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Jďż˝Tďż˝KOK - Kapcsolódó tételek

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1.  The "ABCDE" of video gaming control: Arguments, basic research, conceptual models, documented lessons, and evaluation Commentary on: Policy responses to problematic video game use: A systematic rev...
2.  Aberrant posterior superior temporal sulcus functional connectivity and executive dysfunction in adolescents with internet gaming disorder
3.  Abnormal frontostriatal connectivity and serotonin function in gambling disorder: A preliminary exploratory study
4.  Addiction substitution and concurrent recovery in gambling disorder: Who substitutes and why?
5.  Addressing problematic video game use: A multimethod, dual-context perspective on leisure-time use : Commentary on: Policy responses to problematic video game use: A systematic review of current me...
6.  Addressing taxonomic challenges for Internet Use Disorders in light of changing technologies and diagnostic classifications
7.  Affective impulsivity moderates the relationship between disordered gambling severity and attentional bias in electronic gaming machine (EGM) players
8.  Aggression expression among League of Legends and Fortnite players - a brief report
9.  Alexithymia predicts loss chasing for people at risk for problem gambling
10.  Alterations in functional networks during cue-reactivity in Internet gaming disorder
11.  Altered core networks of brain connectivity and personality traits in internet gaming disorder
12.  Altered functional network activities for behavioral adjustments and Bayesian learning in young men with Internet gaming disorder
13.  Ambiguities in existing Iranian national policies addressing excessive gaming : Commentary on: Policy responses to problematic video game use: A systematic review of current measures and future pos...
14.  Anxiety, Gambling Activity, and Neurocognition: A Dimensional Approach to a Non-Treatment-Seeking Sample
15.  Anyák és egyéves gyerekeik interakciója játékhelyzetben - számít-e, hogy a csecsemő koraszülött volt?
16.  Application of the eleventh revision of the International Classification of Diseases gaming disorder criteria to treatment-seeking patients: Comparison with the fifth edition of the Diagnostic and ...
17.  Applying ICD-11 criteria of Gaming Disorder to identify problematic video streaming in adolescents: Conceptualization of a new clinical phenomenon
18.  Are direct messages (texts and emails) from wagering operators associated with betting intention and behavior? An ecological momentary assessment study
19.  Are esports bettors a new generation of harmed gamblers? A comparison with sports bettors on gambling involvement, problems, and harm
20.  Are sports bettors looking at responsible gambling messages? An eye-tracking study on wagering advertisements
21.  Are there clinical, psychopathological and therapy outcomes correlates associated with self-exclusion from gambling?
22.  Assessing ICD-11 gaming disorder in adolescent gamers by parental ratings: Development and validation of the Gaming Disorder Scale for Parents (GADIS-P)
23.  Assessing post-cue exposure craving and its association with amount wagered in an optional betting task
24.  Assessment of Criteria for Specific Internet-use Disorders (ACSID-11): Introduction of a new screening instrument capturing ICD-11 criteria for gaming disorder and other potential Internet-use diso...
25.  Association between childhood and adult attention deficit hyperactivity disorder symptoms in Korean young adults with Internet addiction
26.  Association between Internet gaming disorder and generalized anxiety disorder
27.  The association between problematic online gaming and perceived stress: The moderating effect of psychological resilience
28.  Associations between gaming disorder, parent-child relationship, parental supervision, and discipline styles: Findings from a school-based survey during the COVID-19 pandemic in Vietnam
29.  Associations between recalled use of legal UK youth gambling products and adult disordered gambling
30.  Associations between the HEXACO model of personality and gambling involvement, motivations to gamble, and gambling severity in young adult gamblers
31.  Associations of binge gaming (5 or more consecutive hours played) with gaming disorder and mental health in young men
32.  The associative learning roots of affect-driven impulsivity and its role in problem gambling: A replication attempt and extension of Quintero et al. (2020)
33.  At-risk gambling in patients with severe mental illness: Prevalence and associated features
34.  Attention deficit hyperactivity disorder and gaming disorder: Frequency and associated factors in a clinical sample of patients with Gaming Disorder
35.  Attentional bias in excessive Internet gamers: Experimental investigations using an addiction Stroop and a visual probe
36.  Attentional biases and daily game craving dynamics: An ecological momentary assessment study
37.  A beteges játékszenvedély problematikájáról
38.  Betegség-e az internetesjáték-függőség?
39.  Between two worlds: Exploring esports betting in relation to problem gambling, gaming, and mental health problems
40.  Between-session chasing of losses and wins in an online eCasino
41.  Beyond description: understanding gender differences in problem gambling
42.  Biased processing of game-related information in problematic mobile gaming users
43.  Bidirectional effects of Internet-specific parenting practices and compulsive social media and Internet game use
44.  Bizonyítékok az agyfejlesztő játékok alkalmazása mellett: tudomány vagy üzlet?
45.  Brain networks alterations in cocaine use and gambling disorders during emotion regulation
46.  Brain responses to positive and negative events in individuals with internet gaming disorder during real gaming
47.  Breaking the habit Commentary on: Policy responses to problematic video game use: A systematic review of current measures and future possibilities (Király et al., 2018)
48.  A brief report on the relationship between self-control, video game addiction and academic achievement in normal and ADHD students
49.  Buddhist philosophy for the treatment of problem gambling
50.  Changes in brain activity in response to problem solving during the abstinence from online game play

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