Egyszerű keresés   |   Összetett keresés   |   Böngészés   |   Kosár   |   Súgó  

SZENVEDďż˝LYBETEGSďż˝GEK - Kapcsolódó tételek

<< 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23
>>

1001.  A számítógépes játékpreferencia vizsgálata
1002.  Szöveg és olvasója
1003.  Tapasztalataim a számítógép-függőségről : részletek
1004.  Targeted exome sequencing for the identification of a protective variant against Internet gaming disorder at rs2229910 of neurotrophic tyrosine kinase receptor, type 3 (NTRK3): A pilot study
1005.  Temperament, brain structure and problematic video gaming in adolescence - A six-year longitudinal study
1006.  Tempo in electronic gaming machines affects behavior among at-risk gamblers
1007.  Temporal associations between physical activity and three types of problematic use of the internet: A six-month longitudinal study
1008.  Temporal attentional bias to visual game stimuli in Internet gaming disorder
1009.  Temporal dynamics in attentional bias toward shopping cues among problematic online shoppers
1010.  Ten years of research on the treatments of internet gaming disorder: A scoping review and directions for future research
1011.  Tendencies toward Internet-pornography-use disorder: Differences in men and women regarding attentional biases to pornographic stimuli
1012.  A terápiás közösség, mint a változás kontextusa
1013.  A területi ellátás változásai Heves megyében
1014.  A test of the pathway model of problematic smartphone use
1015.  A testedzésfüggőség: egy újabb viselkedéses addikció a modern evés- és testképzavarok sorában
1016.  Testing the acceptability and feasibility of the lower-risk gambling guidelines in Finland
1017.  Testing the transdiagnostic hypothesis of inhibitory control deficits in addictions: An experimental study on gambling disorder
1018.  Theoretical conceptualisations of problematic exercise in psychometric assessment instruments: A systematic review
1019.  Therapist-delivered and self-help interventions for gambling problems: A review of contents
1020.  Think twice: Impulsivity and decision making in obsessive-compulsive disorder
1021.  Think-aloud analysis of commonly used screening instruments for Internet use disorders: The CIUS, the IGDT-10, and the BSMAS
1022.  Thinking beyond cut-off scores in the assessment of potentially addictive behaviors: A brief illustration in the context of binge-watching
1023.  Thinking more broadly about policy responses to problematic video game use: A response to Király et al. (2018) : Commentary on: Policy responses to problematic video game use: A systematic review o...
1024.  A three-wave longitudinal study on the underlying metacognitive mechanism between depression and Internet gaming disorder
1025.  Time to call for a global public health approach in prevention of the onset and progression of problematic gaming : Commentary on: Policy responses to problematic video game use: A systematic revie...
1026.  To chase or not to chase: A study on the role of mentalization and alcohol consumption in chasing behavior
1027.  Tolerance in Internet gaming disorder: A need for increasing gaming time or something else?
1028.  Toward a qualitative understanding of binge-watching behaviors: A focus group approach
1029.  Towards an understanding of Internet-based problem shopping behaviour: the concept of online shopping addiction and its proposed predictors
1030.  Tracking online searches for gambling activities and operators in the United Kingdom during the COVID-19 pandemic: A Google TrendsTM analysis
1031.  "Tradicionális" szenvedélybetegség: a mértéktelen alkoholfogyasztás népegészségügyi jelentősége Magyarországon a XXI. században : deszkriptív epidemiológiai elemzés
1032.  Tragikus tendenciák a szenvedélybetegségek kezelésében
1033.  Training gamblers to re-think their gambling choices: How contextual analytical thinking may be useful in promoting safer gambling
1034.  Trait anxiety and corresponding neuromarkers predict internet addiction: A longitudinal study
1035.  Trajectory of internet gaming disorder among Chinese adolescents: Course, predictors, and long-term mental health outcomes
1036.  Trajectory of problematic smartphone use among adolescents aged 10-18 years: The roles of childhood family environment and concurrent parent-child relationships
1037.  Traumatizált emlékezetek, erőszak, gyászfolyamatok és a megbékélés távlatai a mai társadalmakban: kritikai áttekintés
1038.  Treating internet use disorders via the internet? Results of a two-armed randomized controlled trial
1039.  Treatment for the concerned significant others of gamblers: A systematic review
1040.  Treatment outcomes of a CBT-based group intervention for adolescents with Internet use disorders
1041.  Treatment outcomes using CBT-IA with Internet-addicted patients
1042.  Treatments for compulsive buying: A systematic review of the quality, effectiveness and progression of the outcome evidence
1043.  Treatments for internet addiction, sex addiction and compulsive buying: A meta-analysis
1044.  Two-dimensional taxonomy of internet addiction and assessment of smartphone addiction with diagnostic criteria and mobile apps
1045.  Type of musical soundtrack affects behavior in gambling
1046.  Types of gambling and levels of harm: A UK study to assess severity of presentation in a treatment-seeking population
1047.  A társuló bipoláris és szerhasználati zavar
1048.  Tények és tévhitek az öngyilkosságról
1049.  Tépőzár : az ártalomcsökkentés jegyében
1050.  Törvények, irányelvek és javaslatok

  Mind kijelölve:         



<< 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23
>>