1. | | | The "ABCDE" of video gaming control: Arguments, basic research, conceptual models, documented lessons, and evaluation Commentary on: Policy responses to problematic video game use: A systematic rev...
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2. | | | Aberrant posterior superior temporal sulcus functional connectivity and executive dysfunction in adolescents with internet gaming disorder
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3. | | | Abnormal frontostriatal connectivity and serotonin function in gambling disorder: A preliminary exploratory study
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4. | | | Addiction substitution and concurrent recovery in gambling disorder: Who substitutes and why?
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5. | | | Addressing problematic video game use: A multimethod, dual-context perspective on leisure-time use : Commentary on: Policy responses to problematic video game use: A systematic review of current me...
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6. | | | Addressing taxonomic challenges for Internet Use Disorders in light of changing technologies and diagnostic classifications
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7. | | | Affective impulsivity moderates the relationship between disordered gambling severity and attentional bias in electronic gaming machine (EGM) players
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8. | | | Aggression expression among League of Legends and Fortnite players - a brief report
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9. | | | Alexithymia predicts loss chasing for people at risk for problem gambling
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10. | | | Alterations in functional networks during cue-reactivity in Internet gaming disorder
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11. | | | Altered core networks of brain connectivity and personality traits in internet gaming disorder
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12. | | | Altered functional network activities for behavioral adjustments and Bayesian learning in young men with Internet gaming disorder
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13. | | | Ambiguities in existing Iranian national policies addressing excessive gaming : Commentary on: Policy responses to problematic video game use: A systematic review of current measures and future pos...
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14. | | | Anxiety, Gambling Activity, and Neurocognition: A Dimensional Approach to a Non-Treatment-Seeking Sample
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15. | | | Anyák és egyéves gyerekeik interakciója játékhelyzetben - számít-e, hogy a csecsemő koraszülött volt?
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16. | | | Application of the eleventh revision of the International Classification of Diseases gaming disorder criteria to treatment-seeking patients: Comparison with the fifth edition of the Diagnostic and ...
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17. | | | Applying ICD-11 criteria of Gaming Disorder to identify problematic video streaming in adolescents: Conceptualization of a new clinical phenomenon
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18. | | | Are direct messages (texts and emails) from wagering operators associated with betting intention and behavior? An ecological momentary assessment study
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19. | | | Are esports bettors a new generation of harmed gamblers? A comparison with sports bettors on gambling involvement, problems, and harm
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20. | | | Are sports bettors looking at responsible gambling messages? An eye-tracking study on wagering advertisements
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21. | | | Are there clinical, psychopathological and therapy outcomes correlates associated with self-exclusion from gambling?
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22. | | | Assessing ICD-11 gaming disorder in adolescent gamers by parental ratings: Development and validation of the Gaming Disorder Scale for Parents (GADIS-P)
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23. | | | Assessing post-cue exposure craving and its association with amount wagered in an optional betting task
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24. | | | Assessment of Criteria for Specific Internet-use Disorders (ACSID-11): Introduction of a new screening instrument capturing ICD-11 criteria for gaming disorder and other potential Internet-use diso...
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25. | | | Association between childhood and adult attention deficit hyperactivity disorder symptoms in Korean young adults with Internet addiction
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26. | | | Association between Internet gaming disorder and generalized anxiety disorder
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27. | | | The association between problematic online gaming and perceived stress: The moderating effect of psychological resilience
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28. | | | Associations between gaming disorder, parent-child relationship, parental supervision, and discipline styles: Findings from a school-based survey during the COVID-19 pandemic in Vietnam
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29. | | | Associations between recalled use of legal UK youth gambling products and adult disordered gambling
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30. | | | Associations between the HEXACO model of personality and gambling involvement, motivations to gamble, and gambling severity in young adult gamblers
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31. | | | Associations of binge gaming (5 or more consecutive hours played) with gaming disorder and mental health in young men
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32. | | | The associative learning roots of affect-driven impulsivity and its role in problem gambling: A replication attempt and extension of Quintero et al. (2020)
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33. | | | At-risk gambling in patients with severe mental illness: Prevalence and associated features
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34. | | | Attention deficit hyperactivity disorder and gaming disorder: Frequency and associated factors in a clinical sample of patients with Gaming Disorder
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35. | | | Attentional bias in excessive Internet gamers: Experimental investigations using an addiction Stroop and a visual probe
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36. | | | Attentional biases and daily game craving dynamics: An ecological momentary assessment study
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37. | | | A beteges játékszenvedély problematikájáról
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38. | | | Betegség-e az internetesjáték-függőség?
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39. | | | Between two worlds: Exploring esports betting in relation to problem gambling, gaming, and mental health problems
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40. | | | Between-session chasing of losses and wins in an online eCasino
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41. | | | Beyond description: understanding gender differences in problem gambling
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42. | | | Biased processing of game-related information in problematic mobile gaming users
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43. | | | Bidirectional effects of Internet-specific parenting practices and compulsive social media and Internet game use
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44. | | | Bizonyítékok az agyfejlesztő játékok alkalmazása mellett: tudomány vagy üzlet?
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45. | | | Brain networks alterations in cocaine use and gambling disorders during emotion regulation
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46. | | | Brain responses to positive and negative events in individuals with internet gaming disorder during real gaming
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47. | | | Breaking the habit Commentary on: Policy responses to problematic video game use: A systematic review of current measures and future possibilities (Király et al., 2018)
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48. | | | A brief report on the relationship between self-control, video game addiction and academic achievement in normal and ADHD students
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49. | | | Buddhist philosophy for the treatment of problem gambling
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50. | | | Changes in brain activity in response to problem solving during the abstinence from online game play
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