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INTERNET - Kapcsolódó tételek
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251.
Health response to problematic usage of the internet: A global survey on trends, available treatments and key challenges
252.
Higher levels of (Internet) Gaming Disorder symptoms according to the WHO and APA frameworks associate with lower striatal volume
253.
Hikikomori: a COVID-19-járvány egy lehetséges mentálhigiénés következménye
254.
Hogyan hatott az online oktatás a fiatalokra?
255.
Hogyan érhetők el a szakorvosok? : kommunikációs lehetőségek a szakorvos-beteg konzultációban
256.
The Holistic Recovery Capital in Gambling Disorder index: A pilot study
257.
How can the potential harms of loot boxes be minimised?: Proposals for understanding and addressing issues at a national level
258.
How COVID-19 stress related to schooling and online learning affects adolescent depression and Internet gaming disorder: Testing Conservation of Resources theory with sex difference
259.
How do cumulative family risks influence the trajectory of problematic social media use among Chinese adolescents: A three-year longitudinal study
260.
How do online sports gambling disorder patients compare with land-based patients?
261.
How gambling motives are associated with socio-demographics and gambling behavior - A Finnish population study
262.
How have excessive electronics devices and Internet uses been concerned? Implications for global research agenda from a bibliometric analysis
263.
How impulsivity and sensation seeking drive IGD tendency in healthy young adults: A resting-state MRI study
264.
How to overcome taxonomical problems in the study of Internet use disorders and what to do with ?smartphone addiction"?
265.
A háziorvos és az Internet
266.
A háziorvos és az Internet
267.
Háziorvos és internet, avagy hogy keressünk és hogy olvassunk jogszabályt
268.
Identifying individuals in need of help for their uncontrolled gaming: A narrative review of concerns and comments regarding gaming disorder diagnostic criteria
269.
Identifying internet addiction profiles and bridge connectors among Chinese college students and evaluating CBT vs. CBT+MBI interventions via a randomized controlled trial
270.
Identifying the central symptoms of problematic social networking sites use through network analysis
271.
Az idősek és az infokommunikációs technológiák elsődleges vonatkozásai
272.
IKT-eszközök használatának összefüggése a kognitív működés átalakulásával és személyiségtényezőkkel - áttekintés nemzetközi empirikus vizsgálatok eredményeire alapozva
273.
Illegális internet-gyógyszertárak: drogkereskedelem és gyógyszerhamisítás
274.
Imbalanced goal-directed and habitual control in individuals with internet gaming disorder
275.
Imbalanced sensitivities to primary and secondary rewards in internet gaming disorder
276.
The immediate and long-term effects of time perspective on Internet gaming disorder
277.
The impact of comorbid impulsive/compulsive disorders in problematic Internet use
278.
Impact of daily activity allocation on problematic internet use among university students: A compositional perspective
279.
Impact of digital addiction on youth health: A systematic review and meta-analysis
280.
The impact of heavy and disordered use of games and social media on adolescents' psychological, social and school functioning
281.
The impact of life satisfaction in the treatment of gaming disorder and other internet use disorders: Results from a randomized controlled trial
282.
The impact of long-term online learning on social anxiety and problematic smartphone use symptoms among secondary school students with different levels of fear of missing out: Evidence from a sympt...
283.
Impaired disengagement of attention from computer-related stimuli in Internet Gaming Disorder: Behavioral and electrophysiological evidence
284.
The imperative of integrating empirical and theoretical considerations when developing policy responses to Internet-gaming disorder : Commentary on: Policy responses to problematic video game use: ...
285.
Implications of the latest technology and behavioural-based trends of sexuality
286.
Implicit cognitions in problematic social network use
287.
Impulsivity and compulsivity in Internet gaming disorder: A comparison with obsessive-compulsive disorder and alcohol use disorder
288.
Impulsivity in Multiplayer Online Battle Arena Gamers: Preliminary Results on Experimental and Self-Report Measures
289.
Including gaming disorder in the ICD-11: The need to do so from a clinical and public health perspective : Commentary on: A weak scientific basis for gaming disorder: Let us err on the side of caut...
290.
Increase of orexin A in the peripheral blood of adolescents with Internet gaming disorder
291.
Increased volatility in video poker results in more winning players but shorter winning streaks - Evidence from simulations
292.
Increasingly dependent on habit? A study on the electrophysiological mechanisms of goal-directed and habitual control in internet gaming disorder
293.
The independent relationship between trouble controlling Facebook use, time spent on the site and distress
294.
Individual-specific subspace of altered functional connectivity predicts clinical symptoms in Internet gaming disorder
295.
The influence of advertising on compulsive buying - The role of persuasion knowledge
296.
The Influence of Health Education and Group Therapy on Adolescent Online Gamers' Self-Concepts
297.
Információk fogságában
298.
Információs szupersztráda = Internet
299.
Információs és kommunikációs technológiák alkalmazása dementiában szenvedők komplex ellátásában
300.
Inhibitory control and problematic Internet-pornography use - The important balancing role of the insula
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