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INTERNET - Kapcsolódó tételek

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51.  Brain responses to positive and negative events in individuals with internet gaming disorder during real gaming
52.  Brain structural co-development is associated with internalizing symptoms two years later in the ABCD cohort
53.  Brain structural covariation linked to screen media activity and externalizing behaviors in children
54.  Breaking the habit Commentary on: Policy responses to problematic video game use: A systematic review of current measures and future possibilities (Király et al., 2018)
55.  Bridging the links between Big Five personality traits and problematic smartphone use: A network analysis
56.  The CED-le DEC: Common European Doctorate, or Doctorate Europeen Commune or dissertations on the Internet
57.  Changes to the playing field: A contemporary study of actual European online sports betting
58.  Chaos and confusion in DSM-5 diagnosis of Internet Gaming Disorder: Issues, concerns, and recommendations for clarity in the field
59.  Characteristics and associated factors of non-suicidal self-injury among Italian young people: A survey through a thematic website
60.  Characteristics and treatment response of self-identified problematic Internet users in a behavioral addiction outpatient clinic
61.  Chinese adaptation of the Ten-Item Internet Gaming Disorder Test and prevalence estimate of Internet gaming disorder among adolescents in Taiwan
62.  Classification of probable online social networking addiction: A latent profile analysis from a large-scale survey among Chinese adolescents
63.  Classification of problematic Internet usage types by motives and contexts with elementary and secondary school-aged counseling clients
64.  A clinical evaluation of the DSM-5 criteria for Internet Gaming Disorder and a pilot study on their applicability to further Internet-related disorders
65.  A clinical study of an online educational programme for chronic pain patients = Online oktatás krónikus fájdalom esetén
66.  A cohort study of patients seeking Internet gaming disorder treatment
67.  Comment on: Problematic online gaming and the COVID-19 pandemic - The role of exergames
68.  Comparing football bettors' response to social media marketing differing in bet complexity and account type - An experimental study
69.  Comparing generalized and specific problematic smartphone/internet use: Longitudinal relationships between smartphone application-based addiction and social media addiction and psychological distress
70.  Comparison of brain connectivity between Internet gambling disorder and Internet gaming disorder: A preliminary study
71.  Comparison of frontostriatal circuits in adolescent nicotine addiction and internet gaming disorder
72.  Comparison of risk and protective factors associated with smartphone addiction and Internet addiction
73.  Compliance and alternative behaviors of heavy gamers in adolescents to Chinese online gaming restriction policy
74.  A comprehensive model to understand and assess the motivational background of video game use: The Gaming Motivation Inventory (GMI)
75.  Compulsivity-related behavioral features of problematic usage of the internet: A scoping review of paradigms, progress, and perspectives
76.  Computer playfulness, Internet dependency and their relationships with online activity types and student academic performance
77.  The concept of "harm" in Internet gaming disorder
78.  Considering existing classic and contemporary proposals for preventing online addiction problems: Some old recipes for new problems
79.  Contribution of sexual desire and motives to the compulsive use of cybersex
80.  Correlations between mobile phone addiction and anxiety, depression, impulsivity, and poor sleep quality among college students: A systematic review and meta-analysis
81.  Covid pandémia hatásai: szorongás - internet
82.  COVID-19: WHO-app és az amerikai elnök COVID-19 elleni gyógyszerkoktélja
83.  Criteria for the establishment of a new behavioural addiction : Commentary to the debate: "Behavioral addictions in the ICD-11"
84.  A critical review of "Internet addiction" criteria with suggestions for the future
85.  Csatlakozás az internethez és az internet működése
86.  A cukorbetegség és az idült vesebetegség reprezentáltsága az online térben és összehasonlításuk egyéb népbetegségekkel
87.  Cybersex use and problematic cybersex use among young Swiss men: Associations with sociodemographic, sexual, and psychological factors
88.  Céltalanul a világhálón - a problémás internethasználat háttértényezőinek vizsgálata
89.  Daganatos betegeket támogató online lehetőségek és kihívások
90.  The dark side of internet: Preliminary evidence for the associations of dark personality traits with specific online activities and problematic internet use
91.  Dcont.hu vércukornaplók elemzése : 1. [r.]
92.  Decreased effective connection from the parahippocampal gyrus to the prefrontal cortex in Internet gaming disorder: A MVPA and spDCM study
93.  Deep learning(s) in gaming disorder through the user-avatar bond: A longitudinal study using machine learning
94.  Delay discounting, risk-taking, and rejection sensitivity among individuals with Internet and Video Gaming Disorders
95.  Depression and anxiety symptoms associated with internet gaming disorder before and during the COVID-19 pandemic: A longitudinal study
96.  A depressziós tünetek háttértényezőinek vizsgálata egyetemista lányok körében: az online önfeltárás és a közösségimédia-függőség szerepe
97.  Determination the cut-off point for the Bergen social media addiction (BSMAS): Diagnostic contribution of the six criteria of the components model of addiction for social media disorder
98.  Development and validation of a nine-item short screening test for ICD-11 gaming disorder (GAMES test) and estimation of the prevalence in the general young population
99.  Development and validation of a prediction model for online gambling problems based on players' account data
100.  Development and validation of the Parents? Perceived Self-Efficacy to Manage Children?s Internet Use Scale for parents of adolescents with attention-deficit/hyperactivity disorder

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