451. | | | Problematic online gaming and the COVID-19 pandemic
|
452. | | | Problematic risk-taking involving emerging technologies: A stakeholder framework to minimize harms
|
453. | | | Problematic social media use is associated with the evaluation of both risk and ambiguity during decision making
|
454. | | | Problematic use of digital media in children and adolescents with a diagnosis of attention-deficit/hyperactivity disorder compared to controls. A meta-analysis
|
455. | | | Problematic use of the internet among adolescents: A four-wave longitudinal study of trajectories, predictors and outcomes
|
456. | | | Problematic video game use as an emotional coping strategy: Evidence from a sample of MMORPG gamers
|
457. | | | Problems with atheoretical and confirmatory research approaches in the study of behavioral addictions
|
458. | | | A problémás internethasználat háttértényezőinek vizsgálata fiatalok körében: rizikó- és védőfaktorok
|
459. | | | Problémás internethasználat vizsgálata 10-15 éves általános iskolás tanulóknál
|
460. | | | The psychology of "swiping": A cluster analysis of the mobile dating app Tinder
|
461. | | | Psychometric evaluation of the Persian Internet Disorder Scale among adolescents
|
462. | | | Psychometric properties of the Internet Addiction Test in Turkish
|
463. | | | The psychometric properties of the Revised Illness Perception Questionnaire (IPQ-R) regarding Internet gaming disorder in a general population of Chinese adults
|
464. | | | Psychometric validation of the Internet Gaming Disorder-20 Test among Chinese middle school and university students
|
465. | | | A "párhuzamos" piacok bővülnek: az internetgyógyszertár
|
466. | | | Rabságban? : a közösségi média mint a lélek tükre
|
467. | | | Rabságban? : a közösségi média mint a lélek tükre
|
468. | | | Radiológia az Interneten
|
469. | | | Reciprocal relationship between depression and Internet gaming disorder in children: A 12-month follow-up of the iCURE study using cross-lagged path analysis
|
470. | | | Reduced loss aversion in value-based decision-making and edge-centric functional connectivity in patients with internet gaming disorder
|
471. | | | Reducing compulsive Internet use and anxiety symptoms via two brief interventions: A comparison between mindfulness and gradual muscle relaxation
|
472. | | | Regional brain activity of resting-state fMRI and auditory oddball ERP with multimodal approach in individuals with internet gaming disorder
|
473. | | | The relationship between adolescent emotion dysregulation and problematic technology use: Systematic review of the empirical literature
|
474. | | | Relationship between adverse childhood experiences and problematic internet use among young adults: The role of the feeling of loneliness trajectory
|
475. | | | Relationship between borderline personality symptoms and Internet addiction: The mediating effects of mental health problems
|
476. | | | The relationship between childhood trauma and internet addiction in adolescents: A meta-analysis
|
477. | | | The relationship between childhood trauma and Internet gaming disorder among college students: A structural equation model
|
478. | | | Relationship between Internet addiction, susceptible personality traits, and suicidal and self-harm ideation in Chinese adolescent students
|
479. | | | The relationship between parenting styles and adolescent problematic Internet use: A three-level meta-analysis
|
480. | | | The relationship between perceived stress and problematic social networking site use among Chinese college students
|
481. | | | Relationship between problematic Internet use and age at initial weekly Internet use
|
482. | | | The relationship between second-to-fourth digit (2D:4D) ratios and problematic and pathological Internet use among Turkish university students
|
483. | | | The relationship between sexual sensation seeking and problematic Internet pornography use: A moderated mediation model examining roles of online sexual activities and the third-person effect
|
484. | | | The relationship of game genres, in-game purchases, and playing duration with probable gaming disorder in two independent, large-scale online surveys of Japanese adults
|
485. | | | Relationships between addictive Facebook use, depressiveness, insomnia, and positive mental health in an inpatient sample: A German longitudinal study
|
486. | | | Rendszer az egészségügyi weboldalak hitelesítésére
|
487. | | | Request-a-bet sports betting products indicate patterns of bettor preference and bookmaker profits
|
488. | | | Reserve your judgment on "Draconian" Chinese video gaming restrictions on children : Commentary on: Draconian policy measures are unlikely to prevent disordered gaming (Colder Carras et al., 2021)
|
489. | | | Risk Aspects of Online Activities in Victims of Cyberbullying
|
490. | | | Risk factors and outcomes of internet gaming disorder identified in Korean prospective adolescent cohort study
|
491. | | | Risk reduction and harm prevention in technology use
|
492. | | | Risky online behaviors among adolescents: Longitudinal relations among problematic Internet use, cyberbullying perpetration, and meeting strangers online
|
493. | | | The role of executive function deficits, delay aversion and emotion dysregulation in internet gaming disorder and social media disorder: Links to psychosocial outcomes
|
494. | | | The role of family and personality traits in Internet gaming disorder: A mediation model combining cognitive and attachment perspectives
|
495. | | | The role of inhibitory control and decision-making in the course of Internet gaming disorder
|
496. | | | The role of repetitive transcranial magnetic stimulation (rTMS) in the treatment of behavioral addictions: Two case reports and review of the literature
|
497. | | | The role of self-esteem in Internet addiction within the context of comorbid mental disorders: Findings from a general population-based sample
|
498. | | | The Role of Social Comparison and Online Social Support in Social Media Addiction Mediated by Self-Esteem and Loneliness
|
499. | | | A Rövid Okostelefon Addikció Kérdőív (ROTAK) és az Okostelefon Megvonási Tünetskála (OMT) validálása felnőtt mintán
|
500. | | | Safer esports for players, spectators, and bettors: Issues, challenges, and policy recommendations
|