| 451. | | | Szerencsejáték és öngyilkosság - a nyereményszelvények számának hatása a hazai szuicid rátára
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| 452. | | | Szerencsejáték-használati zavar és alkoholhasználat-zavar - hasonlóságok és különbségek
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| 453. | | | A számítógépes játékpreferencia vizsgálata
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| 454. | | | Temporal attentional bias to visual game stimuli in Internet gaming disorder
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| 455. | | | Ten years of research on the treatments of internet gaming disorder: A scoping review and directions for future research
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| 456. | | | Testing the acceptability and feasibility of the lower-risk gambling guidelines in Finland
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| 457. | | | Testing the transdiagnostic hypothesis of inhibitory control deficits in addictions: An experimental study on gambling disorder
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| 458. | | | Therapist-delivered and self-help interventions for gambling problems: A review of contents
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| 459. | | | Think-aloud analysis of commonly used screening instruments for Internet use disorders: The CIUS, the IGDT-10, and the BSMAS
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| 460. | | | Thinking more broadly about policy responses to problematic video game use: A response to Király et al. (2018) : Commentary on: Policy responses to problematic video game use: A systematic review o...
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| 461. | | | A three-wave longitudinal study on the underlying metacognitive mechanism between depression and Internet gaming disorder
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| 462. | | | Time to call for a global public health approach in prevention of the onset and progression of problematic gaming : Commentary on: Policy responses to problematic video game use: A systematic revie...
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| 463. | | | To chase or not to chase: A study on the role of mentalization and alcohol consumption in chasing behavior
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| 464. | | | Tolerance in Internet gaming disorder: A need for increasing gaming time or something else?
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| 465. | | | Tracking online searches for gambling activities and operators in the United Kingdom during the COVID-19 pandemic: A Google TrendsTM analysis
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| 466. | | | Training gamblers to re-think their gambling choices: How contextual analytical thinking may be useful in promoting safer gambling
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| 467. | | | Trajectory of internet gaming disorder among Chinese adolescents: Course, predictors, and long-term mental health outcomes
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| 468. | | | A trambulin valóban veszélyesebb, mint más játékok és sporteszközök
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| 469. | | | Transcranial direct current stimulation for online gamers: A prospective single-arm feasibility study
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| 470. | | | Treatment efficacy of a specialized psychotherapy program for Internet Gaming Disorder
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| 471. | | | Treatment for the concerned significant others of gamblers: A systematic review
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| 472. | | | Type of musical soundtrack affects behavior in gambling
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| 473. | | | Types of gambling and levels of harm: A UK study to assess severity of presentation in a treatment-seeking population
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| 474. | | | Unambiguous evidence that over half of gambling problems in Australia are caused by electronic gambling machines: Results from a large-scale composite population study
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| 475. | | | Understanding persuasive attributes of sports betting advertisements: A conjoint analysis of selected elements
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| 476. | | | Understanding the mechanics and consumer risks associated with play-to-earn (P2E) gaming
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| 477. | | | Unemployment as a risk factor for gambling disorder: A longitudinal study based on national registry data
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| 478. | | | Unpacking the public stigma of problem gambling: The process of stigma creation and predictors of social distancing
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| 479. | | | The use of naltrexone in pathological and problem gambling: A UK case series
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| 480. | | | User-avatar bond as diagnostic indicator for gaming disorder: A word on the side of caution : Commentary on: Deep learning(s) in gaming disorder through the user-avatar bond: A longitudinal study u...
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| 481. | | | Using deliberate mind-wandering to escape negative mood states: Implications for gambling to escape
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| 482. | | | Using two web-based addiction Stroops to measure the attentional bias in adults with Internet Gaming Disorder
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| 483. | | | Validating the short gambling harm screen against external benchmarks
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| 484. | | | Validation of the Internet Gaming Disorder Scale - Short-Form (IGDS9-SF) in an Italian speaking sample
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| 485. | | | Validation of the Ten-Item Internet Gaming Disorder Test (IGDT-10) based on the clinical diagnosis of IGD in Japan
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| 486. | | | The vicious cycle of family dysfunction and problematic gaming and the mediating role of self-concept clarity among early adolescents: A within-person analysis using random intercept cross-lagged p...
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| 487. | | | Video game characteristics, happiness and flow as predictors of addiction among video game players: A pilot study
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| 488. | | | Video gaming and cannabis use: A scoping review
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| 489. | | | Video gaming and gaming addiction in transgender people: An exploratory study
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| 490. | | | Videojáték-függőség a BNO-11-ben : kérdések és következmények
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| 491. | | | Videojátékok: szórakozás vagy függőség?
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| 492. | | | Wanting-liking dissociation and altered dopaminergic functioning: Similarities between internet gaming disorder and tobacco use disorder
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| 493. | | | Watch and yearn? Effects of watching gambling livestreams on cravings
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| 494. | | | Weapon-carrying is associated with more permissive gambling attitudes and perceptions and at-risk/problem gambling in adolescents
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| 495. | | | Web addiction in the brain: Cortical oscillations, autonomic activity, and behavioral measures
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| 496. | | | Where to put Compulsive Sexual Behavior Disorder (CSBD)? Phenomenology matters : Commentary to the debate: "Behavioral addictions in the ICD-11"
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| 497. | | | Who makes in-play bets? Investigating the demographics, psychological characteristics, and gambling-related harms of in-play sports bettors
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| 498. | | | Who Pays to Play Freemium Games? : the Profiles and Motivations of Players Who Make Purchases Within Social Casino Games
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| 499. | | | Who uses self-exclusion to regulate problem gambling? A systematic literature review
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| 500. | | | Why and how to include parents in the treatment of adolescents presenting Internet gaming disorder?
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