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INTERNET - Kapcsolódó tételek

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51.  Biased processing of game-related information in problematic mobile gaming users
52.  Bidirectional association between problematic smartphone use and aggressive behavior: A cross-lagged longitudinal study
53.  The bidirectional associations between smartphone multitasking and anxiety symptoms among Chinese college students
54.  Bidirectional effects of Internet-specific parenting practices and compulsive social media and Internet game use
55.  Bidirectional predictions between Internet addiction and probable depression among Chinese adolescents
56.  The Big Five personality traits and online gaming: A systematic review and meta-analysis
57.  Biomedicinális szaklapok és orvostudományi információ az interneten
58.  Brain network alterations in mobile phone use problem severity: A multimodal neuroimaging analysis
59.  Brain responses to positive and negative events in individuals with internet gaming disorder during real gaming
60.  Brain structural co-development is associated with internalizing symptoms two years later in the ABCD cohort
61.  Brain structural covariation linked to screen media activity and externalizing behaviors in children
62.  Breaking the habit Commentary on: Policy responses to problematic video game use: A systematic review of current measures and future possibilities (Király et al., 2018)
63.  Bridging the links between Big Five personality traits and problematic smartphone use: A network analysis
64.  The CED-le DEC: Common European Doctorate, or Doctorate Europeen Commune or dissertations on the Internet
65.  Changes to the playing field: A contemporary study of actual European online sports betting
66.  Chaos and confusion in DSM-5 diagnosis of Internet Gaming Disorder: Issues, concerns, and recommendations for clarity in the field
67.  Characteristics and associated factors of non-suicidal self-injury among Italian young people: A survey through a thematic website
68.  Characteristics and treatment response of self-identified problematic Internet users in a behavioral addiction outpatient clinic
69.  Childhood maltreatment and problematic smartphone use: A multilevel, meta-analytic review
70.  Chinese adaptation of the Ten-Item Internet Gaming Disorder Test and prevalence estimate of Internet gaming disorder among adolescents in Taiwan
71.  Classification of probable online social networking addiction: A latent profile analysis from a large-scale survey among Chinese adolescents
72.  Classification of problematic Internet usage types by motives and contexts with elementary and secondary school-aged counseling clients
73.  A clinical evaluation of the DSM-5 criteria for Internet Gaming Disorder and a pilot study on their applicability to further Internet-related disorders
74.  A clinical study of an online educational programme for chronic pain patients = Online oktatás krónikus fájdalom esetén
75.  A cohort study of patients seeking Internet gaming disorder treatment
76.  Comment on: Problematic online gaming and the COVID-19 pandemic - The role of exergames
77.  Comparative analysis of cortical anatomy in male participants with internet gaming disorder or tobacco use disorder: Insights from normative modeling
78.  Comparing football bettors' response to social media marketing differing in bet complexity and account type - An experimental study
79.  Comparing generalized and specific problematic smartphone/internet use: Longitudinal relationships between smartphone application-based addiction and social media addiction and psychological distress
80.  Comparison of brain connectivity between Internet gambling disorder and Internet gaming disorder: A preliminary study
81.  Comparison of frontostriatal circuits in adolescent nicotine addiction and internet gaming disorder
82.  Comparison of risk and protective factors associated with smartphone addiction and Internet addiction
83.  Compliance and alternative behaviors of heavy gamers in adolescents to Chinese online gaming restriction policy
84.  A comprehensive evaluation of the neurocognitive predictors of problematic alcohol use, eating, pornography, and internet use: A 6-month longitudinal study
85.  A comprehensive model to understand and assess the motivational background of video game use: The Gaming Motivation Inventory (GMI)
86.  Compulsivity-related behavioral features of problematic usage of the internet: A scoping review of paradigms, progress, and perspectives
87.  Computational mechanisms underlying the impact of Pavlovian bias on instrumental learning in problematic social media users
88.  Computer playfulness, Internet dependency and their relationships with online activity types and student academic performance
89.  The concept of "harm" in Internet gaming disorder
90.  Considering existing classic and contemporary proposals for preventing online addiction problems: Some old recipes for new problems
91.  Construction and validation of the motives for smartphone use questionnaire
92.  Contribution of sexual desire and motives to the compulsive use of cybersex
93.  Correlations between mobile phone addiction and anxiety, depression, impulsivity, and poor sleep quality among college students: A systematic review and meta-analysis
94.  Covid pandémia hatásai: szorongás - internet
95.  COVID-19: WHO-app és az amerikai elnök COVID-19 elleni gyógyszerkoktélja
96.  Criteria for the establishment of a new behavioural addiction : Commentary to the debate: "Behavioral addictions in the ICD-11"
97.  A critical review of "Internet addiction" criteria with suggestions for the future
98.  Csatlakozás az internethez és az internet működése
99.  A cukorbetegség és az idült vesebetegség reprezentáltsága az online térben és összehasonlításuk egyéb népbetegségekkel
100.  Cybersex use and problematic cybersex use among young Swiss men: Associations with sociodemographic, sexual, and psychological factors

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