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Jďż˝Tďż˝KOK - Kapcsolódó tételek

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201.  The Holistic Recovery Capital in Gambling Disorder index: A pilot study
202.  How can the potential harms of loot boxes be minimised?: Proposals for understanding and addressing issues at a national level
203.  How coping styles, cognitive distortions, and attachment predict problem gambling among adolescents and young adults
204.  How COVID-19 stress related to schooling and online learning affects adolescent depression and Internet gaming disorder: Testing Conservation of Resources theory with sex difference
205.  How do online sports gambling disorder patients compare with land-based patients?
206.  How does parents' psychological distress relate to adolescents' problematic gaming? The roles of parent-adolescent relationship and adolescents' emotion regulation
207.  How expected and experienced reward and relief contribute to gaming-related mental imagery and gaming frequency in daily life: Testing a dual pathway hypothesis
208.  How gambling harms others: The influence of relationship-type and closeness on harm, health, and wellbeing
209.  How gambling motives are associated with socio-demographics and gambling behavior - A Finnish population study
210.  How have excessive electronics devices and Internet uses been concerned? Implications for global research agenda from a bibliometric analysis
211.  How learning misconceptions can improve outcomes and youth engagement with gambling education programs
212.  How much gaming is too much? An analysis based on psychological distress
213.  The identification of Australian low-risk gambling limits: A comparison of gambling-related harm measures
214.  Identifying individuals in need of help for their uncontrolled gaming: A narrative review of concerns and comments regarding gaming disorder diagnostic criteria
215.  Illusions of control: A quasi-experiment comparing skill-based and traditional slot machines
216.  Imbalanced sensitivities to primary and secondary rewards in internet gaming disorder
217.  The impact of COVID-19 lockdown on gambling habit: A cross-sectional study from Italy
218.  Impact of COVID-19 on gaming disorder: Monitoring and prevention
219.  The impact of exposure to wagering advertisements and inducements on intended and actual betting expenditure: An ecological momentary assessment study
220.  The impact of heavy and disordered use of games and social media on adolescents' psychological, social and school functioning
221.  The impact of life satisfaction in the treatment of gaming disorder and other internet use disorders: Results from a randomized controlled trial
222.  The impact of precommitment on risk-taking while gambling: A preliminary study
223.  The impact of self-control cues on subsequent monetary risk-taking
224.  Impaired disengagement of attention from computer-related stimuli in Internet Gaming Disorder: Behavioral and electrophysiological evidence
225.  The imperative of integrating empirical and theoretical considerations when developing policy responses to Internet-gaming disorder : Commentary on: Policy responses to problematic video game use: ...
226.  Impulsivity and compulsivity in Internet gaming disorder: A comparison with obsessive-compulsive disorder and alcohol use disorder
227.  In search of lower risk gambling levels using behavioral data from a gambling monopolist
228.  Including gaming disorder in the ICD-11: The need to do so from a clinical and public health perspective : Commentary on: A weak scientific basis for gaming disorder: Let us err on the side of caut...
229.  Increase of orexin A in the peripheral blood of adolescents with Internet gaming disorder
230.  Increased volatility in video poker results in more winning players but shorter winning streaks - Evidence from simulations
231.  The influence of advertising on compulsive buying - The role of persuasion knowledge
232.  The influence of age on gambling problems worldwide: A systematic review and meta-analysis of risk among younger, middle-aged, and older adults
233.  The influence of chronological age on cognitive biases and impulsivity levels in male patients with gambling disorder
234.  The Influence of Health Education and Group Therapy on Adolescent Online Gamers' Self-Concepts
235.  Inhibitory control in poker: Do experienced non-pathological poker gamblers exhibit better performance than healthy controls on motor, verbal and emotional expression inhibition?
236.  Inhibitory neuromodulation of the putamen to the prefrontal cortex in Internet gaming disorder: How addiction impairs executive control
237.  Internet addiction and psychological distress among Chinese schoolchildren before and during the COVID-19 outbreak: A latent class analysis
238.  Internet gambling is a predictive factor of Internet addictive behavior among Cypriot adolescents
239.  Internet gaming as a coping method among schizophrenic patients facing psychological distress
240.  Internet Gaming Disorder Among Slovenian Primary Schoolchildren: Findings From a Nationally Representative Sample of Adolescents
241.  Internet gaming disorder and risky behaviours among Czech adolescents: A nationally representative study
242.  Internet gaming disorder in adolescence: Psychological characteristics of a clinical sample
243.  Internet-based treatment of gambling problems: A systematic review and meta-analysis of randomized controlled trials
244.  The interplay between chasing behavior, time perspective, and gambling severity: An experimental study
245.  The interplay of gaming disorder, gaming motivations, and the dark triad
246.  Investigating gaming structural features associated with gaming disorder and proposing a revised taxonomical model: A scoping review
247.  Investigating the differential effects of social networking site addiction and Internet gaming disorder on psychological health
248.  Investigating Veterans' Pre-, Peri-, and Post-Deployment Experiences as Potential Risk Factors for Problem Gambling
249.  Is the I-PACE (Interaction of Person-Affect-Cognition-Execution) model valid in South Korea? The effects of adverse childhood experiences (ACEs) on internet gaming disorder and the mediating effect...
250.  Is video gaming, or video game addiction, associated with depression, academic achievement, heavy episodic drinking, or conduct problems?

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