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J%C1T%C9KOK - Kapcsolódó tételek
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301.
A játékos interakciók szerepe a korai anya-gyermek kapcsolat alakulásában - rizikó- és védőfaktorok
302.
Klasszikus forma - frissített tartalom: a Minnesota-modell a korszerű pszichológiai megközelítések szemszögéből
303.
A kognitív átstrukturálás jelentősége és lehetőségei a kóros játékszenvedély terápiájában
304.
Konzoljátékkal a túlsúly ellen
305.
Kártyajáték és időskor
306.
Kóros játékszenvedély : összefoglaló tanulmány az aktuális kutatásokról
307.
A kóros játékszenvedély típusai
308.
A kóros játékszenvedélyhez leggyakrabban társuló pszichiátriai kórképek
309.
Kóros szerencsejáték-függőség
310.
Körkép egy kórképben : a videójáték-függőségről : minden 2000-ben kezdődött
311.
Közösségi játék az idősellátásban : egy képzési program tapasztalatai
312.
The landscape of open science in behavioral addiction research: Current practices and future directions
313.
A latent profile approach for classifying internet gamers based on motives for online gaming
314.
Learning and metacognition under volatility in GD: Lower learning rates and distorted coupling between action and confidence
315.
Legacy gambling harms: What are they and how long do they last?
316.
A legújabb függőség? : a viselkedéses addikciók spektrumszemlélete és a videojátékfüggőség
317.
A legújabbfüggőség? : a viselkedéses addikciók spektrumszemlélete és a videojáték-függőség
318.
Linking temporal-parietal junction to internet addiction tendency: Moderating effect of critical thinking
319.
Lonely gamble - A longitudinal study of loneliness, gambling to escape and problem gambling
320.
Longitudinal association between parental involvement and internet gaming disorder among Chinese adolescents: Consideration of future consequences as a mediator and peer victimization as a moderator
321.
The longitudinal association between reward processing and symptoms of video game addiction in the Adolescent Brain Cognitive Development Study
322.
Longitudinal associations between psychiatric comorbidity and the severity of gambling disorder: Results from a 36-month follow-up study of clients in Bavarian outpatient addiction care
323.
Longitudinal modifiable risk and protective factors of internet gaming disorder: A systematic review and meta-analysis
324.
Longitudinal relation between childhood maltreatment and problematic internet game use among Chinese early adolescents: The roles of internalizing symptoms and FKBP5 gene variation
325.
A longitudinal study of factors explaining attitude change towards gambling among adolescents
326.
Long-term changes on behavioral addictions symptoms among adults with attention deficit hyperactivity disorder treated with methylphenidate
327.
Loot box purchasing is linked to problem gambling in adolescents when controlling for monetary gambling participation
328.
Love at first glance: Imbalanced processing to gaming and natural rewards in internet gaming disorder
329.
Low self-control and aggression exert serial mediation between inattention/hyperactivity problems and severity of internet gaming disorder features longitudinally among adolescents
330.
Machine learning-based analysis of adolescent gambling factors
331.
Machine Learning(s) in gaming disorder through the user-avatar bond: A step towards conceptual and methodological clarity : Reply to: User-avatar bond as diagnostic indicator for gaming disorder: A...
332.
A "majdnem nyertes" kimenetel szerencsejátékoknál
333.
May the passion be with you: The addictive potential of collectible card games, miniatures, and dice of the Star Wars universe
334.
Measures of behavioral function predict duration of video game play: Utilization of the Video Game Functional Assessment - Revised
335.
Mediating roles of weight stigma and physical activity avoidance in the associations between severity of gaming disorder and levels of physical activity among young adults
336.
Mental health professionals' use of the ICD-11 classification of impulse control disorders and behavioral addictions: An international field study
337.
Mindfulness buffers the influence of stress on cue-induced craving for Internet among Chinese colleges with problematic Internet use
338.
Mindfulness-based interventions for gambling disorder: A systematic review
339.
A Minnesota-modell
340.
Mobile gaming and problematic smartphone use: A comparative study between Belgium and Finland
341.
Moderating effects of information-oriented versus escapism-oriented motivations on the relationship between psychological well-being and problematic use of video game live-streaming services
342.
The modulation of acute stress on model-free and model-based reinforcement learning in gambling disorder
343.
Money used in gaming is associated with problem gambling: Results of the ESPAD 2019 Finland
344.
Mood, motives, and money: An examination of factors that differentiate online and non-online young adult gamblers
345.
More frequent use of live sports-betting features is associated with increased risk of gambling harm: Evidence from a case-control design
346.
More stringent criteria are needed for diagnosing internet gaming disorder: Evidence from regional brain features and whole-brain functional connectivity multivariate pattern analyses
347.
Motives for online gaming questionnaire: Its psychometric properties and correlation with Internet gaming disorder symptoms among Chinese people
348.
Multidimensional family therapy reduces problematic gaming in adolescents: A randomised controlled trial
349.
Negative correlation between habenular volume and duration of gambling disorder: Modulation by symptom severity and personality traits
350.
Neural correlates of model-based behavior in internet gaming disorder and alcohol use disorder
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