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INTERNET - Kapcsolódó tételek

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451.  Problematic online gaming and the COVID-19 pandemic
452.  Problematic risk-taking involving emerging technologies: A stakeholder framework to minimize harms
453.  Problematic social media use is associated with the evaluation of both risk and ambiguity during decision making
454.  Problematic use of digital media in children and adolescents with a diagnosis of attention-deficit/hyperactivity disorder compared to controls. A meta-analysis
455.  Problematic use of the internet among adolescents: A four-wave longitudinal study of trajectories, predictors and outcomes
456.  Problematic video game use as an emotional coping strategy: Evidence from a sample of MMORPG gamers
457.  Problems with atheoretical and confirmatory research approaches in the study of behavioral addictions
458.  A problémás internethasználat háttértényezőinek vizsgálata fiatalok körében: rizikó- és védőfaktorok
459.  Problémás internethasználat vizsgálata 10-15 éves általános iskolás tanulóknál
460.  The psychology of "swiping": A cluster analysis of the mobile dating app Tinder
461.  Psychometric evaluation of the Persian Internet Disorder Scale among adolescents
462.  Psychometric properties of the Internet Addiction Test in Turkish
463.  The psychometric properties of the Revised Illness Perception Questionnaire (IPQ-R) regarding Internet gaming disorder in a general population of Chinese adults
464.  Psychometric validation of the Internet Gaming Disorder-20 Test among Chinese middle school and university students
465.  A "párhuzamos" piacok bővülnek: az internetgyógyszertár
466.  Rabságban? : a közösségi média mint a lélek tükre
467.  Rabságban? : a közösségi média mint a lélek tükre
468.  Radiológia az Interneten
469.  Reciprocal relationship between depression and Internet gaming disorder in children: A 12-month follow-up of the iCURE study using cross-lagged path analysis
470.  Reduced loss aversion in value-based decision-making and edge-centric functional connectivity in patients with internet gaming disorder
471.  Reducing compulsive Internet use and anxiety symptoms via two brief interventions: A comparison between mindfulness and gradual muscle relaxation
472.  Regional brain activity of resting-state fMRI and auditory oddball ERP with multimodal approach in individuals with internet gaming disorder
473.  The relationship between adolescent emotion dysregulation and problematic technology use: Systematic review of the empirical literature
474.  Relationship between adverse childhood experiences and problematic internet use among young adults: The role of the feeling of loneliness trajectory
475.  Relationship between borderline personality symptoms and Internet addiction: The mediating effects of mental health problems
476.  The relationship between childhood trauma and internet addiction in adolescents: A meta-analysis
477.  The relationship between childhood trauma and Internet gaming disorder among college students: A structural equation model
478.  Relationship between Internet addiction, susceptible personality traits, and suicidal and self-harm ideation in Chinese adolescent students
479.  The relationship between parenting styles and adolescent problematic Internet use: A three-level meta-analysis
480.  The relationship between perceived stress and problematic social networking site use among Chinese college students
481.  Relationship between problematic Internet use and age at initial weekly Internet use
482.  The relationship between second-to-fourth digit (2D:4D) ratios and problematic and pathological Internet use among Turkish university students
483.  The relationship between sexual sensation seeking and problematic Internet pornography use: A moderated mediation model examining roles of online sexual activities and the third-person effect
484.  The relationship of game genres, in-game purchases, and playing duration with probable gaming disorder in two independent, large-scale online surveys of Japanese adults
485.  Relationships between addictive Facebook use, depressiveness, insomnia, and positive mental health in an inpatient sample: A German longitudinal study
486.  Rendszer az egészségügyi weboldalak hitelesítésére
487.  Request-a-bet sports betting products indicate patterns of bettor preference and bookmaker profits
488.  Reserve your judgment on "Draconian" Chinese video gaming restrictions on children : Commentary on: Draconian policy measures are unlikely to prevent disordered gaming (Colder Carras et al., 2021)
489.  Risk Aspects of Online Activities in Victims of Cyberbullying
490.  Risk factors and outcomes of internet gaming disorder identified in Korean prospective adolescent cohort study
491.  Risk reduction and harm prevention in technology use
492.  Risky online behaviors among adolescents: Longitudinal relations among problematic Internet use, cyberbullying perpetration, and meeting strangers online
493.  The role of executive function deficits, delay aversion and emotion dysregulation in internet gaming disorder and social media disorder: Links to psychosocial outcomes
494.  The role of family and personality traits in Internet gaming disorder: A mediation model combining cognitive and attachment perspectives
495.  The role of inhibitory control and decision-making in the course of Internet gaming disorder
496.  The role of repetitive transcranial magnetic stimulation (rTMS) in the treatment of behavioral addictions: Two case reports and review of the literature
497.  The role of self-esteem in Internet addiction within the context of comorbid mental disorders: Findings from a general population-based sample
498.  The Role of Social Comparison and Online Social Support in Social Media Addiction Mediated by Self-Esteem and Loneliness
499.  A Rövid Okostelefon Addikció Kérdőív (ROTAK) és az Okostelefon Megvonási Tünetskála (OMT) validálása felnőtt mintán
500.  Safer esports for players, spectators, and bettors: Issues, challenges, and policy recommendations

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