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SZENVEDďż˝LYBETEGSďż˝GEK - Kapcsolódó tételek

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451.  How can the potential harms of loot boxes be minimised?: Proposals for understanding and addressing issues at a national level
452.  How coping styles, cognitive distortions, and attachment predict problem gambling among adolescents and young adults
453.  How COVID-19 stress related to schooling and online learning affects adolescent depression and Internet gaming disorder: Testing Conservation of Resources theory with sex difference
454.  How do online sports gambling disorder patients compare with land-based patients?
455.  How does parents' psychological distress relate to adolescents' problematic gaming? The roles of parent-adolescent relationship and adolescents' emotion regulation
456.  How expected and experienced reward and relief contribute to gaming-related mental imagery and gaming frequency in daily life: Testing a dual pathway hypothesis
457.  How gambling harms others: The influence of relationship-type and closeness on harm, health, and wellbeing
458.  How gambling motives are associated with socio-demographics and gambling behavior - A Finnish population study
459.  How have excessive electronics devices and Internet uses been concerned? Implications for global research agenda from a bibliometric analysis
460.  How learning misconceptions can improve outcomes and youth engagement with gambling education programs
461.  How much gaming is too much? An analysis based on psychological distress
462.  How should severity be determined for the DSM-5 proposed classification of Hypersexual Disorder?
463.  How the economic situation moderates the influence of available money on compulsive buying of students - a comparative study between Turkey and Greece
464.  How to overcome taxonomical problems in the study of Internet use disorders and what to do with ?smartphone addiction"?
465.  Hungarian experiences with the Beliefs About Attractiveness Scale = Magyar tapasztalatok a Vonzóságról Alkotott Hiedelmek Skálával
466.  Hypothesizing repetitive paraphilia behavior of a medication refractive Tourette's syndrome patient having rapid clinical attenuation with KB220Z-nutrigenomic amino-acid therapy (NAAT)
467.  A háborús szerhasználat alakulása : a Polgárháborútól napjainkig
468.  Identification and comprehensive characterization of moral disapproval and behavioral dysregulation-based pornography-use profiles across 42 countries
469.  The identification of Australian low-risk gambling limits: A comparison of gambling-related harm measures
470.  Identifying individuals in need of help for their uncontrolled gaming: A narrative review of concerns and comments regarding gaming disorder diagnostic criteria
471.  Identifying the central symptoms of problematic social networking sites use through network analysis
472.  II. Nemzetközi Addiktológiai Konferencia : Balatonlelle, 1997. május 28-29.
473.  Illusions of control: A quasi-experiment comparing skill-based and traditional slot machines
474.  Imbalanced goal-directed and habitual control in individuals with internet gaming disorder
475.  Imbalanced sensitivities to primary and secondary rewards in internet gaming disorder
476.  The immediate and long-term effects of time perspective on Internet gaming disorder
477.  The impact of comorbid impulsive/compulsive disorders in problematic Internet use
478.  The impact of COVID-19 lockdown on gambling habit: A cross-sectional study from Italy
479.  Impact of daily activity allocation on problematic internet use among university students: A compositional perspective
480.  The impact of exposure to wagering advertisements and inducements on intended and actual betting expenditure: An ecological momentary assessment study
481.  The impact of heavy and disordered use of games and social media on adolescents' psychological, social and school functioning
482.  The impact of life satisfaction in the treatment of gaming disorder and other internet use disorders: Results from a randomized controlled trial
483.  The impact of long-term online learning on social anxiety and problematic smartphone use symptoms among secondary school students with different levels of fear of missing out: Evidence from a sympt...
484.  The impact of precommitment on risk-taking while gambling: A preliminary study
485.  The impact of self-control cues on subsequent monetary risk-taking
486.  Impaired disengagement of attention from computer-related stimuli in Internet Gaming Disorder: Behavioral and electrophysiological evidence
487.  Impaired sexual delay discounting as a potential mechanism in women's compulsive sexual behavior: Evidence from a mixed-gender experiment
488.  The imperative of integrating empirical and theoretical considerations when developing policy responses to Internet-gaming disorder : Commentary on: Policy responses to problematic video game use: ...
489.  Implicit cognitions in problematic social network use
490.  Impulse control disorders in non-treatment seeking hair pullers
491.  Impulsive Behaviors in Patients With Pathological Buying
492.  Impulsivity in Multiplayer Online Battle Arena Gamers: Preliminary Results on Experimental and Self-Report Measures
493.  Impulsivity traits and addiction-related behaviors in youth
494.  In search of lower risk gambling levels using behavioral data from a gambling monopolist
495.  Including gaming disorder in the ICD-11: The need to do so from a clinical and public health perspective : Commentary on: A weak scientific basis for gaming disorder: Let us err on the side of caut...
496.  Increase of orexin A in the peripheral blood of adolescents with Internet gaming disorder
497.  Increased volatility in video poker results in more winning players but shorter winning streaks - Evidence from simulations
498.  Increasingly dependent on habit? A study on the electrophysiological mechanisms of goal-directed and habitual control in internet gaming disorder
499.  The independent relationship between trouble controlling Facebook use, time spent on the site and distress
500.  Individual-specific subspace of altered functional connectivity predicts clinical symptoms in Internet gaming disorder

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