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SZENVEDďż˝LYBETEGSďż˝GEK - Kapcsolódó tételek

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1001.  Time to call for a global public health approach in prevention of the onset and progression of problematic gaming : Commentary on: Policy responses to problematic video game use: A systematic revie...
1002.  To chase or not to chase: A study on the role of mentalization and alcohol consumption in chasing behavior
1003.  Tolerance in Internet gaming disorder: A need for increasing gaming time or something else?
1004.  Toward a qualitative understanding of binge-watching behaviors: A focus group approach
1005.  Towards an understanding of Internet-based problem shopping behaviour: the concept of online shopping addiction and its proposed predictors
1006.  Tracking online searches for gambling activities and operators in the United Kingdom during the COVID-19 pandemic: A Google TrendsTM analysis
1007.  "Tradicionális" szenvedélybetegség: a mértéktelen alkoholfogyasztás népegészségügyi jelentősége Magyarországon a XXI. században : deszkriptív epidemiológiai elemzés
1008.  Tragikus tendenciák a szenvedélybetegségek kezelésében
1009.  Training gamblers to re-think their gambling choices: How contextual analytical thinking may be useful in promoting safer gambling
1010.  Trait anxiety and corresponding neuromarkers predict internet addiction: A longitudinal study
1011.  Trajectory of internet gaming disorder among Chinese adolescents: Course, predictors, and long-term mental health outcomes
1012.  Trajectory of problematic smartphone use among adolescents aged 10-18 years: The roles of childhood family environment and concurrent parent-child relationships
1013.  Traumatizált emlékezetek, erőszak, gyászfolyamatok és a megbékélés távlatai a mai társadalmakban: kritikai áttekintés
1014.  Treating internet use disorders via the internet? Results of a two-armed randomized controlled trial
1015.  Treatment for the concerned significant others of gamblers: A systematic review
1016.  Treatment outcomes of a CBT-based group intervention for adolescents with Internet use disorders
1017.  Treatment outcomes using CBT-IA with Internet-addicted patients
1018.  Treatments for compulsive buying: A systematic review of the quality, effectiveness and progression of the outcome evidence
1019.  Treatments for internet addiction, sex addiction and compulsive buying: A meta-analysis
1020.  Two-dimensional taxonomy of internet addiction and assessment of smartphone addiction with diagnostic criteria and mobile apps
1021.  Type of musical soundtrack affects behavior in gambling
1022.  Types of gambling and levels of harm: A UK study to assess severity of presentation in a treatment-seeking population
1023.  A társuló bipoláris és szerhasználati zavar
1024.  Tények és tévhitek az öngyilkosságról
1025.  Tépőzár : az ártalomcsökkentés jegyében
1026.  Törvények, irányelvek és javaslatok
1027.  Túlhajszoltságból adódó függőségek - túlzásba vitt alkoholfogyasztás : mottó: "A túlzásba vitt jó dolog rossz dolog."
1028.  Unambiguous evidence that over half of gambling problems in Australia are caused by electronic gambling machines: Results from a large-scale composite population study
1029.  Under the influence of Facebook? Excess use of social networking sites and drinking motives, consequences, and attitudes in college students
1030.  Understanding juveniles' problematic smartphone use and related influencing factors: A network perspective
1031.  Understanding persuasive attributes of sports betting advertisements: A conjoint analysis of selected elements
1032.  Understanding the mechanics and consumer risks associated with play-to-earn (P2E) gaming
1033.  Unemployment as a risk factor for gambling disorder: A longitudinal study based on national registry data
1034.  University graduated patients at addictological department = Egyetemi végzettséggel rendelkező betegek addiktológiai osztályon
1035.  Unpacking the construct of emotional attachment to objects and its association with hoarding symptoms
1036.  Unpacking the public stigma of problem gambling: The process of stigma creation and predictors of social distancing
1037.  Update on treatment studies for compulsive buying-shopping disorder: A systematic review
1038.  The use of naltrexone in pathological and problem gambling: A UK case series
1039.  User-avatar bond as diagnostic indicator for gaming disorder: A word on the side of caution : Commentary on: Deep learning(s) in gaming disorder through the user-avatar bond: A longitudinal study u...
1040.  The uses and abuses of Facebook: A review of Facebook addiction
1041.  Using deliberate mind-wandering to escape negative mood states: Implications for gambling to escape
1042.  Using latent class analysis to identify different clinical profiles according to food addiction symptoms in obesity with and without binge eating disorder
1043.  Using two web-based addiction Stroops to measure the attentional bias in adults with Internet Gaming Disorder
1044.  Validating the short gambling harm screen against external benchmarks
1045.  Validation of the Internet Gaming Disorder Scale - Short-Form (IGDS9-SF) in an Italian speaking sample
1046.  Validation of the Ten-Item Internet Gaming Disorder Test (IGDT-10) based on the clinical diagnosis of IGD in Japan
1047.  A vallásfüggőség mint egy lehetséges új viselkedési addikció vizsgálata serdülőkorú populációban
1048.  Vallásosság és káros szenvedélyek fiatalok körében
1049.  Values and Health-Related Behaviour: A Comparison of Youth in Hungary and Transylvania
1050.  The vicious cycle of family dysfunction and problematic gaming and the mediating role of self-concept clarity among early adolescents: A within-person analysis using random intercept cross-lagged p...

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