seeking Sample
54.  Anxious attachment and excessive acquisition: The mediating roles of anthropomorphism and distress intolerance
55.  Apples and oranges in the basket of a clinical model for exercise addiction: Rebuttal to Brevers et al. (2022)
56.  Application of the eleventh revision of the International Classification of Diseases gaming disorder criteria to treatment-seeking patients: Comparison with the fifth edition of the Diagnostic and ...
57.  Applying fairness in labeling various types of internet use disorders
58.  Applying ICD-11 criteria of Gaming Disorder to identify problematic video streaming in adolescents: Conceptualization of a new clinical phenomenon
59.  Are esports bettors a new generation of harmed gamblers? A comparison with sports bettors on gambling involvement, problems, and harm
60.  Are sports bettors looking at responsible gambling messages? An eye-tracking study on wagering advertisements
61.  Are there clinical, psychopathological and therapy outcomes correlates associated with self-exclusion from gambling?
62.  Are we overpathologizing everyday life? A tenable blueprint for behavioral addiction research
63.  Argentine tango: Another behavioral addiction?
64.  Assessing ICD-11 gaming disorder in adolescent gamers by parental ratings: Development and validation of the Gaming Disorder Scale for Parents (GADIS-P)
65.  Assessing post-cue exposure craving and its association with amount wagered in an optional betting task
66.  Assessment of Criteria for Specific Internet-use Disorders (ACSID-11): Introduction of a new screening instrument capturing ICD-11 criteria for gaming disorder and other potential Internet-use diso...
67.  Association between childhood and adult attention deficit hyperactivity disorder symptoms in Korean young adults with Internet addiction
68.  The association between Internet addiction and personality disorders in a general populationbased sample
69.  The association between problematic online gaming and perceived stress: The moderating effect of psychological resilience
70.  The association between the Big Five personality traits and smartphone use disorder: A meta-analysis
71.  Association of GDNF and CNTNAP2 gene variants with gambling
72.  The association of problematic smartphone use with family well-being mediated by family communication in Chinese adults: A population-based study
73.  Associations among the opioid receptor gene (OPRM1) A118G polymorphism, psychiatric symptoms, and quantitative EEG in Korean males with gambling disorder: A pilot study
74.  Associations between gaming disorder, parent-child relationship, parental supervision, and discipline styles: Findings from a school-based survey during the COVID-19 pandemic in Vietnam
75.  Associations between recalled use of legal UK youth gambling products and adult disordered gambling
76.  Associations between symptoms of problematic smartphone, Facebook, WhatsApp, and Instagram use: An item-level exploratory graph analysis perspective
77.  Associations between the HEXACO model of personality and gambling involvement, motivations to gamble, and gambling severity in young adult gamblers
78.  Associations of binge gaming (5 or more consecutive hours played) with gaming disorder and mental health in young men
79.  The associative learning roots of affect-driven impulsivity and its role in problem gambling: A replication attempt and extension of Quintero et al. (2020)
80.  At-risk gambling in patients with severe mental illness: Prevalence and associated features
81.  Attachment and emotion regulation in substance addictions and behavioral addictions
82.  Attachment and problematic Facebook use in adolescents: The mediating role of metacognitions
83.  Attention deficit hyperactivity disorder and gaming disorder: Frequency and associated factors in a clinical sample of patients with Gaming Disorder
84.  Attentional bias in excessive Internet gamers: Experimental investigations using an addiction Stroop and a visual probe
85.  Attentional bias in Internet users with problematic use of social networking sites
86.  Attentional biases and daily game craving dynamics: An ecological momentary assessment study
87.  Attention-deficit hyperactivity disorder and addictions (substance and behavioral): Prevalence and characteristics in a multicenter study in France
88.  Barriers to female sex addiction treatment in the UK
89.  Behavioral addictions in the ICD-11: An important debate that is anticipated to continue for some time Commentary to the debate: ?Behavioral addictions in the ICD-11"
90.  A belső/külső kontroll és a serdülőkori szerfogyasztás összefüggésének jelentősége a magatartás-orvoslásban
91.  A benzodiazepinek addiktológiai vonatkozásai : elvonás, kezelés, rehabilitáció
92.  Beteges gyűjtögetés
93.  Betegség-e az internetesjáték-függőség?
94.  Betekintés az addikció őrült világába
95.  Between two worlds: Exploring esports betting in relation to problem gambling, gaming, and mental health problems
96.  Between-session chasing of losses and wins in an online eCasino
97.  Bevezető gondolatok a szenvedélybetegségek összeállításához
98.  Beyond description: understanding gender differences in problem gambling
99.  Biased processing of game-related information in problematic mobile gaming users
100.  Bidirectional predictions between Internet addiction and probable depression among Chinese adolescents

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