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Jďż˝Tďż˝KOK - Kapcsolódó tételek

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401.  Structural characteristics of fixed-odds sports betting products
402.  Structural or dispositional? An experimental investigation of the experience of winning in social casino games (and impulsivity) on subsequent gambling behaviors
403.  Suicidal ideation and history of suicide attempts in treatment-seeking patients with gambling disorder: The role of emotion dysregulation and high trait impulsivity
404.  A systematic review of gambling-related findings from the National Epidemiologic Survey on Alcohol and Related Conditions
405.  A Szerencsejáték Probléma Súlyossága Kérdőív magyar változatának (PGSI-HU) bemutatása
406.  A szerencsejáték zavar terápiás megközelítése
407.  Szerencsejáték és kóros játékszenvedély Magyarországon
408.  Szerencsejáték és öngyilkosság - a nyereményszelvények számának hatása a hazai szuicid rátára
409.  Szerencsejáték-használati zavar és alkoholhasználat-zavar - hasonlóságok és különbségek
410.  A számítógépes játékpreferencia vizsgálata
411.  Ten years of research on the treatments of internet gaming disorder: A scoping review and directions for future research
412.  Testing the transdiagnostic hypothesis of inhibitory control deficits in addictions: An experimental study on gambling disorder
413.  Therapist-delivered and self-help interventions for gambling problems: A review of contents
414.  Think-aloud analysis of commonly used screening instruments for Internet use disorders: The CIUS, the IGDT-10, and the BSMAS
415.  Thinking more broadly about policy responses to problematic video game use: A response to Király et al. (2018) : Commentary on: Policy responses to problematic video game use: A systematic review o...
416.  A three-wave longitudinal study on the underlying metacognitive mechanism between depression and Internet gaming disorder
417.  Time to call for a global public health approach in prevention of the onset and progression of problematic gaming : Commentary on: Policy responses to problematic video game use: A systematic revie...
418.  To chase or not to chase: A study on the role of mentalization and alcohol consumption in chasing behavior
419.  Tolerance in Internet gaming disorder: A need for increasing gaming time or something else?
420.  Tracking online searches for gambling activities and operators in the United Kingdom during the COVID-19 pandemic: A Google TrendsTM analysis
421.  Training gamblers to re-think their gambling choices: How contextual analytical thinking may be useful in promoting safer gambling
422.  A trambulin valóban veszélyesebb, mint más játékok és sporteszközök
423.  Transcranial direct current stimulation for online gamers: A prospective single-arm feasibility study
424.  Treatment efficacy of a specialized psychotherapy program for Internet Gaming Disorder
425.  Treatment for the concerned significant others of gamblers: A systematic review
426.  Type of musical soundtrack affects behavior in gambling
427.  Types of gambling and levels of harm: A UK study to assess severity of presentation in a treatment-seeking population
428.  Unambiguous evidence that over half of gambling problems in Australia are caused by electronic gambling machines: Results from a large-scale composite population study
429.  Understanding persuasive attributes of sports betting advertisements: A conjoint analysis of selected elements
430.  Understanding the mechanics and consumer risks associated with play-to-earn (P2E) gaming
431.  Unpacking the public stigma of problem gambling: The process of stigma creation and predictors of social distancing
432.  The use of naltrexone in pathological and problem gambling: A UK case series
433.  Using deliberate mind-wandering to escape negative mood states: Implications for gambling to escape
434.  Using two web-based addiction Stroops to measure the attentional bias in adults with Internet Gaming Disorder
435.  Validating the short gambling harm screen against external benchmarks
436.  Validation of the Internet Gaming Disorder Scale - Short-Form (IGDS9-SF) in an Italian speaking sample
437.  Validation of the Ten-Item Internet Gaming Disorder Test (IGDT-10) based on the clinical diagnosis of IGD in Japan
438.  The vicious cycle of family dysfunction and problematic gaming and the mediating role of self-concept clarity among early adolescents: A within-person analysis using random intercept cross-lagged p...
439.  Video game characteristics, happiness and flow as predictors of addiction among video game players: A pilot study
440.  Video gaming and gaming addiction in transgender people: An exploratory study
441.  Videojáték-függőség a BNO-11-ben : kérdések és következmények
442.  Videojátékok: szórakozás vagy függőség?
443.  Wanting-liking dissociation and altered dopaminergic functioning: Similarities between internet gaming disorder and tobacco use disorder
444.  Weapon-carrying is associated with more permissive gambling attitudes and perceptions and at-risk/problem gambling in adolescents
445.  Web addiction in the brain: Cortical oscillations, autonomic activity, and behavioral measures
446.  Where to put Compulsive Sexual Behavior Disorder (CSBD)? Phenomenology matters : Commentary to the debate: "Behavioral addictions in the ICD-11"
447.  Who makes in-play bets? Investigating the demographics, psychological characteristics, and gambling-related harms of in-play sports bettors
448.  Who Pays to Play Freemium Games? : the Profiles and Motivations of Players Who Make Purchases Within Social Casino Games
449.  Who uses self-exclusion to regulate problem gambling? A systematic literature review
450.  Why and how to include parents in the treatment of adolescents presenting Internet gaming disorder?

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