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SZENVEDďż˝LYBETEGSďż˝GEK - Kapcsolódó tételek

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101.  Biased processing of game-related information in problematic mobile gaming users
102.  Bidirectional predictions between Internet addiction and probable depression among Chinese adolescents
103.  The Big Five personality traits and online gaming: A systematic review and meta-analysis
104.  Bipolar spectrum disorders in a clinical sample of patients with Internet addiction: Hidden comorbidity or differential diagnosis?
105.  "Biztonságos szórakozóhely" program : ajánlás, valamint elméleti és jogi háttéranyag a táncos szórakozóhelyek biztonságos üzemeltetéséhez
106.  Blunted sensitivity to expected value during risky decision making in individuals with problematic pornography use
107.  Both active and sham low-frequency rTMS single sessions over the right DLPFC decrease cue-induced cravings among pathological gamblers seeking treatment: A randomized, double-blind, sham-controlled...
108.  Brain alterations in individuals with exercise dependence: A multimodal neuroimaging investigation
109.  Brain default mode network mediates the association between negative perfectionism and exercise dependence
110.  Brain networks alterations in cocaine use and gambling disorders during emotion regulation
111.  Brain responses to positive and negative events in individuals with internet gaming disorder during real gaming
112.  Brain structural co-development is associated with internalizing symptoms two years later in the ABCD cohort
113.  Brain structural covariation linked to screen media activity and externalizing behaviors in children
114.  Bridging the links between Big Five personality traits and problematic smartphone use: A network analysis
115.  A brief report on the relationship between self-control, video game addiction and academic achievement in normal and ADHD students
116.  A budapesti addiktológiai szakfelügyelő jelentése az 1997-es évről
117.  Buddhist philosophy for the treatment of problem gambling
118.  Can the emerging domain of behavioral addictions bring a new reflection for the field of addictions, by stressing the issue of the context of addiction development?
119.  A case of severe adolescent obsessive-compulsive disorder treated with inpatient hospitalization, risperidone and sertraline
120.  A case-control study for psychiatric comorbidity and associative factors of gaming disorder and hazardous gaming based on ICD-11 criteria: Cognitive control, emotion regulation, and reinforcement s...
121.  Changes in brain activity in response to problem solving during the abstinence from online game play
122.  Changes in gambling behaviour and related problems in clients seeking help in outpatient addiction care: Results from a 36-month follow-up study in Bavaria
123.  Changes in substance use and other reinforcing behaviours during the COVID-19 crisis in a general population cohort study of young Swiss men
124.  Changes to the playing field: A contemporary study of actual European online sports betting
125.  Chaos and confusion in DSM-5 diagnosis of Internet Gaming Disorder: Issues, concerns, and recommendations for clarity in the field
126.  Characteristics and treatment response of self-identified problematic Internet users in a behavioral addiction outpatient clinic
127.  Characteristics of self-identified sexual addicts in a behavioral addiction outpatient clinic
128.  Childhood use of coin pusher and crane grab machines, and adult gambling: A conceptual replication of Newall et al. (2021)
129.  Civil szervezetek az addikciók hosszú távú kezelésében
130.  Classification of nomophobia among Chinese college students: Evidence from latent profile and ROC analysis
131.  Classification of probable online social networking addiction: A latent profile analysis from a large-scale survey among Chinese adolescents
132.  Classification of problematic Internet usage types by motives and contexts with elementary and secondary school-aged counseling clients
133.  Clinical characteristics associated with problematic pornography use among individuals seeking treatment for opioid use disorder
134.  Clinical Characteristics of Men Interested in Seeking Treatment for Use of Pornography
135.  A clinical evaluation of the DSM-5 criteria for Internet Gaming Disorder and a pilot study on their applicability to further Internet-related disorders
136.  Close-to-win evaluations are affected by the outcome and delay between stopping the wheels in slot machines
137.  Clustering of treatment-seeking women with gambling disorder
138.  Codependence with hypersexual and gambling disorder
139.  Coffee, Energy Drinks Consumption and Caffeine Use Disorder Among Law Enforcement College Students in Hungary
140.  Cognitive distortions and ADHD in pathological gambling: A national longitudinal casecontrol cohort study
141.  Comment on: Problematic online gaming and the COVID-19 pandemic - The role of exergames
142.  Commentary on muscle dysmorphia as an addiction: A response to Grant (2015) and Nieuwoudt (2015)
143.  Common and differential risk factors behind suicidal behavior in patients with impulsivity-related disorders: The case of bulimic spectrum eating disorders and gambling disorder
144.  Comorbid pathological gambling, mental health, and substance use disorders: Health-care services provision by clinician specialty
145.  Comparative analysis of cortical anatomy in male participants with internet gaming disorder or tobacco use disorder: Insights from normative modeling
146.  Comparing football bettors' response to social media marketing differing in bet complexity and account type - An experimental study
147.  Comparing generalized and specific problematic smartphone/internet use: Longitudinal relationships between smartphone application-based addiction and social media addiction and psychological distress
148.  Comparing problem gamblers with moderate-risk gamblers in a sample of university students
149.  Comparison of brain connectivity between Internet gambling disorder and Internet gaming disorder: A preliminary study
150.  Comparison of frontostriatal circuits in adolescent nicotine addiction and internet gaming disorder

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