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Jďż˝Tďż˝KOK - Kapcsolódó tételek

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451.  Validating the short gambling harm screen against external benchmarks
452.  Validation of the Internet Gaming Disorder Scale - Short-Form (IGDS9-SF) in an Italian speaking sample
453.  Validation of the Ten-Item Internet Gaming Disorder Test (IGDT-10) based on the clinical diagnosis of IGD in Japan
454.  The vicious cycle of family dysfunction and problematic gaming and the mediating role of self-concept clarity among early adolescents: A within-person analysis using random intercept cross-lagged p...
455.  Video game characteristics, happiness and flow as predictors of addiction among video game players: A pilot study
456.  Video gaming and gaming addiction in transgender people: An exploratory study
457.  Videojáték-függőség a BNO-11-ben : kérdések és következmények
458.  Videojátékok: szórakozás vagy függőség?
459.  Wanting-liking dissociation and altered dopaminergic functioning: Similarities between internet gaming disorder and tobacco use disorder
460.  Watch and yearn? Effects of watching gambling livestreams on cravings
461.  Weapon-carrying is associated with more permissive gambling attitudes and perceptions and at-risk/problem gambling in adolescents
462.  Web addiction in the brain: Cortical oscillations, autonomic activity, and behavioral measures
463.  Where to put Compulsive Sexual Behavior Disorder (CSBD)? Phenomenology matters : Commentary to the debate: "Behavioral addictions in the ICD-11"
464.  Who makes in-play bets? Investigating the demographics, psychological characteristics, and gambling-related harms of in-play sports bettors
465.  Who Pays to Play Freemium Games? : the Profiles and Motivations of Players Who Make Purchases Within Social Casino Games
466.  Who uses self-exclusion to regulate problem gambling? A systematic literature review
467.  Why and how to include parents in the treatment of adolescents presenting Internet gaming disorder?
468.  Will esports result in a higher prevalence of problematic gaming? A review of the global situation
469.  The withdrawal-related affective, gaming urge, and anhedonia symptoms of internet gaming disorder during abstinence
470.  Young people who purchase loot boxes are more likely to have gambling problems: An online survey of adolescents and young adults living in NSW Australia
471.  Young people's recall and perceptions of gambling advertising and intentions to gamble on sport
472.  A Young-féle maladaptív sémák vizsgálata Névtelen Szerencsejátékosok csoportjában

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