Egyszerű keresés
|
Összetett keresés
|
Böngészés
|
Kosár
|
Súgó
J%C1T%C9KOK - Kapcsolódó tételek
<<
1
2
3
4
5
6
7
8
9
10
11
>>
451.
The stock market as a casino: Associations between stock market trading frequency and problem gambling
452.
Striatal cue-reactivity and neurotransmitter function in gambling disorder
453.
Striatal ups or downs? Neural correlates of monetary reward anticipation, cue reactivity and their interaction in alcohol use disorder and gambling disorder
454.
Structural characteristics of fixed-odds sports betting products
455.
Structural or dispositional? An experimental investigation of the experience of winning in social casino games (and impulsivity) on subsequent gambling behaviors
456.
Suicidal ideation and history of suicide attempts in treatment-seeking patients with gambling disorder: The role of emotion dysregulation and high trait impulsivity
457.
A systematic review of gambling-related findings from the National Epidemiologic Survey on Alcohol and Related Conditions
458.
A Szerencsejáték Probléma Súlyossága Kérdőív magyar változatának (PGSI-HU) bemutatása
459.
A szerencsejáték zavar terápiás megközelítése
460.
Szerencsejáték és kóros játékszenvedély Magyarországon
461.
Szerencsejáték és öngyilkosság - a nyereményszelvények számának hatása a hazai szuicid rátára
462.
Szerencsejáték-használati zavar és alkoholhasználat-zavar - hasonlóságok és különbségek
463.
A számítógépes játékpreferencia vizsgálata
464.
Temperament, brain structure and problematic video gaming in adolescence - A six-year longitudinal study
465.
Temporal attentional bias to visual game stimuli in Internet gaming disorder
466.
Ten years of research on the treatments of internet gaming disorder: A scoping review and directions for future research
467.
Testing the acceptability and feasibility of the lower-risk gambling guidelines in Finland
468.
Testing the transdiagnostic hypothesis of inhibitory control deficits in addictions: An experimental study on gambling disorder
469.
Therapist-delivered and self-help interventions for gambling problems: A review of contents
470.
Think-aloud analysis of commonly used screening instruments for Internet use disorders: The CIUS, the IGDT-10, and the BSMAS
471.
Thinking more broadly about policy responses to problematic video game use: A response to Király et al. (2018) : Commentary on: Policy responses to problematic video game use: A systematic review o...
472.
A three-wave longitudinal study on the underlying metacognitive mechanism between depression and Internet gaming disorder
473.
Time to call for a global public health approach in prevention of the onset and progression of problematic gaming : Commentary on: Policy responses to problematic video game use: A systematic revie...
474.
To chase or not to chase: A study on the role of mentalization and alcohol consumption in chasing behavior
475.
Tolerance in Internet gaming disorder: A need for increasing gaming time or something else?
476.
Tracking online searches for gambling activities and operators in the United Kingdom during the COVID-19 pandemic: A Google TrendsTM analysis
477.
Training gamblers to re-think their gambling choices: How contextual analytical thinking may be useful in promoting safer gambling
478.
Trajectory of internet gaming disorder among Chinese adolescents: Course, predictors, and long-term mental health outcomes
479.
A trambulin valóban veszélyesebb, mint más játékok és sporteszközök
480.
Transcranial direct current stimulation for online gamers: A prospective single-arm feasibility study
481.
Treatment efficacy of a specialized psychotherapy program for Internet Gaming Disorder
482.
Treatment for the concerned significant others of gamblers: A systematic review
483.
Type of musical soundtrack affects behavior in gambling
484.
Types of gambling and levels of harm: A UK study to assess severity of presentation in a treatment-seeking population
485.
Unambiguous evidence that over half of gambling problems in Australia are caused by electronic gambling machines: Results from a large-scale composite population study
486.
Understanding persuasive attributes of sports betting advertisements: A conjoint analysis of selected elements
487.
Understanding the mechanics and consumer risks associated with play-to-earn (P2E) gaming
488.
Unemployment as a risk factor for gambling disorder: A longitudinal study based on national registry data
489.
Unpacking the public stigma of problem gambling: The process of stigma creation and predictors of social distancing
490.
The use of naltrexone in pathological and problem gambling: A UK case series
491.
User-avatar bond as diagnostic indicator for gaming disorder: A word on the side of caution : Commentary on: Deep learning(s) in gaming disorder through the user-avatar bond: A longitudinal study u...
492.
Using deliberate mind-wandering to escape negative mood states: Implications for gambling to escape
493.
Using two web-based addiction Stroops to measure the attentional bias in adults with Internet Gaming Disorder
494.
Validating the short gambling harm screen against external benchmarks
495.
Validation of the Internet Gaming Disorder Scale - Short-Form (IGDS9-SF) in an Italian speaking sample
496.
Validation of the Ten-Item Internet Gaming Disorder Test (IGDT-10) based on the clinical diagnosis of IGD in Japan
497.
The vicious cycle of family dysfunction and problematic gaming and the mediating role of self-concept clarity among early adolescents: A within-person analysis using random intercept cross-lagged p...
498.
Video game characteristics, happiness and flow as predictors of addiction among video game players: A pilot study
499.
Video gaming and cannabis use: A scoping review
500.
Video gaming and gaming addiction in transgender people: An exploratory study
Mind kijelölve:
<<
1
2
3
4
5
6
7
8
9
10
11
>>
© Szoftver: NpSoft.hu - Adatbázis: GYEMSZI