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J%C1T%C9KOK - Kapcsolódó tételek

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251.  Impulsivity and compulsivity in Internet gaming disorder: A comparison with obsessive-compulsive disorder and alcohol use disorder
252.  In search of lower risk gambling levels using behavioral data from a gambling monopolist
253.  Including gaming disorder in the ICD-11: The need to do so from a clinical and public health perspective : Commentary on: A weak scientific basis for gaming disorder: Let us err on the side of caut...
254.  Increase of orexin A in the peripheral blood of adolescents with Internet gaming disorder
255.  Increased volatility in video poker results in more winning players but shorter winning streaks - Evidence from simulations
256.  Increasingly dependent on habit? A study on the electrophysiological mechanisms of goal-directed and habitual control in internet gaming disorder
257.  Individual-specific subspace of altered functional connectivity predicts clinical symptoms in Internet gaming disorder
258.  The influence of advertising on compulsive buying - The role of persuasion knowledge
259.  The influence of age on gambling problems worldwide: A systematic review and meta-analysis of risk among younger, middle-aged, and older adults
260.  The influence of chronological age on cognitive biases and impulsivity levels in male patients with gambling disorder
261.  The Influence of Health Education and Group Therapy on Adolescent Online Gamers' Self-Concepts
262.  Inhibitory control in poker: Do experienced non-pathological poker gamblers exhibit better performance than healthy controls on motor, verbal and emotional expression inhibition?
263.  Inhibitory neuromodulation of the putamen to the prefrontal cortex in Internet gaming disorder: How addiction impairs executive control
264.  Insights into the temporal dynamics of identifying problem gambling on an online casino: A machine learning study on routinely collected individual account data
265.  Interaction effect of mobile gaming addiction and excessive sugar-sweetened beverage consumption on overweight and obesity among schoolchildren: Evidence from a large population-based study in Guan...
266.  Internet addiction and psychological distress among Chinese schoolchildren before and during the COVID-19 outbreak: A latent class analysis
267.  Internet gambling is a predictive factor of Internet addictive behavior among Cypriot adolescents
268.  Internet gaming as a coping method among schizophrenic patients facing psychological distress
269.  Internet Gaming Disorder Among Slovenian Primary Schoolchildren: Findings From a Nationally Representative Sample of Adolescents
270.  Internet gaming disorder and risky behaviours among Czech adolescents: A nationally representative study
271.  Internet gaming disorder in adolescence: Psychological characteristics of a clinical sample
272.  Internet gaming disorder scale: A comparison of symptoms prevalence, structure, and invariance in 12 nationally representative European adolescent samples
273.  Internet-based treatment of gambling problems: A systematic review and meta-analysis of randomized controlled trials
274.  The interplay between chasing behavior, time perspective, and gambling severity: An experimental study
275.  The interplay of gaming disorder, gaming motivations, and the dark triad
276.  Investigating gaming structural features associated with gaming disorder and proposing a revised taxonomical model: A scoping review
277.  Investigating the differential effects of social networking site addiction and Internet gaming disorder on psychological health
278.  Investigating Veterans' Pre-, Peri-, and Post-Deployment Experiences as Potential Risk Factors for Problem Gambling
279.  Is the I-PACE (Interaction of Person-Affect-Cognition-Execution) model valid in South Korea? The effects of adverse childhood experiences (ACEs) on internet gaming disorder and the mediating effect...
280.  Is video gaming, or video game addiction, associated with depression, academic achievement, heavy episodic drinking, or conduct problems?
281.  Joint effects of children's emotional problems and parental depressive symptoms on the occurrence of internet gaming disorder among children and adolescents: A longitudinal study
282.  Játssz ma! Játszma
283.  A játék mint a pszichoterápia lényegi hatótényezője
284.  Játék és egészség
285.  Játékkal a gyermekek fejlesztése érdekében
286.  A játékos interakciók szerepe a korai anya-gyermek kapcsolat alakulásában - rizikó- és védőfaktorok
287.  Klasszikus forma - frissített tartalom: a Minnesota-modell a korszerű pszichológiai megközelítések szemszögéből
288.  A kognitív átstrukturálás jelentősége és lehetőségei a kóros játékszenvedély terápiájában
289.  Konzoljátékkal a túlsúly ellen
290.  Kártyajáték és időskor
291.  Kóros játékszenvedély : összefoglaló tanulmány az aktuális kutatásokról
292.  A kóros játékszenvedély típusai
293.  A kóros játékszenvedélyhez leggyakrabban társuló pszichiátriai kórképek
294.  Kóros szerencsejáték-függőség
295.  Körkép egy kórképben : a videójáték-függőségről : minden 2000-ben kezdődött
296.  Közösségi játék az idősellátásban : egy képzési program tapasztalatai
297.  The landscape of open science in behavioral addiction research: Current practices and future directions
298.  A latent profile approach for classifying internet gamers based on motives for online gaming
299.  Learning and metacognition under volatility in GD: Lower learning rates and distorted coupling between action and confidence
300.  Legacy gambling harms: What are they and how long do they last?

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