Egyszerű keresés   |   Összetett keresés   |   Böngészés   |   Kosár   |   Súgó  

INTERNET - Kapcsolódó tételek

<< 1 2 3 4 5 6 7 8 9 10 11 12 13 >>

1.  10 éves a Rákgyógyítás betegedukációs misszió : felkészült rákbetegek lehetnek partnerek a gyógyításban
2.  The "ABCDE" of video gaming control: Arguments, basic research, conceptual models, documented lessons, and evaluation Commentary on: Policy responses to problematic video game use: A systematic rev...
3.  Abnormal illness behavior and Internet addiction severity: The role of disease conviction, irritability, and alexithymia
4.  Activating perceived social support combined with diluting loneliness: Effects of the personal resources energized intervention program (PREIP) on problematic smartphone use among adolescents
5.  Adaptation and Psychometric Evaluation of the Young Diagnostic Questionnaire (YDQ) for Parental Assessment of Adolescent Problematic Internet Use
6.  Addicted to socialising and still lonely: A comparative, corpus-driven analysis of problematic social networking site use
7.  Addictive use of social networking sites can be explained by the interaction of Internet use expectancies, Internet literacy, and psychopathological symptoms
8.  Addressing problematic video game use: A multimethod, dual-context perspective on leisure-time use : Commentary on: Policy responses to problematic video game use: A systematic review of current me...
9.  Addressing taxonomic challenges for Internet Use Disorders in light of changing technologies and diagnostic classifications
10.  Aggression expression among League of Legends and Fortnite players - a brief report
11.  Akut stressz mérése e-sportolók körében
12.  Alkalmazhatunk-e pszichoterápiát interneten keresztül?
13.  Alterations in functional networks during cue-reactivity in Internet gaming disorder
14.  Altered brain network topology related to working memory in internet addiction
15.  Altered connectivity in the right inferior frontal gyrus associated with self-control in adolescents exhibiting problematic smartphone use: A fMRI study
16.  Altered core networks of brain connectivity and personality traits in internet gaming disorder
17.  Altered dynamic reconfiguration of brain functional networks during gaming and deprivation in individuals with internet gaming disorder
18.  Altered functional network activities for behavioral adjustments and Bayesian learning in young men with Internet gaming disorder
19.  Ambiguities in existing Iranian national policies addressing excessive gaming : Commentary on: Policy responses to problematic video game use: A systematic review of current measures and future pos...
20.  An analysis of integrated health care for Internet Use Disorders in adolescents and adults
21.  Applying fairness in labeling various types of internet use disorders
22.  Applying ICD-11 criteria of Gaming Disorder to identify problematic video streaming in adolescents: Conceptualization of a new clinical phenomenon
23.  Are esports bettors a new generation of harmed gamblers? A comparison with sports bettors on gambling involvement, problems, and harm
24.  Assessment of Criteria for Specific Internet-use Disorders (ACSID-11): Introduction of a new screening instrument capturing ICD-11 criteria for gaming disorder and other potential Internet-use diso...
25.  Assessment of relationship between the use of cell phone and social networks and sleep quality in students of medical sciences: A cross-sectional study
26.  Association between childhood and adult attention deficit hyperactivity disorder symptoms in Korean young adults with Internet addiction
27.  The association between Internet addiction and personality disorders in a general populationbased sample
28.  Association between Internet gaming disorder and generalized anxiety disorder
29.  Association between problematic Internet use, sleep disturbance, and suicidal behavior in Chinese adolescents
30.  The association between problematic online gaming and perceived stress: The moderating effect of psychological resilience
31.  The association between the Big Five personality traits and smartphone use disorder: A meta-analysis
32.  The association of celebrity worship with problematic Internet use, maladaptive daydreaming, and desire for fame
33.  Associations between symptoms of problematic smartphone, Facebook, WhatsApp, and Instagram use: An item-level exploratory graph analysis perspective
34.  Associations between the dark triad of personality and unspecified/specific forms of Internet-use disorder
35.  Associations of binge gaming (5 or more consecutive hours played) with gaming disorder and mental health in young men
36.  Asthma bronchialéban szenvedő gyermekek közösségimédia-használata
37.  Asztmás gyermekek egészségmagatartásának vizsgálata a média- és internethasználat és az önértékelés dimenziói mentén
38.  Attachment and problematic Facebook use in adolescents: The mediating role of metacognitions
39.  Attention deficit hyperactivity disorder and gaming disorder: Frequency and associated factors in a clinical sample of patients with Gaming Disorder
40.  Attentional bias in excessive Internet gamers: Experimental investigations using an addiction Stroop and a visual probe
41.  Attentional bias in Internet users with problematic use of social networking sites
42.  Attentional bias to social media stimuli is moderated by fear of missing out among problematic social media users
43.  Attentional biases and daily game craving dynamics: An ecological momentary assessment study
44.  Behavioral and computational signatures of reinforcement learning and confidence biases in gambling disorder
45.  Betegpreferenciák az egészségügyi célú internethasználatban
46.  A betegség- és kezelésdokumentáló szövegek közösségivé válása az újmédiábann
47.  Betegség-e az internetesjáték-függőség?
48.  Between two worlds: Exploring esports betting in relation to problem gambling, gaming, and mental health problems
49.  Between-session chasing of losses and wins in an online eCasino
50.  Beyond screen time: The core influences of problematic screen use on adolescent development networks

  Mind kijelölve:         



<< 1 2 3 4 5 6 7 8 9 10 11 12 13 >>