301. | | | On being loyal to a casino: The interactive influence of tier status and disordered gambling symptomatology on attitudinal and behavioral loyalty
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302. | | | On the slippery slopes: The case of gambling addiction
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303. | | | Online 8-week cognitive therapy for problem gamblers: The moderating effects of depression symptoms and perceived financial control
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304. | | | Online and live regular poker players: Do they differ in impulsive sensation seeking and gambling practice?
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305. | | | Order of first-play in simulated versus monetary gambling
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306. | | | Pain interference, gambling problem severity, and psychiatric disorders among a nationally representative sample of adults
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307. | | | Parent-adolescent attachment and peer attachment associated with Internet Gaming Disorder: A longitudinal study of first-year undergraduate students
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308. | | | Pathological Gambling and Associated Drug and Alcohol Abuse, Emotion Regulation, and Anxious-Depressive Symptomatology
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309. | | | A patológiás játékszenvedély és a kényszeres hajtépegetés kognitív viselkedésterápiája
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310. | | | Perceived problems with adolescent online gaming: National differences and correlations with substance use
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311. | | | Perfectionism predicts disordered eating and gambling via focused self-concept among those high in erroneous beliefs about their disordered behavior
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312. | | | Personal choice is a nuanced concept - Lessons learned from the gambling field
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313. | | | Personal experiences of suicidality in women with gambling disorder - A qualitative interview study
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314. | | | Physiological markers of biased decision-making in problematic Internet users
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315. | | | Placing your faith on the betting floor: Religiosity predicts disordered gambling via gambling fallacies
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316. | | | Plasma concentration of leptin is related to food addiction in gambling disorder: Clinical and neuropsychological implications
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317. | | | Play dynamics on electronic gaming machines: A conceptual review
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318. | | | Player-avatar interactions in habitual and problematic gaming: A qualitative investigation
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319. | | | Playing the wrong game again? Policy responses to problematic video gaming in Brazil : Commentary on: Policy responses to problematic video game use: A systematic review of current measures and fut...
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320. | | | Policy and prevention efforts for gaming should consider a broad perspective : Commentary on: Policy responses to problematic video game use: A systematic review of current measures and future poss...
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321. | | | Policy, prevention, and regulation for Internet Gaming Disorder : Commentary on: Policy responses to problematic video game use: A systematic review of current measures and future possibilities (Ki...
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322. | | | Policy responses to problematic video game use: A systematic review of current measures and future possibilities
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323. | | | Positive play and its relationship with gambling harms and benefits
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324. | | | Post-traumatic stress symptoms in pathological gambling: Potential evidence of anti-reward processes
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325. | | | The potential relationship between loot box spending, problem gambling, and obsessive-compulsive gamers
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326. | | | Precise estimates of gaming-related harm should guide regulation of gaming : Commentary on: Policy responses to problematic video game use: A systematic review of current measures and future possib...
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327. | | | Predictors and patterns of problematic Internet game use using a decision tree model
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328. | | | Predictors of excessive use of social media and excessive online gaming in Czech teenagers
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329. | | | Prefrontal cortical activation in Internet Gaming Disorder Scale high scorers during actual real-time internet gaming: A preliminary study using fNIRS
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330. | | | A Preliminary Study of DBH (Encoding Dopamine Beta-Hydroxylase) Genetic Variation and Neural Correlates of Emotional and Motivational Processing in Individuals With and Without Pathological Gambling
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331. | | | Prerequisites for stakeholder framework: Consumer advocacy and health protection in the digital industry
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332. | | | Prevalence and associated factors of Internet gaming disorder among community dwelling adults in Macao, China
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333. | | | The prevalence of gambling problems in prison populations: A systematic review and meta-analysis
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334. | | | Prevalence of gambling-related harm provides evidence for the prevention paradox
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335. | | | Prevalence of gaming disorder in East Asia: A comprehensive meta-analysis
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336. | | | The prevalence of loyalty program use and its association with higher risk gambling in Australia
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337. | | | Prevalence, risk factors, and psychosocial adjustment of problematic gambling in adolescents: Results from two representative German samples
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338. | | | Prevention of Internet addiction: A systematic review
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339. | | | The prevention paradox applies to some but not all gambling harms: Results from a Finnish population-representative survey
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340. | | | Prevention paradox logic and problem gambling: Does low-risk gambling impose a greater burden of harm than high-risk gambling?
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341. | | | Proactive coping and gambling disorder among young men
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342. | | | Problem gambling among Czech adolescents: An exploration of its relationship to early initiation of tobacco smoking
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343. | | | Problem gambling and family violence: Findings from a population-representative study
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344. | | | Problem gambling worldwide: An update and systematic review of empirical research (2000-2015)
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345. | | | Problem gaming-related harm experienced by partners and parents of individuals with gaming problems and their help-seeking experiences
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346. | | | Problematic digital gaming behavior and its relation to the psychological, social and physical health of Finnish adolescents and young adults
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347. | | | Problematic online gambling among adolescents: A systematic review about prevalence and related measurement issues
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348. | | | Problematic online gaming and the COVID-19 pandemic
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349. | | | Problematic use of digital media in children and adolescents with a diagnosis of attention-deficit/hyperactivity disorder compared to controls. A meta-analysis
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350. | | | Problematic video game use as an emotional coping strategy: Evidence from a sample of MMORPG gamers
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