| 601. | | | Smartphone use motivation and problematic smartphone use in a national representative sample of Chinese adolescents: The mediating roles of smartphone use time for various activities
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| 602. | | | Social anxiety and Internet gaming disorder: The role of motives and metacognitions
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| 603. | | | Social comparisons: A potential mechanism linking problematic social media use with depression
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| 604. | | | Social media addiction and sexual dysfunction among Iranian women: The mediating role of intimacy and social support
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| 605. | | | Social media 'addiction': The absence of an attentional bias to social media stimuli
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| 606. | | | Social-networks-related stimuli interferes decision making under ambiguity: Interactions with cue-induced craving and problematic social-networks use
|
| 607. | | | Spatio-temporal EEG dynamics during decision-making in online poker players with problem gambling
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| 608. | | | Strategies for self-controlling social media use: Classification and role in preventing social media addiction symptoms
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| 609. | | | Striatal cue-reactivity and neurotransmitter function in gambling disorder
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| 610. | | | Substance use amongst individuals with internet gaming disorder and gaming disorder: A scoping review
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| 611. | | | Systematic reviews and meta-analyses of treatment interventions for Internet use disorders: Critical analysis of the methodical quality according to the PRISMA guidelines
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| 612. | | | A szegénység stigmatizációja és rendszerszintű megközelítése egy internetes fórum alapján : mik azok a cselekvések, amiket elítélnek, ha szegény vagy, de ünnepelnek, ha gazdag?
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| 613. | | | Szexológia az interneten
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| 614. | | | Szülésre, szülői szerepre felkészítés az internet világában : a védőnői munka átalakulása
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| 615. | | | Szülők befolyása a gyermekek televíziózási és internethasználati szokásaira
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| 616. | | | Targeted exome sequencing for the identification of a protective variant against Internet gaming disorder at rs2229910 of neurotrophic tyrosine kinase receptor, type 3 (NTRK3): A pilot study
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| 617. | | | Targeting the Needs of Self-Determination Theory: An Overview of Mental Health Care Apps
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| 618. | | | Technoferencia: okoseszközök hatása a társas interakciókra
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| 619. | | | A telemedicina szolgáltatás térhódítása a pandémia idején
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| 620. | | | Temperament, brain structure and problematic video gaming in adolescence - A six-year longitudinal study
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| 621. | | | Temporal associations between physical activity and three types of problematic use of the internet: A six-month longitudinal study
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| 622. | | | Temporal attentional bias to visual game stimuli in Internet gaming disorder
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| 623. | | | Temporal distortion may mediate the association between problematic mobile gaming and delay discounting: An experimental study
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| 624. | | | Temporal dynamics in attentional bias toward shopping cues among problematic online shoppers
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| 625. | | | Ten years of research on the treatments of internet gaming disorder: A scoping review and directions for future research
|
| 626. | | | Tendencies toward Internet-pornography-use disorder: Differences in men and women regarding attentional biases to pornographic stimuli
|
| 627. | | | A termék-influenszer összeillés és a szponzorált tartalom jelölésének együttes hatása a környezettudatos szponzorált posztok értékelésére
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| 628. | | | Tetováltak egészségmagatartása
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| 629. | | | Think-aloud analysis of commonly used screening instruments for Internet use disorders: The CIUS, the IGDT-10, and the BSMAS
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| 630. | | | Thinking more broadly about policy responses to problematic video game use: A response to Király et al. (2018) : Commentary on: Policy responses to problematic video game use: A systematic review o...
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| 631. | | | Three key lessons learned from over a decade of gaming disorder assessment research
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| 632. | | | A three-wave longitudinal study on the underlying metacognitive mechanism between depression and Internet gaming disorder
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| 633. | | | TikTok and tics: the possible role of social media in the exacerbation of tics during the COVID lockdown = TikTok és ticek: a közösségi média lehetséges szerepe a ticek exacerbációjában a Covid-jár...
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| 634. | | | Time to call for a global public health approach in prevention of the onset and progression of problematic gaming : Commentary on: Policy responses to problematic video game use: A systematic revie...
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| 635. | | | A tinédzserek internetezési szokásai és testi-lelki hatásai
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| 636. | | | Tolerance in Internet gaming disorder: A need for increasing gaming time or something else?
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| 637. | | | Továbbképzés az Interneten : DOCtuTOR
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| 638. | | | Towards an understanding of Internet-based problem shopping behaviour: the concept of online shopping addiction and its proposed predictors
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| 639. | | | Tracking online searches for gambling activities and operators in the United Kingdom during the COVID-19 pandemic: A Google TrendsTM analysis
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| 640. | | | Trait anxiety and corresponding neuromarkers predict internet addiction: A longitudinal study
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| 641. | | | Trajectory of internet gaming disorder among Chinese adolescents: Course, predictors, and long-term mental health outcomes
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| 642. | | | Trajectory of problematic smartphone use among adolescents aged 10-18 years: The roles of childhood family environment and concurrent parent-child relationships
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| 643. | | | Transcranial direct current stimulation for online gamers: A prospective single-arm feasibility study
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| 644. | | | Transition of Long-Term Care in Hungary: Problems and Solutions
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| 645. | | | Treating internet use disorders via the internet? Results of a two-armed randomized controlled trial
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| 646. | | | Treatment efficacy of a specialized psychotherapy program for Internet Gaming Disorder
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| 647. | | | Treatment outcomes of a CBT-based group intervention for adolescents with Internet use disorders
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| 648. | | | Treatment outcomes using CBT-IA with Internet-addicted patients
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| 649. | | | Treatments for internet addiction, sex addiction and compulsive buying: A meta-analysis
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| 650. | | | Tudománymetriai tendenciák a 21. században
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