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SZENVEDďż˝LYBETEGSďż˝GEK - Kapcsolódó tételek

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201.  Delay discounting, risk-taking, and rejection sensitivity among individuals with Internet and Video Gaming Disorders
202.  Demographic and psychiatric correlates of compulsive sexual behaviors in gambling disorder
203.  Depression and anxiety symptoms associated with internet gaming disorder before and during the COVID-19 pandemic: A longitudinal study
204.  Desire thinking as a predictor of compulsive sexual behaviour in adolescents: Evidence from a cross-cultural validation of the Hebrew version of the Desire Thinking Questionnaire
205.  Determinants of object choice and object attachment: Compensatory consumption in compulsive buying-shopping disorder and hoarding disorder
206.  Determinants of phubbing, which is the sum of many virtual addictions: A structural equation model
207.  Determination the cut-off point for the Bergen social media addiction (BSMAS): Diagnostic contribution of the six criteria of the components model of addiction for social media disorder
208.  Development and validation of a nine-item short screening test for ICD-11 gaming disorder (GAMES test) and estimation of the prevalence in the general young population
209.  Development and validation of a prediction model for online gambling problems based on players' account data
210.  The development of the Problematic Series WatchingScale (PSWS)
211.  Development of the Saini-Hodgins Addiction Risk Potential of Games (SHARP-G) Scale: An International Delphi study
212.  Developmental and family considerations in internet use disorder taxonomy
213.  "Diagnostic inflation" will not resolve taxonomical problems in the study of addictive online behaviours
214.  The diagnostic pitfalls of surveys: If you score positive on a test of addiction, you still have a good chance not to be addicted
215.  A diagnózis alkotása - az alkotás diagnózisa
216.  Dialektikus viselkedésterápia szerfüggő borderline páciensek kezelésében
217.  Differences in problem and pathological gambling: A narrative review considering sex and gender
218.  Differences in resting-state functional connectivity according to the level of impulsiveness in patients with internet gaming disorder
219.  Different facets of compulsive buying among Chinese students
220.  Differential Effects of Reward Drive and Rash Impulsivity on the Consumption of a Range of Hedonic Stimuli
221.  Differential transcriptome profile underlying risky choice in a rat gambling task
222.  Differentiation between young adult Internet addicts, smokers, and healthy controls by the interaction between impulsivity and temporal lobe thickness
223.  A digitális világtól való függés mint napjaink új veszélyforrása
224.  Diogenész szindróma - esetbemutatások
225.  Disentangling the effects of empathy components on Internet gaming disorder: A study of vulnerable youth in China
226.  Disorders due to addictive behaviors: Further issues, debates, and controversies : Commentary to the debate: "Behavioral addictions in the ICD-11"
227.  Dispositional and online-specific Fear of Missing Out are associated with the development of IUD symptoms in different internet applications
228.  Distinguishing between gaming and gambling activities in addiction research
229.  Distortions in time perception related to videogames, pornography, and TV series exposure: An experimental study in three independent samples
230.  "Dizájner drog" használat és abúzus: jelentőségük a pszichiáterek számára
231.  Do evaluation and self-identification relate to self-reported and actual social media use?
232.  Do gamblers eat more salt? Testing a latent trait model of covariance in consumption
233.  Do gaming disorder and hazardous gaming belong in the ICD-11? Considerations regarding the death of a hospitalized patient that was reported to have occurred while a care provider was gaming
234.  Do I feel ill because I crave for work or do I crave for work because I feel ill? A longitudinal analysis of work craving, self-regulation, and health
235.  Does "forced abstinence" from gaming lead to pornography use? Insight from the April 2018 crash of Fortnite's servers
236.  Does the uptake of wagering inducements predict impulse betting on sport?
237.  A dohányzás szenvedély és betegség
238.  Dohányzás és kóros alkoholfogyasztás a magyar népesség körében
239.  A dohányzásról való leszokás támogatása az alapellátásban
240.  A dohányzó magatartás társas befolyásoltsága: a mikrokörnyezet szerepe
241.  A Dosztojevszkij-hősök játékszenvedélye
242.  Down and Out in London: Addictive Behaviors in Homelessness
243.  Draconian policy measures are unlikely to prevent disordered gaming
244.  Driving and mobile phone use: Work addiction predicts hazardous but not excessive mobile phone use in a longitudinal study of young adults
245.  Drog, kábítószer, szenvedélybetegség
246.  A drogfogyasztás és kezelése : mai lehetőségek
247.  A drogfogyasztókat fogadó első kapuk Budapesten
248.  Drogfüggő várandósok és újszülöttjeik ellátása : speciális problémák, egységes kezelési elvek
249.  A drogfüggőség jelentősége a családorvosi gyakorlatban : 1. [r.], A drogfogyasztással összefüggő ártalmak
250.  A drogfüggőség jelentősége a családorvosi gyakorlatban : 2. [r.], A drogfogyasztással összefüggő ártalmak

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