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INTERNET - Kapcsolódó tételek

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51.  Biomedicinális szaklapok és orvostudományi információ az interneten
52.  Brain responses to positive and negative events in individuals with internet gaming disorder during real gaming
53.  Brain structural co-development is associated with internalizing symptoms two years later in the ABCD cohort
54.  Brain structural covariation linked to screen media activity and externalizing behaviors in children
55.  Breaking the habit Commentary on: Policy responses to problematic video game use: A systematic review of current measures and future possibilities (Király et al., 2018)
56.  Bridging the links between Big Five personality traits and problematic smartphone use: A network analysis
57.  The CED-le DEC: Common European Doctorate, or Doctorate Europeen Commune or dissertations on the Internet
58.  Changes to the playing field: A contemporary study of actual European online sports betting
59.  Chaos and confusion in DSM-5 diagnosis of Internet Gaming Disorder: Issues, concerns, and recommendations for clarity in the field
60.  Characteristics and associated factors of non-suicidal self-injury among Italian young people: A survey through a thematic website
61.  Characteristics and treatment response of self-identified problematic Internet users in a behavioral addiction outpatient clinic
62.  Chinese adaptation of the Ten-Item Internet Gaming Disorder Test and prevalence estimate of Internet gaming disorder among adolescents in Taiwan
63.  Classification of probable online social networking addiction: A latent profile analysis from a large-scale survey among Chinese adolescents
64.  Classification of problematic Internet usage types by motives and contexts with elementary and secondary school-aged counseling clients
65.  A clinical evaluation of the DSM-5 criteria for Internet Gaming Disorder and a pilot study on their applicability to further Internet-related disorders
66.  A clinical study of an online educational programme for chronic pain patients = Online oktatás krónikus fájdalom esetén
67.  A cohort study of patients seeking Internet gaming disorder treatment
68.  Comment on: Problematic online gaming and the COVID-19 pandemic - The role of exergames
69.  Comparative analysis of cortical anatomy in male participants with internet gaming disorder or tobacco use disorder: Insights from normative modeling
70.  Comparing football bettors' response to social media marketing differing in bet complexity and account type - An experimental study
71.  Comparing generalized and specific problematic smartphone/internet use: Longitudinal relationships between smartphone application-based addiction and social media addiction and psychological distress
72.  Comparison of brain connectivity between Internet gambling disorder and Internet gaming disorder: A preliminary study
73.  Comparison of frontostriatal circuits in adolescent nicotine addiction and internet gaming disorder
74.  Comparison of risk and protective factors associated with smartphone addiction and Internet addiction
75.  Compliance and alternative behaviors of heavy gamers in adolescents to Chinese online gaming restriction policy
76.  A comprehensive evaluation of the neurocognitive predictors of problematic alcohol use, eating, pornography, and internet use: A 6-month longitudinal study
77.  A comprehensive model to understand and assess the motivational background of video game use: The Gaming Motivation Inventory (GMI)
78.  Compulsivity-related behavioral features of problematic usage of the internet: A scoping review of paradigms, progress, and perspectives
79.  Computer playfulness, Internet dependency and their relationships with online activity types and student academic performance
80.  The concept of "harm" in Internet gaming disorder
81.  Considering existing classic and contemporary proposals for preventing online addiction problems: Some old recipes for new problems
82.  Contribution of sexual desire and motives to the compulsive use of cybersex
83.  Correlations between mobile phone addiction and anxiety, depression, impulsivity, and poor sleep quality among college students: A systematic review and meta-analysis
84.  Covid pandémia hatásai: szorongás - internet
85.  COVID-19: WHO-app és az amerikai elnök COVID-19 elleni gyógyszerkoktélja
86.  Criteria for the establishment of a new behavioural addiction : Commentary to the debate: "Behavioral addictions in the ICD-11"
87.  A critical review of "Internet addiction" criteria with suggestions for the future
88.  Csatlakozás az internethez és az internet működése
89.  A cukorbetegség és az idült vesebetegség reprezentáltsága az online térben és összehasonlításuk egyéb népbetegségekkel
90.  Cybersex use and problematic cybersex use among young Swiss men: Associations with sociodemographic, sexual, and psychological factors
91.  Céltalanul a világhálón - a problémás internethasználat háttértényezőinek vizsgálata
92.  Daganatos betegeket támogató online lehetőségek és kihívások
93.  The dark side of internet: Preliminary evidence for the associations of dark personality traits with specific online activities and problematic internet use
94.  Dcont.hu vércukornaplók elemzése : 1. [r.]
95.  Decreased effective connection from the parahippocampal gyrus to the prefrontal cortex in Internet gaming disorder: A MVPA and spDCM study
96.  Deep learning(s) in gaming disorder through the user-avatar bond: A longitudinal study using machine learning
97.  Delay discounting, risk-taking, and rejection sensitivity among individuals with Internet and Video Gaming Disorders
98.  Depression and anxiety symptoms associated with internet gaming disorder before and during the COVID-19 pandemic: A longitudinal study
99.  A depressziós tünetek háttértényezőinek vizsgálata egyetemista lányok körében: az online önfeltárás és a közösségimédia-függőség szerepe
100.  Determination the cut-off point for the Bergen social media addiction (BSMAS): Diagnostic contribution of the six criteria of the components model of addiction for social media disorder

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