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INTERNET - Kapcsolódó tételek

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401.  Long-term changes on behavioral addictions symptoms among adults with attention deficit hyperactivity disorder treated with methylphenidate
402.  Love at first glance: Imbalanced processing to gaming and natural rewards in internet gaming disorder
403.  Low self-control and aggression exert serial mediation between inattention/hyperactivity problems and severity of internet gaming disorder features longitudinally among adolescents
404.  Látni és láttatni : közösségimédia-praktikák a praxisok világában
405.  A látszat rabszolgái - virtuális rabszolgaság : 1-2. r., Kalandozás a virtuális világban
406.  A láz kezelésének modern szemléletéről a LázBarátTM program első eredményeinek fényében
407.  Machine learning analysis of cortical activity in visual associative learning tasks with differing stimulus complexity
408.  Machine Learning(s) in gaming disorder through the user-avatar bond: A step towards conceptual and methodological clarity : Reply to: User-avatar bond as diagnostic indicator for gaming disorder: A...
409.  A Magyar Radiológusok Társaságának internetes oldalai, 1997-2001
410.  Maladaptive daydreaming as a new form of behavioral addiction
411.  May the passion be with you: The addictive potential of collectible card games, miniatures, and dice of the Star Wars universe
412.  Measures of behavioral function predict duration of video game play: Utilization of the Video Game Functional Assessment - Revised
413.  Mediating effects of rumination and bedtime procrastination on the relationship between Internet addiction and poor sleep quality
414.  A Medigen orvos-beteg együttműködést támogató program
415.  Mennyire bíznak és bízhatnak a laikusok az online fül-orr-gégészeti tartalmakban?
416.  Mental Health Problems and Patterns of Self-Care Associated with the Use of Digital Devices among University Students
417.  A meta-analysis of psychological interventions for Internet/smartphone addiction among adolescents
418.  Miként befolyásolhatja testi elégedettségünket a média?
419.  Mindfulness buffers the influence of stress on cue-induced craving for Internet among Chinese colleges with problematic Internet use
420.  Mindfulness programs for problematic usage of the internet: A systematic review and meta-analysis
421.  Mindfulness-based interventions for gambling disorder: A systematic review
422.  Mit is jelent az Internet : [1. r.]
423.  Mit is jelent az Internet : 2. r.
424.  Mit is jelent az Internet : 3. r.
425.  Mitől lesz valaki troll : a trollkodás pszichológiája: szisztematikus irodalmi áttekintés
426.  Mobil szoftverrel a korszerű betegellátásért
427.  Mobile and non-mobile Internet Use Disorder: Specific risks and possible shared Pavlovian conditioning processes
428.  Mobile gaming and problematic smartphone use: A comparative study between Belgium and Finland
429.  Mobile phone addiction and suicide behaviors among Chinese adolescents: The mediation of poor sleep quality
430.  Modelling the contribution of metacognitions and expectancies to problematic smartphone use
431.  Moderating effects of information-oriented versus escapism-oriented motivations on the relationship between psychological well-being and problematic use of video game live-streaming services
432.  Money used in gaming is associated with problem gambling: Results of the ESPAD 2019 Finland
433.  More boring, more craving for smartphone use? The moderating role of fear of missing out
434.  More stringent criteria are needed for diagnosing internet gaming disorder: Evidence from regional brain features and whole-brain functional connectivity multivariate pattern analyses
435.  Motivated attention to stimuli related to social networking sites: A cue-reactivity study
436.  Motivational brief interventions for adolescents and young adults with Internet use disorders: A randomized-controlled trial
437.  Motives for online gaming questionnaire: Its psychometric properties and correlation with Internet gaming disorder symptoms among Chinese people
438.  Motives to use Facebook and problematic Facebook use in adolescents
439.  Multidimensional analysis of smartphone overuse in insomnia: Integrating digital phenotyping with clinical assessment
440.  Multidimensional family therapy reduces problematic gaming in adolescents: A randomised controlled trial
441.  A munkafüggőség és a technológiai függőségek kapcsolatának vizsgálata egy hazai reprezentatív, longitudinális kutatás tükrében
442.  A média szerepe a sportolási szokásokban és motivációban különböző generációk tekintetében
443.  A médiaeszközök világába való belemerülés: adaptív és nem adaptív következmények
444.  Média-kutatás - felmérés
445.  Necessary Condition Analysis on the Relationship between Fear of Missing Out, Social Networking Addiction, and Psychological Well-Being
446.  Negative emotions mediate the association between the topology of the complex brain network and smartphone use disorder: A resting-state EEG study
447.  A network analysis of problematic smartphone use symptoms in a student sample
448.  Neural correlates of model-based behavior in internet gaming disorder and alcohol use disorder
449.  Neural mechanisms of intertemporal and risky decision-making in individuals with internet use disorder: A perspective from directed functional connectivity
450.  Neural responses to kills/deaths in real MOBA games are associated with addiction-related psychological traits and subjective pleasant/unpleasant experiences

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