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Jďż˝Tďż˝KOK - Kapcsolódó tételek

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451.  Szerencsejáték és öngyilkosság - a nyereményszelvények számának hatása a hazai szuicid rátára
452.  Szerencsejáték-használati zavar és alkoholhasználat-zavar - hasonlóságok és különbségek
453.  A számítógépes játékpreferencia vizsgálata
454.  Temporal attentional bias to visual game stimuli in Internet gaming disorder
455.  Ten years of research on the treatments of internet gaming disorder: A scoping review and directions for future research
456.  Testing the acceptability and feasibility of the lower-risk gambling guidelines in Finland
457.  Testing the transdiagnostic hypothesis of inhibitory control deficits in addictions: An experimental study on gambling disorder
458.  Therapist-delivered and self-help interventions for gambling problems: A review of contents
459.  Think-aloud analysis of commonly used screening instruments for Internet use disorders: The CIUS, the IGDT-10, and the BSMAS
460.  Thinking more broadly about policy responses to problematic video game use: A response to Király et al. (2018) : Commentary on: Policy responses to problematic video game use: A systematic review o...
461.  A three-wave longitudinal study on the underlying metacognitive mechanism between depression and Internet gaming disorder
462.  Time to call for a global public health approach in prevention of the onset and progression of problematic gaming : Commentary on: Policy responses to problematic video game use: A systematic revie...
463.  To chase or not to chase: A study on the role of mentalization and alcohol consumption in chasing behavior
464.  Tolerance in Internet gaming disorder: A need for increasing gaming time or something else?
465.  Tracking online searches for gambling activities and operators in the United Kingdom during the COVID-19 pandemic: A Google TrendsTM analysis
466.  Training gamblers to re-think their gambling choices: How contextual analytical thinking may be useful in promoting safer gambling
467.  Trajectory of internet gaming disorder among Chinese adolescents: Course, predictors, and long-term mental health outcomes
468.  A trambulin valóban veszélyesebb, mint más játékok és sporteszközök
469.  Transcranial direct current stimulation for online gamers: A prospective single-arm feasibility study
470.  Treatment efficacy of a specialized psychotherapy program for Internet Gaming Disorder
471.  Treatment for the concerned significant others of gamblers: A systematic review
472.  Type of musical soundtrack affects behavior in gambling
473.  Types of gambling and levels of harm: A UK study to assess severity of presentation in a treatment-seeking population
474.  Unambiguous evidence that over half of gambling problems in Australia are caused by electronic gambling machines: Results from a large-scale composite population study
475.  Understanding persuasive attributes of sports betting advertisements: A conjoint analysis of selected elements
476.  Understanding the mechanics and consumer risks associated with play-to-earn (P2E) gaming
477.  Unemployment as a risk factor for gambling disorder: A longitudinal study based on national registry data
478.  Unpacking the public stigma of problem gambling: The process of stigma creation and predictors of social distancing
479.  The use of naltrexone in pathological and problem gambling: A UK case series
480.  User-avatar bond as diagnostic indicator for gaming disorder: A word on the side of caution : Commentary on: Deep learning(s) in gaming disorder through the user-avatar bond: A longitudinal study u...
481.  Using deliberate mind-wandering to escape negative mood states: Implications for gambling to escape
482.  Using two web-based addiction Stroops to measure the attentional bias in adults with Internet Gaming Disorder
483.  Validating the short gambling harm screen against external benchmarks
484.  Validation of the Internet Gaming Disorder Scale - Short-Form (IGDS9-SF) in an Italian speaking sample
485.  Validation of the Ten-Item Internet Gaming Disorder Test (IGDT-10) based on the clinical diagnosis of IGD in Japan
486.  The vicious cycle of family dysfunction and problematic gaming and the mediating role of self-concept clarity among early adolescents: A within-person analysis using random intercept cross-lagged p...
487.  Video game characteristics, happiness and flow as predictors of addiction among video game players: A pilot study
488.  Video gaming and cannabis use: A scoping review
489.  Video gaming and gaming addiction in transgender people: An exploratory study
490.  Videojáték-függőség a BNO-11-ben : kérdések és következmények
491.  Videojátékok: szórakozás vagy függőség?
492.  Wanting-liking dissociation and altered dopaminergic functioning: Similarities between internet gaming disorder and tobacco use disorder
493.  Watch and yearn? Effects of watching gambling livestreams on cravings
494.  Weapon-carrying is associated with more permissive gambling attitudes and perceptions and at-risk/problem gambling in adolescents
495.  Web addiction in the brain: Cortical oscillations, autonomic activity, and behavioral measures
496.  Where to put Compulsive Sexual Behavior Disorder (CSBD)? Phenomenology matters : Commentary to the debate: "Behavioral addictions in the ICD-11"
497.  Who makes in-play bets? Investigating the demographics, psychological characteristics, and gambling-related harms of in-play sports bettors
498.  Who Pays to Play Freemium Games? : the Profiles and Motivations of Players Who Make Purchases Within Social Casino Games
499.  Who uses self-exclusion to regulate problem gambling? A systematic literature review
500.  Why and how to include parents in the treatment of adolescents presenting Internet gaming disorder?

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