Egyszerű keresés   |   Összetett keresés   |   Böngészés   |   Kosár   |   Súgó  

INTERNET - Kapcsolódó tételek

<< 1 2 3 4 5 6 7 8 9 10 11 12 13 >>

51.  The Big Five personality traits and online gaming: A systematic review and meta-analysis
52.  Biomedicinális szaklapok és orvostudományi információ az interneten
53.  Brain network alterations in mobile phone use problem severity: A multimodal neuroimaging analysis
54.  Brain responses to positive and negative events in individuals with internet gaming disorder during real gaming
55.  Brain structural co-development is associated with internalizing symptoms two years later in the ABCD cohort
56.  Brain structural covariation linked to screen media activity and externalizing behaviors in children
57.  Breaking the habit Commentary on: Policy responses to problematic video game use: A systematic review of current measures and future possibilities (Király et al., 2018)
58.  Bridging the links between Big Five personality traits and problematic smartphone use: A network analysis
59.  The CED-le DEC: Common European Doctorate, or Doctorate Europeen Commune or dissertations on the Internet
60.  Changes to the playing field: A contemporary study of actual European online sports betting
61.  Chaos and confusion in DSM-5 diagnosis of Internet Gaming Disorder: Issues, concerns, and recommendations for clarity in the field
62.  Characteristics and associated factors of non-suicidal self-injury among Italian young people: A survey through a thematic website
63.  Characteristics and treatment response of self-identified problematic Internet users in a behavioral addiction outpatient clinic
64.  Chinese adaptation of the Ten-Item Internet Gaming Disorder Test and prevalence estimate of Internet gaming disorder among adolescents in Taiwan
65.  Classification of probable online social networking addiction: A latent profile analysis from a large-scale survey among Chinese adolescents
66.  Classification of problematic Internet usage types by motives and contexts with elementary and secondary school-aged counseling clients
67.  A clinical evaluation of the DSM-5 criteria for Internet Gaming Disorder and a pilot study on their applicability to further Internet-related disorders
68.  A clinical study of an online educational programme for chronic pain patients = Online oktatás krónikus fájdalom esetén
69.  A cohort study of patients seeking Internet gaming disorder treatment
70.  Comment on: Problematic online gaming and the COVID-19 pandemic - The role of exergames
71.  Comparative analysis of cortical anatomy in male participants with internet gaming disorder or tobacco use disorder: Insights from normative modeling
72.  Comparing football bettors' response to social media marketing differing in bet complexity and account type - An experimental study
73.  Comparing generalized and specific problematic smartphone/internet use: Longitudinal relationships between smartphone application-based addiction and social media addiction and psychological distress
74.  Comparison of brain connectivity between Internet gambling disorder and Internet gaming disorder: A preliminary study
75.  Comparison of frontostriatal circuits in adolescent nicotine addiction and internet gaming disorder
76.  Comparison of risk and protective factors associated with smartphone addiction and Internet addiction
77.  Compliance and alternative behaviors of heavy gamers in adolescents to Chinese online gaming restriction policy
78.  A comprehensive evaluation of the neurocognitive predictors of problematic alcohol use, eating, pornography, and internet use: A 6-month longitudinal study
79.  A comprehensive model to understand and assess the motivational background of video game use: The Gaming Motivation Inventory (GMI)
80.  Compulsivity-related behavioral features of problematic usage of the internet: A scoping review of paradigms, progress, and perspectives
81.  Computer playfulness, Internet dependency and their relationships with online activity types and student academic performance
82.  The concept of "harm" in Internet gaming disorder
83.  Considering existing classic and contemporary proposals for preventing online addiction problems: Some old recipes for new problems
84.  Construction and validation of the motives for smartphone use questionnaire
85.  Contribution of sexual desire and motives to the compulsive use of cybersex
86.  Correlations between mobile phone addiction and anxiety, depression, impulsivity, and poor sleep quality among college students: A systematic review and meta-analysis
87.  Covid pandémia hatásai: szorongás - internet
88.  COVID-19: WHO-app és az amerikai elnök COVID-19 elleni gyógyszerkoktélja
89.  Criteria for the establishment of a new behavioural addiction : Commentary to the debate: "Behavioral addictions in the ICD-11"
90.  A critical review of "Internet addiction" criteria with suggestions for the future
91.  Csatlakozás az internethez és az internet működése
92.  A cukorbetegség és az idült vesebetegség reprezentáltsága az online térben és összehasonlításuk egyéb népbetegségekkel
93.  Cybersex use and problematic cybersex use among young Swiss men: Associations with sociodemographic, sexual, and psychological factors
94.  Céltalanul a világhálón - a problémás internethasználat háttértényezőinek vizsgálata
95.  Daganatos betegeket támogató online lehetőségek és kihívások
96.  The dark side of internet: Preliminary evidence for the associations of dark personality traits with specific online activities and problematic internet use
97.  Dcont.hu vércukornaplók elemzése : 1. [r.]
98.  Decreased effective connection from the parahippocampal gyrus to the prefrontal cortex in Internet gaming disorder: A MVPA and spDCM study
99.  Deep learning(s) in gaming disorder through the user-avatar bond: A longitudinal study using machine learning
100.  Delay discounting, risk-taking, and rejection sensitivity among individuals with Internet and Video Gaming Disorders

  Mind kijelölve:         



<< 1 2 3 4 5 6 7 8 9 10 11 12 13 >>