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INTERNET - Kapcsolódó tételek

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601.  Smartphone use motivation and problematic smartphone use in a national representative sample of Chinese adolescents: The mediating roles of smartphone use time for various activities
602.  Social anxiety and Internet gaming disorder: The role of motives and metacognitions
603.  Social comparisons: A potential mechanism linking problematic social media use with depression
604.  Social media addiction and sexual dysfunction among Iranian women: The mediating role of intimacy and social support
605.  Social media 'addiction': The absence of an attentional bias to social media stimuli
606.  Social-networks-related stimuli interferes decision making under ambiguity: Interactions with cue-induced craving and problematic social-networks use
607.  Spatio-temporal EEG dynamics during decision-making in online poker players with problem gambling
608.  Strategies for self-controlling social media use: Classification and role in preventing social media addiction symptoms
609.  Striatal cue-reactivity and neurotransmitter function in gambling disorder
610.  Substance use amongst individuals with internet gaming disorder and gaming disorder: A scoping review
611.  Systematic reviews and meta-analyses of treatment interventions for Internet use disorders: Critical analysis of the methodical quality according to the PRISMA guidelines
612.  A szegénység stigmatizációja és rendszerszintű megközelítése egy internetes fórum alapján : mik azok a cselekvések, amiket elítélnek, ha szegény vagy, de ünnepelnek, ha gazdag?
613.  Szexológia az interneten
614.  Szülésre, szülői szerepre felkészítés az internet világában : a védőnői munka átalakulása
615.  Szülők befolyása a gyermekek televíziózási és internethasználati szokásaira
616.  Targeted exome sequencing for the identification of a protective variant against Internet gaming disorder at rs2229910 of neurotrophic tyrosine kinase receptor, type 3 (NTRK3): A pilot study
617.  Targeting the Needs of Self-Determination Theory: An Overview of Mental Health Care Apps
618.  Technoferencia: okoseszközök hatása a társas interakciókra
619.  A telemedicina szolgáltatás térhódítása a pandémia idején
620.  Temperament, brain structure and problematic video gaming in adolescence - A six-year longitudinal study
621.  Temporal associations between physical activity and three types of problematic use of the internet: A six-month longitudinal study
622.  Temporal attentional bias to visual game stimuli in Internet gaming disorder
623.  Temporal distortion may mediate the association between problematic mobile gaming and delay discounting: An experimental study
624.  Temporal dynamics in attentional bias toward shopping cues among problematic online shoppers
625.  Ten years of research on the treatments of internet gaming disorder: A scoping review and directions for future research
626.  Tendencies toward Internet-pornography-use disorder: Differences in men and women regarding attentional biases to pornographic stimuli
627.  A termék-influenszer összeillés és a szponzorált tartalom jelölésének együttes hatása a környezettudatos szponzorált posztok értékelésére
628.  Tetováltak egészségmagatartása
629.  Think-aloud analysis of commonly used screening instruments for Internet use disorders: The CIUS, the IGDT-10, and the BSMAS
630.  Thinking more broadly about policy responses to problematic video game use: A response to Király et al. (2018) : Commentary on: Policy responses to problematic video game use: A systematic review o...
631.  Three key lessons learned from over a decade of gaming disorder assessment research
632.  A three-wave longitudinal study on the underlying metacognitive mechanism between depression and Internet gaming disorder
633.  TikTok and tics: the possible role of social media in the exacerbation of tics during the COVID lockdown = TikTok és ticek: a közösségi média lehetséges szerepe a ticek exacerbációjában a Covid-jár...
634.  Time to call for a global public health approach in prevention of the onset and progression of problematic gaming : Commentary on: Policy responses to problematic video game use: A systematic revie...
635.  A tinédzserek internetezési szokásai és testi-lelki hatásai
636.  Tolerance in Internet gaming disorder: A need for increasing gaming time or something else?
637.  Továbbképzés az Interneten : DOCtuTOR
638.  Towards an understanding of Internet-based problem shopping behaviour: the concept of online shopping addiction and its proposed predictors
639.  Tracking online searches for gambling activities and operators in the United Kingdom during the COVID-19 pandemic: A Google TrendsTM analysis
640.  Trait anxiety and corresponding neuromarkers predict internet addiction: A longitudinal study
641.  Trajectory of internet gaming disorder among Chinese adolescents: Course, predictors, and long-term mental health outcomes
642.  Trajectory of problematic smartphone use among adolescents aged 10-18 years: The roles of childhood family environment and concurrent parent-child relationships
643.  Transcranial direct current stimulation for online gamers: A prospective single-arm feasibility study
644.  Transition of Long-Term Care in Hungary: Problems and Solutions
645.  Treating internet use disorders via the internet? Results of a two-armed randomized controlled trial
646.  Treatment efficacy of a specialized psychotherapy program for Internet Gaming Disorder
647.  Treatment outcomes of a CBT-based group intervention for adolescents with Internet use disorders
648.  Treatment outcomes using CBT-IA with Internet-addicted patients
649.  Treatments for internet addiction, sex addiction and compulsive buying: A meta-analysis
650.  Tudománymetriai tendenciák a 21. században

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