501. | | | A scoping review of the association between loot boxes, esports, skin betting, and token wagering with gambling and video gaming behaviors
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502. | | | Screen time, sleep, brain structural neurobiology, and sequential associations with child and adolescent psychopathology: Insights from the ABCD study
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503. | | | Self-concept clarity and compulsive Internet use: The role of preference for virtual interactions and employment status in British and North-American samples
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504. | | | Serdülők alvásminősége az internethasználattal összefüggésben
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505. | | | Sex differences in neural substrates of risk taking: Implications for sex-specific vulnerabilities to internet gaming disorder
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506. | | | Sexting Types and Motives Detected among Slovak Adolescents
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507. | | | Sexual addiction, compulsivity, and impulsivity among a predominantly female sample of adults who use the internet for sex
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508. | | | Short version of the Smartphone Addiction Scale in Chinese adults: Psychometric properties, sociodemographic, and health behavioral correlates
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509. | | | Should academics be concerned about articles written by ChatGPT?
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510. | | | Similarities and differences among Internet gaming disorder, gambling disorder and alcohol use disorder: A focus on impulsivity and compulsivity
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511. | | | Skin gambling predicts problematic gambling amongst adolescents when controlling for monetary gambling
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512. | | | Skin in the game - Erroneous beliefs and emotional involvement as correlates of athletes' sports betting behavior and problems
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513. | | | Skype, a kisérletes harmadik és a pszichoanalízis
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514. | | | "A Skype-terápia csínja-bínja" - A távterápia gyakorlati kérdései a pszichoterápiában, tanácsadásban : a Pszichoterápia folyóirat ankétja
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515. | | | Smartphone addiction in students: A qualitative examination of the components model of addiction using face-to-face interviews
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516. | | | Smartphone use motivation and problematic smartphone use in a national representative sample of Chinese adolescents: The mediating roles of smartphone use time for various activities
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517. | | | Social anxiety and Internet gaming disorder: The role of motives and metacognitions
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518. | | | Social comparisons: A potential mechanism linking problematic social media use with depression
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519. | | | Social media addiction and sexual dysfunction among Iranian women: The mediating role of intimacy and social support
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520. | | | Social media 'addiction': The absence of an attentional bias to social media stimuli
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521. | | | Social-networks-related stimuli interferes decision making under ambiguity: Interactions with cue-induced craving and problematic social-networks use
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522. | | | Spatio-temporal EEG dynamics during decision-making in online poker players with problem gambling
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523. | | | Strategies for self-controlling social media use: Classification and role in preventing social media addiction symptoms
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524. | | | Systematic reviews and meta-analyses of treatment interventions for Internet use disorders: Critical analysis of the methodical quality according to the PRISMA guidelines
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525. | | | A szegénység stigmatizációja és rendszerszintű megközelítése egy internetes fórum alapján : mik azok a cselekvések, amiket elítélnek, ha szegény vagy, de ünnepelnek, ha gazdag?
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526. | | | Szexológia az interneten
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527. | | | Szülők befolyása a gyermekek televíziózási és internethasználati szokásaira
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528. | | | Targeted exome sequencing for the identification of a protective variant against Internet gaming disorder at rs2229910 of neurotrophic tyrosine kinase receptor, type 3 (NTRK3): A pilot study
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529. | | | Targeting the Needs of Self-Determination Theory: An Overview of Mental Health Care Apps
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530. | | | A telemedicina szolgáltatás térhódítása a pandémia idején
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531. | | | Temporal associations between physical activity and three types of problematic use of the internet: A six-month longitudinal study
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532. | | | Ten years of research on the treatments of internet gaming disorder: A scoping review and directions for future research
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533. | | | Tendencies toward Internet-pornography-use disorder: Differences in men and women regarding attentional biases to pornographic stimuli
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534. | | | A termék-influenszer összeillés és a szponzorált tartalom jelölésének együttes hatása a környezettudatos szponzorált posztok értékelésére
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535. | | | Tetováltak egészségmagatartása
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536. | | | Think-aloud analysis of commonly used screening instruments for Internet use disorders: The CIUS, the IGDT-10, and the BSMAS
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537. | | | Thinking more broadly about policy responses to problematic video game use: A response to Király et al. (2018) : Commentary on: Policy responses to problematic video game use: A systematic review o...
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538. | | | A three-wave longitudinal study on the underlying metacognitive mechanism between depression and Internet gaming disorder
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539. | | | TikTok and tics: the possible role of social media in the exacerbation of tics during the COVID lockdown = TikTok és ticek: a közösségi média lehetséges szerepe a ticek exacerbációjában a Covid-jár...
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540. | | | Time to call for a global public health approach in prevention of the onset and progression of problematic gaming : Commentary on: Policy responses to problematic video game use: A systematic revie...
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541. | | | A tinédzserek internetezési szokásai és testi-lelki hatásai
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542. | | | Tolerance in Internet gaming disorder: A need for increasing gaming time or something else?
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543. | | | Továbbképzés az Interneten : DOCtuTOR
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544. | | | Towards an understanding of Internet-based problem shopping behaviour: the concept of online shopping addiction and its proposed predictors
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545. | | | Tracking online searches for gambling activities and operators in the United Kingdom during the COVID-19 pandemic: A Google TrendsTM analysis
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546. | | | Trait anxiety and corresponding neuromarkers predict internet addiction: A longitudinal study
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547. | | | Trajectory of problematic smartphone use among adolescents aged 10-18 years: The roles of childhood family environment and concurrent parent-child relationships
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548. | | | Transcranial direct current stimulation for online gamers: A prospective single-arm feasibility study
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549. | | | Transition of Long-Term Care in Hungary: Problems and Solutions
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550. | | | Treating internet use disorders via the internet? Results of a two-armed randomized controlled trial
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