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INTERNET - Kapcsolódó tételek

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201.  Hands-off: Feasibility and preliminary results of a two-armed randomized controlled trial of a web-based self-help tool to reduce problematic pornography use
202.  Hands-off: Study protocol of a two-armed randomized controlled trial of a web-based self-help tool to reduce problematic pornography use
203.  Hasznos és veszélyes információk a gyógynövényekről az interneten
204.  Higher levels of (Internet) Gaming Disorder symptoms according to the WHO and APA frameworks associate with lower striatal volume
205.  Hikikomori: a COVID-19-járvány egy lehetséges mentálhigiénés következménye
206.  Hogyan hatott az online oktatás a fiatalokra?
207.  Hogyan érhetők el a szakorvosok? : kommunikációs lehetőségek a szakorvos-beteg konzultációban
208.  The Holistic Recovery Capital in Gambling Disorder index: A pilot study
209.  How can the potential harms of loot boxes be minimised?: Proposals for understanding and addressing issues at a national level
210.  How COVID-19 stress related to schooling and online learning affects adolescent depression and Internet gaming disorder: Testing Conservation of Resources theory with sex difference
211.  How do online sports gambling disorder patients compare with land-based patients?
212.  How gambling motives are associated with socio-demographics and gambling behavior - A Finnish population study
213.  How have excessive electronics devices and Internet uses been concerned? Implications for global research agenda from a bibliometric analysis
214.  How to overcome taxonomical problems in the study of Internet use disorders and what to do with ?smartphone addiction"?
215.  A háziorvos és az Internet
216.  A háziorvos és az Internet
217.  Háziorvos és internet, avagy hogy keressünk és hogy olvassunk jogszabályt
218.  Identifying individuals in need of help for their uncontrolled gaming: A narrative review of concerns and comments regarding gaming disorder diagnostic criteria
219.  Identifying the central symptoms of problematic social networking sites use through network analysis
220.  Az idősek és az infokommunikációs technológiák elsődleges vonatkozásai
221.  IKT-eszközök használatának összefüggése a kognitív működés átalakulásával és személyiségtényezőkkel - áttekintés nemzetközi empirikus vizsgálatok eredményeire alapozva
222.  Illegális internet-gyógyszertárak: drogkereskedelem és gyógyszerhamisítás
223.  Imbalanced sensitivities to primary and secondary rewards in internet gaming disorder
224.  The immediate and long-term effects of time perspective on Internet gaming disorder
225.  The impact of comorbid impulsive/compulsive disorders in problematic Internet use
226.  The impact of heavy and disordered use of games and social media on adolescents' psychological, social and school functioning
227.  The impact of life satisfaction in the treatment of gaming disorder and other internet use disorders: Results from a randomized controlled trial
228.  The impact of long-term online learning on social anxiety and problematic smartphone use symptoms among secondary school students with different levels of fear of missing out: Evidence from a sympt...
229.  Impaired disengagement of attention from computer-related stimuli in Internet Gaming Disorder: Behavioral and electrophysiological evidence
230.  The imperative of integrating empirical and theoretical considerations when developing policy responses to Internet-gaming disorder : Commentary on: Policy responses to problematic video game use: ...
231.  Implications of the latest technology and behavioural-based trends of sexuality
232.  Implicit cognitions in problematic social network use
233.  Impulsivity and compulsivity in Internet gaming disorder: A comparison with obsessive-compulsive disorder and alcohol use disorder
234.  Impulsivity in Multiplayer Online Battle Arena Gamers: Preliminary Results on Experimental and Self-Report Measures
235.  Including gaming disorder in the ICD-11: The need to do so from a clinical and public health perspective : Commentary on: A weak scientific basis for gaming disorder: Let us err on the side of caut...
236.  Increase of orexin A in the peripheral blood of adolescents with Internet gaming disorder
237.  Increased volatility in video poker results in more winning players but shorter winning streaks - Evidence from simulations
238.  The independent relationship between trouble controlling Facebook use, time spent on the site and distress
239.  The influence of advertising on compulsive buying - The role of persuasion knowledge
240.  The Influence of Health Education and Group Therapy on Adolescent Online Gamers' Self-Concepts
241.  Információk fogságában
242.  Információs szupersztráda = Internet
243.  Információs és kommunikációs technológiák alkalmazása dementiában szenvedők komplex ellátásában
244.  Inhibitory control and problematic Internet-pornography use - The important balancing role of the insula
245.  Inhibitory neuromodulation of the putamen to the prefrontal cortex in Internet gaming disorder: How addiction impairs executive control
246.  Insomnia partially mediated the association between problematic Internet use and depression among secondary school students in China
247.  Instagram addiction and the Big Five of personality: The mediating role of self-liking
248.  Interaktív hallás- és beszédészlelési terápia az interneten keresztül
249.  Az Internet
250.  Internet a gyógyszertárban

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