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INTERNET - Kapcsolódó tételek

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51.  Betegség-e az internetesjáték-függőség?
52.  Between two worlds: Exploring esports betting in relation to problem gambling, gaming, and mental health problems
53.  Between-session chasing of losses and wins in an online eCasino
54.  Beyond screen time: The core influences of problematic screen use on adolescent development networks
55.  Biased processing of game-related information in problematic mobile gaming users
56.  Bidirectional association between problematic smartphone use and aggressive behavior: A cross-lagged longitudinal study
57.  The bidirectional associations between smartphone multitasking and anxiety symptoms among Chinese college students
58.  Bidirectional effects of Internet-specific parenting practices and compulsive social media and Internet game use
59.  Bidirectional predictions between Internet addiction and probable depression among Chinese adolescents
60.  Bidirectional relationships between desire thinking and gambling disorder tendency: Insights from a longitudinal study of Esports gamblers
61.  The Big Five personality traits and online gaming: A systematic review and meta-analysis
62.  Biomedicinális szaklapok és orvostudományi információ az interneten
63.  Brain network alterations in mobile phone use problem severity: A multimodal neuroimaging analysis
64.  Brain responses to positive and negative events in individuals with internet gaming disorder during real gaming
65.  Brain structural co-development is associated with internalizing symptoms two years later in the ABCD cohort
66.  Brain structural covariation linked to screen media activity and externalizing behaviors in children
67.  Breaking the habit Commentary on: Policy responses to problematic video game use: A systematic review of current measures and future possibilities (Király et al., 2018)
68.  Bridging the links between Big Five personality traits and problematic smartphone use: A network analysis
69.  The CED-le DEC: Common European Doctorate, or Doctorate Europeen Commune or dissertations on the Internet
70.  Changes to the playing field: A contemporary study of actual European online sports betting
71.  Chaos and confusion in DSM-5 diagnosis of Internet Gaming Disorder: Issues, concerns, and recommendations for clarity in the field
72.  Characteristics and associated factors of non-suicidal self-injury among Italian young people: A survey through a thematic website
73.  Characteristics and treatment response of self-identified problematic Internet users in a behavioral addiction outpatient clinic
74.  Childhood maltreatment and problematic smartphone use: A multilevel, meta-analytic review
75.  Chinese adaptation of the Ten-Item Internet Gaming Disorder Test and prevalence estimate of Internet gaming disorder among adolescents in Taiwan
76.  Classification of probable online social networking addiction: A latent profile analysis from a large-scale survey among Chinese adolescents
77.  Classification of problematic Internet usage types by motives and contexts with elementary and secondary school-aged counseling clients
78.  A clinical evaluation of the DSM-5 criteria for Internet Gaming Disorder and a pilot study on their applicability to further Internet-related disorders
79.  A clinical study of an online educational programme for chronic pain patients = Online oktatás krónikus fájdalom esetén
80.  Co-developmental trajectories of specific problematic usage of the internet: Associations with microsystem predictors and adolescents' mental health outcomes
81.  A cohort study of patients seeking Internet gaming disorder treatment
82.  Comment on: Problematic online gaming and the COVID-19 pandemic - The role of exergames
83.  Comparative analysis of cortical anatomy in male participants with internet gaming disorder or tobacco use disorder: Insights from normative modeling
84.  Comparing football bettors' response to social media marketing differing in bet complexity and account type - An experimental study
85.  Comparing functional impairments related to social network use disorder and internet gaming disorder
86.  Comparing generalized and specific problematic smartphone/internet use: Longitudinal relationships between smartphone application-based addiction and social media addiction and psychological distress
87.  Comparison of brain connectivity between Internet gambling disorder and Internet gaming disorder: A preliminary study
88.  Comparison of frontostriatal circuits in adolescent nicotine addiction and internet gaming disorder
89.  Comparison of risk and protective factors associated with smartphone addiction and Internet addiction
90.  Compliance and alternative behaviors of heavy gamers in adolescents to Chinese online gaming restriction policy
91.  A comprehensive evaluation of the neurocognitive predictors of problematic alcohol use, eating, pornography, and internet use: A 6-month longitudinal study
92.  A comprehensive model to understand and assess the motivational background of video game use: The Gaming Motivation Inventory (GMI)
93.  Compulsivity-related behavioral features of problematic usage of the internet: A scoping review of paradigms, progress, and perspectives
94.  Computational mechanisms underlying the impact of Pavlovian bias on instrumental learning in problematic social media users
95.  Computer playfulness, Internet dependency and their relationships with online activity types and student academic performance
96.  The concept of "harm" in Internet gaming disorder
97.  Connectome-based predictive modelling of problematic gaming in youth from the ABCD study
98.  Considering existing classic and contemporary proposals for preventing online addiction problems: Some old recipes for new problems
99.  Construction and validation of the motives for smartphone use questionnaire
100.  Contribution of sexual desire and motives to the compulsive use of cybersex

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