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INTERNET - Kapcsolódó tételek

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1.  10 éves a Rákgyógyítás betegedukációs misszió : felkészült rákbetegek lehetnek partnerek a gyógyításban
2.  The "ABCDE" of video gaming control: Arguments, basic research, conceptual models, documented lessons, and evaluation Commentary on: Policy responses to problematic video game use: A systematic rev...
3.  Abnormal illness behavior and Internet addiction severity: The role of disease conviction, irritability, and alexithymia
4.  Adaptation and Psychometric Evaluation of the Young Diagnostic Questionnaire (YDQ) for Parental Assessment of Adolescent Problematic Internet Use
5.  Addicted to socialising and still lonely: A comparative, corpus-driven analysis of problematic social networking site use
6.  Addictive use of social networking sites can be explained by the interaction of Internet use expectancies, Internet literacy, and psychopathological symptoms
7.  Addressing problematic video game use: A multimethod, dual-context perspective on leisure-time use : Commentary on: Policy responses to problematic video game use: A systematic review of current me...
8.  Addressing taxonomic challenges for Internet Use Disorders in light of changing technologies and diagnostic classifications
9.  Aggression expression among League of Legends and Fortnite players - a brief report
10.  Akut stressz mérése e-sportolók körében
11.  Alkalmazhatunk-e pszichoterápiát interneten keresztül?
12.  Alterations in functional networks during cue-reactivity in Internet gaming disorder
13.  Altered brain network topology related to working memory in internet addiction
14.  Altered connectivity in the right inferior frontal gyrus associated with self-control in adolescents exhibiting problematic smartphone use: A fMRI study
15.  Altered core networks of brain connectivity and personality traits in internet gaming disorder
16.  Altered functional network activities for behavioral adjustments and Bayesian learning in young men with Internet gaming disorder
17.  Ambiguities in existing Iranian national policies addressing excessive gaming : Commentary on: Policy responses to problematic video game use: A systematic review of current measures and future pos...
18.  An analysis of integrated health care for Internet Use Disorders in adolescents and adults
19.  Applying fairness in labeling various types of internet use disorders
20.  Applying ICD-11 criteria of Gaming Disorder to identify problematic video streaming in adolescents: Conceptualization of a new clinical phenomenon
21.  Are esports bettors a new generation of harmed gamblers? A comparison with sports bettors on gambling involvement, problems, and harm
22.  Assessment of Criteria for Specific Internet-use Disorders (ACSID-11): Introduction of a new screening instrument capturing ICD-11 criteria for gaming disorder and other potential Internet-use diso...
23.  Assessment of relationship between the use of cell phone and social networks and sleep quality in students of medical sciences: A cross-sectional study
24.  Association between childhood and adult attention deficit hyperactivity disorder symptoms in Korean young adults with Internet addiction
25.  The association between Internet addiction and personality disorders in a general populationbased sample
26.  Association between Internet gaming disorder and generalized anxiety disorder
27.  Association between problematic Internet use, sleep disturbance, and suicidal behavior in Chinese adolescents
28.  The association between problematic online gaming and perceived stress: The moderating effect of psychological resilience
29.  The association between the Big Five personality traits and smartphone use disorder: A meta-analysis
30.  The association of celebrity worship with problematic Internet use, maladaptive daydreaming, and desire for fame
31.  Associations between symptoms of problematic smartphone, Facebook, WhatsApp, and Instagram use: An item-level exploratory graph analysis perspective
32.  Associations between the dark triad of personality and unspecified/specific forms of Internet-use disorder
33.  Associations of binge gaming (5 or more consecutive hours played) with gaming disorder and mental health in young men
34.  Asthma bronchialéban szenvedő gyermekek közösségimédia-használata
35.  Asztmás gyermekek egészségmagatartásának vizsgálata a média- és internethasználat és az önértékelés dimenziói mentén
36.  Attachment and problematic Facebook use in adolescents: The mediating role of metacognitions
37.  Attention deficit hyperactivity disorder and gaming disorder: Frequency and associated factors in a clinical sample of patients with Gaming Disorder
38.  Attentional bias in excessive Internet gamers: Experimental investigations using an addiction Stroop and a visual probe
39.  Attentional bias in Internet users with problematic use of social networking sites
40.  Betegpreferenciák az egészségügyi célú internethasználatban
41.  A betegség- és kezelésdokumentáló szövegek közösségivé válása az újmédiábann
42.  Betegség-e az internetesjáték-függőség?
43.  Between two worlds: Exploring esports betting in relation to problem gambling, gaming, and mental health problems
44.  Between-session chasing of losses and wins in an online eCasino
45.  Biased processing of game-related information in problematic mobile gaming users
46.  Bidirectional effects of Internet-specific parenting practices and compulsive social media and Internet game use
47.  Bidirectional predictions between Internet addiction and probable depression among Chinese adolescents
48.  The Big Five personality traits and online gaming: A systematic review and meta-analysis
49.  Biomedicinális szaklapok és orvostudományi információ az interneten
50.  Brain responses to positive and negative events in individuals with internet gaming disorder during real gaming

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