201. | | | The Holistic Recovery Capital in Gambling Disorder index: A pilot study
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202. | | | How can the potential harms of loot boxes be minimised?: Proposals for understanding and addressing issues at a national level
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203. | | | How coping styles, cognitive distortions, and attachment predict problem gambling among adolescents and young adults
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204. | | | How COVID-19 stress related to schooling and online learning affects adolescent depression and Internet gaming disorder: Testing Conservation of Resources theory with sex difference
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205. | | | How do online sports gambling disorder patients compare with land-based patients?
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206. | | | How does parents' psychological distress relate to adolescents' problematic gaming? The roles of parent-adolescent relationship and adolescents' emotion regulation
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207. | | | How expected and experienced reward and relief contribute to gaming-related mental imagery and gaming frequency in daily life: Testing a dual pathway hypothesis
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208. | | | How gambling harms others: The influence of relationship-type and closeness on harm, health, and wellbeing
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209. | | | How gambling motives are associated with socio-demographics and gambling behavior - A Finnish population study
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210. | | | How have excessive electronics devices and Internet uses been concerned? Implications for global research agenda from a bibliometric analysis
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211. | | | How learning misconceptions can improve outcomes and youth engagement with gambling education programs
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212. | | | How much gaming is too much? An analysis based on psychological distress
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213. | | | The identification of Australian low-risk gambling limits: A comparison of gambling-related harm measures
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214. | | | Identifying individuals in need of help for their uncontrolled gaming: A narrative review of concerns and comments regarding gaming disorder diagnostic criteria
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215. | | | Illusions of control: A quasi-experiment comparing skill-based and traditional slot machines
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216. | | | Imbalanced sensitivities to primary and secondary rewards in internet gaming disorder
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217. | | | The impact of COVID-19 lockdown on gambling habit: A cross-sectional study from Italy
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218. | | | Impact of COVID-19 on gaming disorder: Monitoring and prevention
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219. | | | The impact of exposure to wagering advertisements and inducements on intended and actual betting expenditure: An ecological momentary assessment study
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220. | | | The impact of heavy and disordered use of games and social media on adolescents' psychological, social and school functioning
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221. | | | The impact of life satisfaction in the treatment of gaming disorder and other internet use disorders: Results from a randomized controlled trial
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222. | | | The impact of precommitment on risk-taking while gambling: A preliminary study
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223. | | | The impact of self-control cues on subsequent monetary risk-taking
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224. | | | Impaired disengagement of attention from computer-related stimuli in Internet Gaming Disorder: Behavioral and electrophysiological evidence
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225. | | | The imperative of integrating empirical and theoretical considerations when developing policy responses to Internet-gaming disorder : Commentary on: Policy responses to problematic video game use: ...
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226. | | | Impulsivity and compulsivity in Internet gaming disorder: A comparison with obsessive-compulsive disorder and alcohol use disorder
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227. | | | In search of lower risk gambling levels using behavioral data from a gambling monopolist
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228. | | | Including gaming disorder in the ICD-11: The need to do so from a clinical and public health perspective : Commentary on: A weak scientific basis for gaming disorder: Let us err on the side of caut...
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229. | | | Increase of orexin A in the peripheral blood of adolescents with Internet gaming disorder
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230. | | | Increased volatility in video poker results in more winning players but shorter winning streaks - Evidence from simulations
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231. | | | The influence of advertising on compulsive buying - The role of persuasion knowledge
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232. | | | The influence of age on gambling problems worldwide: A systematic review and meta-analysis of risk among younger, middle-aged, and older adults
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233. | | | The influence of chronological age on cognitive biases and impulsivity levels in male patients with gambling disorder
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234. | | | The Influence of Health Education and Group Therapy on Adolescent Online Gamers' Self-Concepts
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235. | | | Inhibitory control in poker: Do experienced non-pathological poker gamblers exhibit better performance than healthy controls on motor, verbal and emotional expression inhibition?
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236. | | | Inhibitory neuromodulation of the putamen to the prefrontal cortex in Internet gaming disorder: How addiction impairs executive control
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237. | | | Internet addiction and psychological distress among Chinese schoolchildren before and during the COVID-19 outbreak: A latent class analysis
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238. | | | Internet gambling is a predictive factor of Internet addictive behavior among Cypriot adolescents
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239. | | | Internet gaming as a coping method among schizophrenic patients facing psychological distress
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240. | | | Internet Gaming Disorder Among Slovenian Primary Schoolchildren: Findings From a Nationally Representative Sample of Adolescents
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241. | | | Internet gaming disorder and risky behaviours among Czech adolescents: A nationally representative study
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242. | | | Internet gaming disorder in adolescence: Psychological characteristics of a clinical sample
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243. | | | Internet-based treatment of gambling problems: A systematic review and meta-analysis of randomized controlled trials
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244. | | | The interplay between chasing behavior, time perspective, and gambling severity: An experimental study
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245. | | | The interplay of gaming disorder, gaming motivations, and the dark triad
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246. | | | Investigating gaming structural features associated with gaming disorder and proposing a revised taxonomical model: A scoping review
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247. | | | Investigating the differential effects of social networking site addiction and Internet gaming disorder on psychological health
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248. | | | Investigating Veterans' Pre-, Peri-, and Post-Deployment Experiences as Potential Risk Factors for Problem Gambling
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249. | | | Is the I-PACE (Interaction of Person-Affect-Cognition-Execution) model valid in South Korea? The effects of adverse childhood experiences (ACEs) on internet gaming disorder and the mediating effect...
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250. | | | Is video gaming, or video game addiction, associated with depression, academic achievement, heavy episodic drinking, or conduct problems?
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