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INTERNET - Kapcsolódó tételek
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401.
Love at first glance: Imbalanced processing to gaming and natural rewards in internet gaming disorder
402.
Low self-control and aggression exert serial mediation between inattention/hyperactivity problems and severity of internet gaming disorder features longitudinally among adolescents
403.
Látni és láttatni : közösségimédia-praktikák a praxisok világában
404.
A látszat rabszolgái - virtuális rabszolgaság : 1-2. r., Kalandozás a virtuális világban
405.
A láz kezelésének modern szemléletéről a LázBarátTM program első eredményeinek fényében
406.
Machine learning analysis of cortical activity in visual associative learning tasks with differing stimulus complexity
407.
Machine Learning(s) in gaming disorder through the user-avatar bond: A step towards conceptual and methodological clarity : Reply to: User-avatar bond as diagnostic indicator for gaming disorder: A...
408.
A Magyar Radiológusok Társaságának internetes oldalai, 1997-2001
409.
Maladaptive daydreaming as a new form of behavioral addiction
410.
May the passion be with you: The addictive potential of collectible card games, miniatures, and dice of the Star Wars universe
411.
Measures of behavioral function predict duration of video game play: Utilization of the Video Game Functional Assessment - Revised
412.
Mediating effects of rumination and bedtime procrastination on the relationship between Internet addiction and poor sleep quality
413.
A Medigen orvos-beteg együttműködést támogató program
414.
Mennyire bíznak és bízhatnak a laikusok az online fül-orr-gégészeti tartalmakban?
415.
Mental Health Problems and Patterns of Self-Care Associated with the Use of Digital Devices among University Students
416.
A meta-analysis of psychological interventions for Internet/smartphone addiction among adolescents
417.
Miként befolyásolhatja testi elégedettségünket a média?
418.
Mindfulness buffers the influence of stress on cue-induced craving for Internet among Chinese colleges with problematic Internet use
419.
Mindfulness programs for problematic usage of the internet: A systematic review and meta-analysis
420.
Mindfulness-based interventions for gambling disorder: A systematic review
421.
Mit is jelent az Internet : [1. r.]
422.
Mit is jelent az Internet : 2. r.
423.
Mit is jelent az Internet : 3. r.
424.
Mitől lesz valaki troll : a trollkodás pszichológiája: szisztematikus irodalmi áttekintés
425.
Mobil szoftverrel a korszerű betegellátásért
426.
Mobile and non-mobile Internet Use Disorder: Specific risks and possible shared Pavlovian conditioning processes
427.
Mobile gaming and problematic smartphone use: A comparative study between Belgium and Finland
428.
Mobile phone addiction and suicide behaviors among Chinese adolescents: The mediation of poor sleep quality
429.
Modelling the contribution of metacognitions and expectancies to problematic smartphone use
430.
Moderating effects of information-oriented versus escapism-oriented motivations on the relationship between psychological well-being and problematic use of video game live-streaming services
431.
Money used in gaming is associated with problem gambling: Results of the ESPAD 2019 Finland
432.
More boring, more craving for smartphone use? The moderating role of fear of missing out
433.
More stringent criteria are needed for diagnosing internet gaming disorder: Evidence from regional brain features and whole-brain functional connectivity multivariate pattern analyses
434.
Motivated attention to stimuli related to social networking sites: A cue-reactivity study
435.
Motivational brief interventions for adolescents and young adults with Internet use disorders: A randomized-controlled trial
436.
Motives for online gaming questionnaire: Its psychometric properties and correlation with Internet gaming disorder symptoms among Chinese people
437.
Motives to use Facebook and problematic Facebook use in adolescents
438.
Multidimensional analysis of smartphone overuse in insomnia: Integrating digital phenotyping with clinical assessment
439.
Multidimensional family therapy reduces problematic gaming in adolescents: A randomised controlled trial
440.
A munkafüggőség és a technológiai függőségek kapcsolatának vizsgálata egy hazai reprezentatív, longitudinális kutatás tükrében
441.
A média szerepe a sportolási szokásokban és motivációban különböző generációk tekintetében
442.
A médiaeszközök világába való belemerülés: adaptív és nem adaptív következmények
443.
Média-kutatás - felmérés
444.
Necessary Condition Analysis on the Relationship between Fear of Missing Out, Social Networking Addiction, and Psychological Well-Being
445.
Negative emotions mediate the association between the topology of the complex brain network and smartphone use disorder: A resting-state EEG study
446.
A network analysis of problematic smartphone use symptoms in a student sample
447.
Neural correlates of model-based behavior in internet gaming disorder and alcohol use disorder
448.
Neural mechanisms of intertemporal and risky decision-making in individuals with internet use disorder: A perspective from directed functional connectivity
449.
Neural responses to kills/deaths in real MOBA games are associated with addiction-related psychological traits and subjective pleasant/unpleasant experiences
450.
The neural vulnerabilities in reward processing in gambling disorder
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