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J%C1T%C9KOK - Kapcsolódó tételek

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51.  Brain networks alterations in cocaine use and gambling disorders during emotion regulation
52.  Brain responses to positive and negative events in individuals with internet gaming disorder during real gaming
53.  Breaking the habit Commentary on: Policy responses to problematic video game use: A systematic review of current measures and future possibilities (Király et al., 2018)
54.  A brief report on the relationship between self-control, video game addiction and academic achievement in normal and ADHD students
55.  Buddhist philosophy for the treatment of problem gambling
56.  A case-control study for psychiatric comorbidity and associative factors of gaming disorder and hazardous gaming based on ICD-11 criteria: Cognitive control, emotion regulation, and reinforcement s...
57.  Causal impact of gambling-related cognitive distortions on the severity of gambling disorder: A one-year multicenter longitudinal study in treatment-seeking patients in Japan
58.  Changes in brain activity in response to problem solving during the abstinence from online game play
59.  Changes in gambling behaviour and related problems in clients seeking help in outpatient addiction care: Results from a 36-month follow-up study in Bavaria
60.  Changes to the playing field: A contemporary study of actual European online sports betting
61.  Chaos and confusion in DSM-5 diagnosis of Internet Gaming Disorder: Issues, concerns, and recommendations for clarity in the field
62.  Characteristics and treatment response of self-identified problematic Internet users in a behavioral addiction outpatient clinic
63.  Childhood use of coin pusher and crane grab machines, and adult gambling: A conceptual replication of Newall et al. (2021)
64.  Chinese adaptation of the Ten-Item Internet Gaming Disorder Test and prevalence estimate of Internet gaming disorder among adolescents in Taiwan
65.  Clinical consensus statements on change techniques for gambling treatment: A Delphi study with clinicians
66.  A clinical evaluation of the DSM-5 criteria for Internet Gaming Disorder and a pilot study on their applicability to further Internet-related disorders
67.  Close-to-win evaluations are affected by the outcome and delay between stopping the wheels in slot machines
68.  A clustering based on the dynamics of DSM-5 criteria for gambling disorder: A 5-year follow-up of gamblers with and without gambling disorder
69.  Clustering of treatment-seeking women with gambling disorder
70.  Codependence with hypersexual and gambling disorder
71.  Cognitive distortions and ADHD in pathological gambling: A national longitudinal casecontrol cohort study
72.  A cohort study of patients seeking Internet gaming disorder treatment
73.  Comment on: Problematic online gaming and the COVID-19 pandemic - The role of exergames
74.  Common and differential risk factors behind suicidal behavior in patients with impulsivity-related disorders: The case of bulimic spectrum eating disorders and gambling disorder
75.  Comorbid pathological gambling, mental health, and substance use disorders: Health-care services provision by clinician specialty
76.  Comparative analysis of cortical anatomy in male participants with internet gaming disorder or tobacco use disorder: Insights from normative modeling
77.  Comparing football bettors' response to social media marketing differing in bet complexity and account type - An experimental study
78.  Comparing functional impairments related to social network use disorder and internet gaming disorder
79.  Comparing problem gamblers with moderate-risk gamblers in a sample of university students
80.  Comparison of brain connectivity between Internet gambling disorder and Internet gaming disorder: A preliminary study
81.  Comparison of frontostriatal circuits in adolescent nicotine addiction and internet gaming disorder
82.  A comparison of university student and community gamblers: Motivations, impulsivity, and gambling cognitions
83.  Compliance and alternative behaviors of heavy gamers in adolescents to Chinese online gaming restriction policy
84.  A comprehensive model to understand and assess the motivational background of video game use: The Gaming Motivation Inventory (GMI)
85.  Computer playfulness, Internet dependency and their relationships with online activity types and student academic performance
86.  Computerized cognitive training for problem gambling: A randomized controlled trial (TRAIN-online)
87.  The concept of "harm" in Internet gaming disorder
88.  The concept of recovery in gaming disorder: A scoping review
89.  The conceptual and empirical relationship between gambling, investing, and speculation
90.  The Conceptual Framework of Harmful Gambling: A revised framework for understanding gambling harm
91.  Conceptualizing gambling disorder with the process model of emotion regulation
92.  Conduct problems and depressive symptoms in association with problem gambling and gaming: A systematic review
93.  Confidence and risky decision-making in gambling disorder
94.  Confidence biases in problem gambling
95.  Connectome-based predictive modelling of problematic gaming in youth from the ABCD study
96.  Considering existing classic and contemporary proposals for preventing online addiction problems: Some old recipes for new problems
97.  The (co-)occurrence of problematic video gaming, substance use, and psychosocial problems in adolescents
98.  Correlates of frequent gambling and gambling-related chasing behaviors in individuals with schizophrenia-spectrum disorders
99.  A counselling line for problem and pathological gambling in South Africa: Preliminary data analysis
100.  The COVID-19 lockdown experience suggests that restricting the supply of gambling can reduce gambling problems: An Australian prospective study

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