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SZENVEDďż˝LYBETEGSďż˝GEK - Kapcsolódó tételek

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201.  Definitions and assessments of recovery from gambling disorder: A scoping review
202.  Delay discounting, risk-taking, and rejection sensitivity among individuals with Internet and Video Gaming Disorders
203.  Demographic and psychiatric correlates of compulsive sexual behaviors in gambling disorder
204.  Depression and anxiety symptoms associated with internet gaming disorder before and during the COVID-19 pandemic: A longitudinal study
205.  Desire thinking as a predictor of compulsive sexual behaviour in adolescents: Evidence from a cross-cultural validation of the Hebrew version of the Desire Thinking Questionnaire
206.  Determinants of object choice and object attachment: Compensatory consumption in compulsive buying-shopping disorder and hoarding disorder
207.  Determinants of phubbing, which is the sum of many virtual addictions: A structural equation model
208.  Determination the cut-off point for the Bergen social media addiction (BSMAS): Diagnostic contribution of the six criteria of the components model of addiction for social media disorder
209.  Development and validation of a nine-item short screening test for ICD-11 gaming disorder (GAMES test) and estimation of the prevalence in the general young population
210.  Development and validation of a prediction model for online gambling problems based on players' account data
211.  The development of the Problematic Series WatchingScale (PSWS)
212.  Development of the Saini-Hodgins Addiction Risk Potential of Games (SHARP-G) Scale: An International Delphi study
213.  Developmental and family considerations in internet use disorder taxonomy
214.  "Diagnostic inflation" will not resolve taxonomical problems in the study of addictive online behaviours
215.  The diagnostic pitfalls of surveys: If you score positive on a test of addiction, you still have a good chance not to be addicted
216.  A diagnózis alkotása - az alkotás diagnózisa
217.  Dialektikus viselkedésterápia szerfüggő borderline páciensek kezelésében
218.  Differences in problem and pathological gambling: A narrative review considering sex and gender
219.  Differences in resting-state functional connectivity according to the level of impulsiveness in patients with internet gaming disorder
220.  Different facets of compulsive buying among Chinese students
221.  Differential Effects of Reward Drive and Rash Impulsivity on the Consumption of a Range of Hedonic Stimuli
222.  Differential transcriptome profile underlying risky choice in a rat gambling task
223.  Differentiation between young adult Internet addicts, smokers, and healthy controls by the interaction between impulsivity and temporal lobe thickness
224.  A digitális világtól való függés mint napjaink új veszélyforrása
225.  Diogenész szindróma - esetbemutatások
226.  Disentangling the effects of empathy components on Internet gaming disorder: A study of vulnerable youth in China
227.  Disorders due to addictive behaviors: Further issues, debates, and controversies : Commentary to the debate: "Behavioral addictions in the ICD-11"
228.  Dispositional and online-specific Fear of Missing Out are associated with the development of IUD symptoms in different internet applications
229.  Distinguishing between gaming and gambling activities in addiction research
230.  Distortions in time perception related to videogames, pornography, and TV series exposure: An experimental study in three independent samples
231.  "Dizájner drog" használat és abúzus: jelentőségük a pszichiáterek számára
232.  Do evaluation and self-identification relate to self-reported and actual social media use?
233.  Do gamblers eat more salt? Testing a latent trait model of covariance in consumption
234.  Do gaming disorder and hazardous gaming belong in the ICD-11? Considerations regarding the death of a hospitalized patient that was reported to have occurred while a care provider was gaming
235.  Do I feel ill because I crave for work or do I crave for work because I feel ill? A longitudinal analysis of work craving, self-regulation, and health
236.  Does "forced abstinence" from gaming lead to pornography use? Insight from the April 2018 crash of Fortnite's servers
237.  Does the uptake of wagering inducements predict impulse betting on sport?
238.  A dohányzás szenvedély és betegség
239.  Dohányzás és kóros alkoholfogyasztás a magyar népesség körében
240.  A dohányzásról való leszokás támogatása az alapellátásban
241.  A dohányzó magatartás társas befolyásoltsága: a mikrokörnyezet szerepe
242.  A Dosztojevszkij-hősök játékszenvedélye
243.  Down and Out in London: Addictive Behaviors in Homelessness
244.  Draconian policy measures are unlikely to prevent disordered gaming
245.  Driving and mobile phone use: Work addiction predicts hazardous but not excessive mobile phone use in a longitudinal study of young adults
246.  Drog, kábítószer, szenvedélybetegség
247.  A drogfogyasztás és kezelése : mai lehetőségek
248.  A drogfogyasztókat fogadó első kapuk Budapesten
249.  Drogfüggő várandósok és újszülöttjeik ellátása : speciális problémák, egységes kezelési elvek
250.  A drogfüggőség jelentősége a családorvosi gyakorlatban : 1. [r.], A drogfogyasztással összefüggő ártalmak

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