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J%C1T%C9KOK - Kapcsolódó tételek
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501.
The vicious cycle of family dysfunction and problematic gaming and the mediating role of self-concept clarity among early adolescents: A within-person analysis using random intercept cross-lagged p...
502.
Video game characteristics, happiness and flow as predictors of addiction among video game players: A pilot study
503.
Video gaming and cannabis use: A scoping review
504.
Video gaming and gaming addiction in transgender people: An exploratory study
505.
Videojáték-függőség a BNO-11-ben : kérdések és következmények
506.
Videojátékok: szórakozás vagy függőség?
507.
Wanting-liking dissociation and altered dopaminergic functioning: Similarities between internet gaming disorder and tobacco use disorder
508.
Watch and yearn? Effects of watching gambling livestreams on cravings
509.
Weapon-carrying is associated with more permissive gambling attitudes and perceptions and at-risk/problem gambling in adolescents
510.
Web addiction in the brain: Cortical oscillations, autonomic activity, and behavioral measures
511.
Where to put Compulsive Sexual Behavior Disorder (CSBD)? Phenomenology matters : Commentary to the debate: "Behavioral addictions in the ICD-11"
512.
Who makes in-play bets? Investigating the demographics, psychological characteristics, and gambling-related harms of in-play sports bettors
513.
Who Pays to Play Freemium Games? : the Profiles and Motivations of Players Who Make Purchases Within Social Casino Games
514.
Who uses self-exclusion to regulate problem gambling? A systematic literature review
515.
Why and how to include parents in the treatment of adolescents presenting Internet gaming disorder?
516.
Widespread illegal video game advertising in the UK and South Korea: Many adverts not disclosing loot box presence found using Meta's ad repository
517.
Will esports result in a higher prevalence of problematic gaming? A review of the global situation
518.
The withdrawal-related affective, gaming urge, and anhedonia symptoms of internet gaming disorder during abstinence
519.
Young people who purchase loot boxes are more likely to have gambling problems: An online survey of adolescents and young adults living in NSW Australia
520.
Young people's recall and perceptions of gambling advertising and intentions to gamble on sport
521.
A Young-féle maladaptív sémák vizsgálata Névtelen Szerencsejátékosok csoportjában
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