Egyszerű keresés   |   Összetett keresés   |   Böngészés   |   Kosár   |   Súgó  

SZENVEDďż˝LYBETEGSďż˝GEK - Kapcsolódó tételek

<< 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 >>

201.  Current interpretations of the I-PACE model of behavioral addictions
202.  Cybersex addiction: Experienced sexual arousal when watching pornography and not real-life sexual contacts makes the difference
203.  A daily diary investigation on the job-related affective experiences fueled by work addiction
204.  'Dante erdejében tévelygő ifjú' - szexuális függőséggel küzdő férfi pszichoterápiájának bemutatása
205.  Decreased effective connection from the parahippocampal gyrus to the prefrontal cortex in Internet gaming disorder: A MVPA and spDCM study
206.  Deep learning(s) in gaming disorder through the user-avatar bond: A longitudinal study using machine learning
207.  Deficits in emotion regulation strategies among problematic and pathological gamblers in a sample of vocational school students
208.  Deficits in spontaneous versus instructed emotion regulation in problematic pornography use
209.  Defining and classifying non-substance or behavioral addictions
210.  Definitions and assessments of recovery from gambling disorder: A scoping review
211.  Delay discounting, risk-taking, and rejection sensitivity among individuals with Internet and Video Gaming Disorders
212.  Demographic and psychiatric correlates of compulsive sexual behaviors in gambling disorder
213.  Depression and anxiety symptoms associated with internet gaming disorder before and during the COVID-19 pandemic: A longitudinal study
214.  Desire thinking as a predictor of compulsive sexual behaviour in adolescents: Evidence from a cross-cultural validation of the Hebrew version of the Desire Thinking Questionnaire
215.  Determinants of object choice and object attachment: Compensatory consumption in compulsive buying-shopping disorder and hoarding disorder
216.  Determinants of phubbing, which is the sum of many virtual addictions: A structural equation model
217.  Determination the cut-off point for the Bergen social media addiction (BSMAS): Diagnostic contribution of the six criteria of the components model of addiction for social media disorder
218.  Development and validation of a nine-item short screening test for ICD-11 gaming disorder (GAMES test) and estimation of the prevalence in the general young population
219.  Development and validation of a prediction model for online gambling problems based on players' account data
220.  The development of the Problematic Series WatchingScale (PSWS)
221.  Development of the Saini-Hodgins Addiction Risk Potential of Games (SHARP-G) Scale: An International Delphi study
222.  Developmental and family considerations in internet use disorder taxonomy
223.  "Diagnostic inflation" will not resolve taxonomical problems in the study of addictive online behaviours
224.  The diagnostic pitfalls of surveys: If you score positive on a test of addiction, you still have a good chance not to be addicted
225.  A diagnózis alkotása - az alkotás diagnózisa
226.  Dialektikus viselkedésterápia szerfüggő borderline páciensek kezelésében
227.  Differences in cross-sectional and daily diary problematic pornography use correlates
228.  Differences in problem and pathological gambling: A narrative review considering sex and gender
229.  Differences in resting-state functional connectivity according to the level of impulsiveness in patients with internet gaming disorder
230.  Different facets of compulsive buying among Chinese students
231.  Differential Effects of Reward Drive and Rash Impulsivity on the Consumption of a Range of Hedonic Stimuli
232.  Differential transcriptome profile underlying risky choice in a rat gambling task
233.  Differentiation between young adult Internet addicts, smokers, and healthy controls by the interaction between impulsivity and temporal lobe thickness
234.  The Digital Media-use Effects (d-MUsE) Model: A comprehensive framework for exploring/studying functional and dysfunctional effects on adolescent wellbeing
235.  A digitális világtól való függés mint napjaink új veszélyforrása
236.  Diogenész szindróma - esetbemutatások
237.  Disentangling the effects of empathy components on Internet gaming disorder: A study of vulnerable youth in China
238.  Disorders due to addictive behaviors: Further issues, debates, and controversies : Commentary to the debate: "Behavioral addictions in the ICD-11"
239.  Dispositional and online-specific Fear of Missing Out are associated with the development of IUD symptoms in different internet applications
240.  Distinguishing between gaming and gambling activities in addiction research
241.  Distortions in time perception related to videogames, pornography, and TV series exposure: An experimental study in three independent samples
242.  "Dizájner drog" használat és abúzus: jelentőségük a pszichiáterek számára
243.  Do evaluation and self-identification relate to self-reported and actual social media use?
244.  Do gamblers eat more salt? Testing a latent trait model of covariance in consumption
245.  Do gaming disorder and hazardous gaming belong in the ICD-11? Considerations regarding the death of a hospitalized patient that was reported to have occurred while a care provider was gaming
246.  Do I feel ill because I crave for work or do I crave for work because I feel ill? A longitudinal analysis of work craving, self-regulation, and health
247.  Does "forced abstinence" from gaming lead to pornography use? Insight from the April 2018 crash of Fortnite's servers
248.  Does nose spray addiction exist : a qualitative analysis of addiction components in rhinitis medicamentosa
249.  Does the uptake of wagering inducements predict impulse betting on sport?
250.  A dohányzás szenvedély és betegség

  Mind kijelölve:         



<< 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 >>