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INTERNET - Kapcsolódó tételek

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51.  Breaking the habit Commentary on: Policy responses to problematic video game use: A systematic review of current measures and future possibilities (Király et al., 2018)
52.  Bridging the links between Big Five personality traits and problematic smartphone use: A network analysis
53.  The CED-le DEC: Common European Doctorate, or Doctorate Europeen Commune or dissertations on the Internet
54.  Changes to the playing field: A contemporary study of actual European online sports betting
55.  Chaos and confusion in DSM-5 diagnosis of Internet Gaming Disorder: Issues, concerns, and recommendations for clarity in the field
56.  Characteristics and associated factors of non-suicidal self-injury among Italian young people: A survey through a thematic website
57.  Characteristics and treatment response of self-identified problematic Internet users in a behavioral addiction outpatient clinic
58.  Chinese adaptation of the Ten-Item Internet Gaming Disorder Test and prevalence estimate of Internet gaming disorder among adolescents in Taiwan
59.  Classification of probable online social networking addiction: A latent profile analysis from a large-scale survey among Chinese adolescents
60.  Classification of problematic Internet usage types by motives and contexts with elementary and secondary school-aged counseling clients
61.  A clinical evaluation of the DSM-5 criteria for Internet Gaming Disorder and a pilot study on their applicability to further Internet-related disorders
62.  A clinical study of an online educational programme for chronic pain patients = Online oktatás krónikus fájdalom esetén
63.  A cohort study of patients seeking Internet gaming disorder treatment
64.  Comment on: Problematic online gaming and the COVID-19 pandemic - The role of exergames
65.  Comparing football bettors' response to social media marketing differing in bet complexity and account type - An experimental study
66.  Comparing generalized and specific problematic smartphone/internet use: Longitudinal relationships between smartphone application-based addiction and social media addiction and psychological distress
67.  Comparison of brain connectivity between Internet gambling disorder and Internet gaming disorder: A preliminary study
68.  Comparison of frontostriatal circuits in adolescent nicotine addiction and internet gaming disorder
69.  Comparison of risk and protective factors associated with smartphone addiction and Internet addiction
70.  A comprehensive model to understand and assess the motivational background of video game use: The Gaming Motivation Inventory (GMI)
71.  Computer playfulness, Internet dependency and their relationships with online activity types and student academic performance
72.  The concept of "harm" in Internet gaming disorder
73.  Considering existing classic and contemporary proposals for preventing online addiction problems: Some old recipes for new problems
74.  Contribution of sexual desire and motives to the compulsive use of cybersex
75.  Correlations between mobile phone addiction and anxiety, depression, impulsivity, and poor sleep quality among college students: A systematic review and meta-analysis
76.  Covid pandémia hatásai: szorongás - internet
77.  COVID-19: WHO-app és az amerikai elnök COVID-19 elleni gyógyszerkoktélja
78.  Criteria for the establishment of a new behavioural addiction : Commentary to the debate: "Behavioral addictions in the ICD-11"
79.  A critical review of "Internet addiction" criteria with suggestions for the future
80.  Csatlakozás az internethez és az internet működése
81.  Cybersex use and problematic cybersex use among young Swiss men: Associations with sociodemographic, sexual, and psychological factors
82.  Céltalanul a világhálón - a problémás internethasználat háttértényezőinek vizsgálata
83.  Daganatos betegeket támogató online lehetőségek és kihívások
84.  The dark side of internet: Preliminary evidence for the associations of dark personality traits with specific online activities and problematic internet use
85.  Dcont.hu vércukornaplók elemzése : 1. [r.]
86.  Decreased effective connection from the parahippocampal gyrus to the prefrontal cortex in Internet gaming disorder: A MVPA and spDCM study
87.  Delay discounting, risk-taking, and rejection sensitivity among individuals with Internet and Video Gaming Disorders
88.  Depression and anxiety symptoms associated with internet gaming disorder before and during the COVID-19 pandemic: A longitudinal study
89.  Determination the cut-off point for the Bergen social media addiction (BSMAS): Diagnostic contribution of the six criteria of the components model of addiction for social media disorder
90.  Development and validation of a nine-item short screening test for ICD-11 gaming disorder (GAMES test) and estimation of the prevalence in the general young population
91.  Development and validation of a prediction model for online gambling problems based on players' account data
92.  Development and validation of the Parents? Perceived Self-Efficacy to Manage Children?s Internet Use Scale for parents of adolescents with attention-deficit/hyperactivity disorder
93.  Development, psychometric validation, and cross-cultural comparison of the "Instagram Motives Questionnaire" (IMQ) and the "Instagram Uses and Patterns Questionnaire" (IUPQ)
94.  Developmental and family considerations in internet use disorder taxonomy
95.  "Diagnostic inflation" will not resolve taxonomical problems in the study of addictive online behaviours
96.  A dietetikusok ismertségének és lakossági megítélésének reprezentatív felismerése az internetező felnőtt lakosság körében
97.  Dietetikusok szerepe a közösségi média különböző felületein
98.  Differences in problem and pathological gambling: A narrative review considering sex and gender
99.  Differences in resting-state functional connectivity according to the level of impulsiveness in patients with internet gaming disorder
100.  Differentiation between young adult Internet addicts, smokers, and healthy controls by the interaction between impulsivity and temporal lobe thickness

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