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Jďż˝Tďż˝KOK - Kapcsolódó tételek

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51.  Changes in brain activity in response to problem solving during the abstinence from online game play
52.  Changes in gambling behaviour and related problems in clients seeking help in outpatient addiction care: Results from a 36-month follow-up study in Bavaria
53.  Changes to the playing field: A contemporary study of actual European online sports betting
54.  Chaos and confusion in DSM-5 diagnosis of Internet Gaming Disorder: Issues, concerns, and recommendations for clarity in the field
55.  Characteristics and treatment response of self-identified problematic Internet users in a behavioral addiction outpatient clinic
56.  Childhood use of coin pusher and crane grab machines, and adult gambling: A conceptual replication of Newall et al. (2021)
57.  Chinese adaptation of the Ten-Item Internet Gaming Disorder Test and prevalence estimate of Internet gaming disorder among adolescents in Taiwan
58.  A clinical evaluation of the DSM-5 criteria for Internet Gaming Disorder and a pilot study on their applicability to further Internet-related disorders
59.  Close-to-win evaluations are affected by the outcome and delay between stopping the wheels in slot machines
60.  Clustering of treatment-seeking women with gambling disorder
61.  Codependence with hypersexual and gambling disorder
62.  Cognitive distortions and ADHD in pathological gambling: A national longitudinal casecontrol cohort study
63.  A cohort study of patients seeking Internet gaming disorder treatment
64.  Comment on: Problematic online gaming and the COVID-19 pandemic - The role of exergames
65.  Common and differential risk factors behind suicidal behavior in patients with impulsivity-related disorders: The case of bulimic spectrum eating disorders and gambling disorder
66.  Comorbid pathological gambling, mental health, and substance use disorders: Health-care services provision by clinician specialty
67.  Comparing football bettors' response to social media marketing differing in bet complexity and account type - An experimental study
68.  Comparing problem gamblers with moderate-risk gamblers in a sample of university students
69.  Comparison of brain connectivity between Internet gambling disorder and Internet gaming disorder: A preliminary study
70.  Comparison of frontostriatal circuits in adolescent nicotine addiction and internet gaming disorder
71.  A comparison of university student and community gamblers: Motivations, impulsivity, and gambling cognitions
72.  Compliance and alternative behaviors of heavy gamers in adolescents to Chinese online gaming restriction policy
73.  A comprehensive model to understand and assess the motivational background of video game use: The Gaming Motivation Inventory (GMI)
74.  Computer playfulness, Internet dependency and their relationships with online activity types and student academic performance
75.  The concept of "harm" in Internet gaming disorder
76.  The concept of recovery in gaming disorder: A scoping review
77.  The conceptual and empirical relationship between gambling, investing, and speculation
78.  The Conceptual Framework of Harmful Gambling: A revised framework for understanding gambling harm
79.  Conceptualizing gambling disorder with the process model of emotion regulation
80.  Conduct problems and depressive symptoms in association with problem gambling and gaming: A systematic review
81.  Confidence and risky decision-making in gambling disorder
82.  Confidence biases in problem gambling
83.  Considering existing classic and contemporary proposals for preventing online addiction problems: Some old recipes for new problems
84.  The (co-)occurrence of problematic video gaming, substance use, and psychosocial problems in adolescents
85.  Correlates of frequent gambling and gambling-related chasing behaviors in individuals with schizophrenia-spectrum disorders
86.  A counselling line for problem and pathological gambling in South Africa: Preliminary data analysis
87.  The COVID-19 lockdown experience suggests that restricting the supply of gambling can reduce gambling problems: An Australian prospective study
88.  Craving in gambling disorder: A systematic review
89.  A cross-national comparison of problematic gaming behavior and well-being in adolescents
90.  The crucial role of recovery capital in individuals with a gambling disorder
91.  Cybersex addiction: Experienced sexual arousal when watching pornography and not real-life sexual contacts makes the difference
92.  Decreased effective connection from the parahippocampal gyrus to the prefrontal cortex in Internet gaming disorder: A MVPA and spDCM study
93.  Deep learning(s) in gaming disorder through the user-avatar bond: A longitudinal study using machine learning
94.  Defining and classifying non-substance or behavioral addictions
95.  Definitions and assessments of recovery from gambling disorder: A scoping review
96.  Delay discounting, risk-taking, and rejection sensitivity among individuals with Internet and Video Gaming Disorders
97.  Depression and anxiety symptoms associated with internet gaming disorder before and during the COVID-19 pandemic: A longitudinal study
98.  Development and validation of a nine-item short screening test for ICD-11 gaming disorder (GAMES test) and estimation of the prevalence in the general young population
99.  Development and validation of a prediction model for online gambling problems based on players' account data
100.  Development of the Saini-Hodgins Addiction Risk Potential of Games (SHARP-G) Scale: An International Delphi study

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