| 551. | | | The relationship between adolescent emotion dysregulation and problematic technology use: Systematic review of the empirical literature
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| 552. | | | Relationship between adverse childhood experiences and problematic internet use among young adults: The role of the feeling of loneliness trajectory
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| 553. | | | Relationship between borderline personality symptoms and Internet addiction: The mediating effects of mental health problems
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| 554. | | | The relationship between childhood trauma and internet addiction in adolescents: A meta-analysis
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| 555. | | | The relationship between childhood trauma and Internet gaming disorder among college students: A structural equation model
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| 556. | | | Relationship between Internet addiction, susceptible personality traits, and suicidal and self-harm ideation in Chinese adolescent students
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| 557. | | | The relationship between parenting styles and adolescent problematic Internet use: A three-level meta-analysis
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| 558. | | | The relationship between perceived stress and problematic social networking site use among Chinese college students
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| 559. | | | Relationship between problematic Internet use and age at initial weekly Internet use
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| 560. | | | The relationship between second-to-fourth digit (2D:4D) ratios and problematic and pathological Internet use among Turkish university students
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| 561. | | | The relationship between sexual sensation seeking and problematic Internet pornography use: A moderated mediation model examining roles of online sexual activities and the third-person effect
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| 562. | | | The relationship between trait mindfulness and problematic usage of the internet, screen time, and nomophobia: A systematic review and meta-analysis
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| 563. | | | The relationship of game genres, in-game purchases, and playing duration with probable gaming disorder in two independent, large-scale online surveys of Japanese adults
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| 564. | | | Relationships between addictive Facebook use, depressiveness, insomnia, and positive mental health in an inpatient sample: A German longitudinal study
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| 565. | | | Rendszer az egészségügyi weboldalak hitelesítésére
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| 566. | | | Request-a-bet sports betting products indicate patterns of bettor preference and bookmaker profits
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| 567. | | | Reserve your judgment on "Draconian" Chinese video gaming restrictions on children : Commentary on: Draconian policy measures are unlikely to prevent disordered gaming (Colder Carras et al., 2021)
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| 568. | | | Restless minds, restless nights: A 2-wave preliminary study on the associations between sleep quality, negative metacognitions and Problematic Smartphone Use
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| 569. | | | Risk Aspects of Online Activities in Victims of Cyberbullying
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| 570. | | | Risk factors and outcomes of internet gaming disorder identified in Korean prospective adolescent cohort study
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| 571. | | | Risk reduction and harm prevention in technology use
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| 572. | | | Risky online behaviors among adolescents: Longitudinal relations among problematic Internet use, cyberbullying perpetration, and meeting strangers online
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| 573. | | | The role of executive function deficits, delay aversion and emotion dysregulation in internet gaming disorder and social media disorder: Links to psychosocial outcomes
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| 574. | | | The role of family and personality traits in Internet gaming disorder: A mediation model combining cognitive and attachment perspectives
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| 575. | | | The role of inhibitory control and decision-making in the course of Internet gaming disorder
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| 576. | | | The role of repetitive transcranial magnetic stimulation (rTMS) in the treatment of behavioral addictions: Two case reports and review of the literature
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| 577. | | | The role of self-esteem in Internet addiction within the context of comorbid mental disorders: Findings from a general population-based sample
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| 578. | | | The Role of Social Comparison and Online Social Support in Social Media Addiction Mediated by Self-Esteem and Loneliness
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| 579. | | | The role of usage time and type in problematic smartphone use among university students
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| 580. | | | A Rövid Okostelefon Addikció Kérdőív (ROTAK) és az Okostelefon Megvonási Tünetskála (OMT) validálása felnőtt mintán
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| 581. | | | Safer esports for players, spectators, and bettors: Issues, challenges, and policy recommendations
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| 582. | | | Salience and tolerance are not indicators of problematic social media use: Evidence from the Social Media Disorder Scale and the Bergen Social Media Addiction Scale
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| 583. | | | Scars, screens, and stakes: Link between non-suicidal self-injury and problem gambling, problem gaming, and problematic internet use - A systematic review
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| 584. | | | A scoping review of the association between loot boxes, esports, skin betting, and token wagering with gambling and video gaming behaviors
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| 585. | | | Screen time, sleep, brain structural neurobiology, and sequential associations with child and adolescent psychopathology: Insights from the ABCD study
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| 586. | | | Self-concept clarity and compulsive Internet use: The role of preference for virtual interactions and employment status in British and North-American samples
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| 587. | | | Serdülők alvásminősége az internethasználattal összefüggésben
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| 588. | | | Sex differences in neural substrates of risk taking: Implications for sex-specific vulnerabilities to internet gaming disorder
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| 589. | | | Sexting Types and Motives Detected among Slovak Adolescents
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| 590. | | | Sexual addiction, compulsivity, and impulsivity among a predominantly female sample of adults who use the internet for sex
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| 591. | | | Short version of the Smartphone Addiction Scale in Chinese adults: Psychometric properties, sociodemographic, and health behavioral correlates
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| 592. | | | Should academics be concerned about articles written by ChatGPT?
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| 593. | | | Should gaming disorder include non-digital gaming activities, e.g., collectible card games, tabletop games?
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| 594. | | | Similarities and differences among Internet gaming disorder, gambling disorder and alcohol use disorder: A focus on impulsivity and compulsivity
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| 595. | | | Situating problematic gaming and psychotic-like experiences in the adolescent landscape of affordances: A cohort study
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| 596. | | | Skin gambling predicts problematic gambling amongst adolescents when controlling for monetary gambling
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| 597. | | | Skin in the game - Erroneous beliefs and emotional involvement as correlates of athletes' sports betting behavior and problems
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| 598. | | | Skype, a kisérletes harmadik és a pszichoanalízis
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| 599. | | | "A Skype-terápia csínja-bínja" - A távterápia gyakorlati kérdései a pszichoterápiában, tanácsadásban : a Pszichoterápia folyóirat ankétja
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| 600. | | | Smartphone addiction in students: A qualitative examination of the components model of addiction using face-to-face interviews
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