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J%C1T%C9KOK - Kapcsolódó tételek

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201.  A gamerek és e-sportolók személyes jellemzői, motivációi, valamint életminőségük vizsgálata a játszási szokások tükrében
202.  Gaming disorder and the COVID-19 pandemic: Treatment demand and service delivery challenges
203.  The Gaming Disorder Identification Test (GADIT) - A screening tool for Gaming Disorder based on ICD-11
204.  Gaming disorder: Its delineation as an important condition for diagnosis, management, and prevention
205.  Gaming disorder: Neural mechanisms and ongoing debates
206.  Gaming motivations and gaming disorder symptoms: A systematic review and meta-analysis
207.  Gaming under the influence: An exploratory study
208.  Gender Differences in Treatment-Seeking British Pathological Gamblers
209.  Gender-related differences in cue-elicited cravings in Internet gaming disorder: The effects of deprivation
210.  Gender-related differences in frontal-parietal modular segregation and altered effective connectivity in internet gaming disorder
211.  Gene-environment interaction between gaming addiction and perceived stress in late adolescents and young adults: A twin study
212.  Genetics of gambling disorder and related phenotypes: The potential uses of polygenic and multifactorial risk models to enable early detection and improve clinical outcomes
213.  Giving room to subjectivity in understanding and assessing problem gambling: A patient-centered approach focused on quality of life
214.  A gyermekkori játéktevékenységre való visszaemlékezés és a felnőttkori félelmek kapcsolata: játék zárt helyen és a szabadban
215.  Harmonizing Screening for Gambling Problems in Epidemiological Surveys - Development of the Rapid Screener for Problem Gambling (RSPG)
216.  Harm-to-self from gambling: A national study of Australian adults
217.  Has gambling changed after major amendments of gambling regulations in Germany? : a propensity score analysis
218.  Hazardous gambling behavior is associated with amplified emotional reactivity to gambling outcomes
219.  Heart rate variability and interoceptive accuracy predict impaired decision-making in Gambling Disorder
220.  Heterogeneity of gaming disorder: A clinically-based typology for developing personalized interventions
221.  The high cost of direct marketing from wagering operators, tipsters and affiliates: An ecological momentary assessment of how wagering promotions drive betting, expenditure, and harm
222.  Higher levels of (Internet) Gaming Disorder symptoms according to the WHO and APA frameworks associate with lower striatal volume
223.  The Holistic Recovery Capital in Gambling Disorder index: A pilot study
224.  How can the potential harms of loot boxes be minimised?: Proposals for understanding and addressing issues at a national level
225.  How coping styles, cognitive distortions, and attachment predict problem gambling among adolescents and young adults
226.  How COVID-19 stress related to schooling and online learning affects adolescent depression and Internet gaming disorder: Testing Conservation of Resources theory with sex difference
227.  How do online sports gambling disorder patients compare with land-based patients?
228.  How does parents' psychological distress relate to adolescents' problematic gaming? The roles of parent-adolescent relationship and adolescents' emotion regulation
229.  How expected and experienced reward and relief contribute to gaming-related mental imagery and gaming frequency in daily life: Testing a dual pathway hypothesis
230.  How gambling harms others: The influence of relationship-type and closeness on harm, health, and wellbeing
231.  How gambling motives are associated with socio-demographics and gambling behavior - A Finnish population study
232.  How have excessive electronics devices and Internet uses been concerned? Implications for global research agenda from a bibliometric analysis
233.  How impulsivity and sensation seeking drive IGD tendency in healthy young adults: A resting-state MRI study
234.  How learning misconceptions can improve outcomes and youth engagement with gambling education programs
235.  How much gaming is too much? An analysis based on psychological distress
236.  The identification of Australian low-risk gambling limits: A comparison of gambling-related harm measures
237.  Identifying individuals in need of help for their uncontrolled gaming: A narrative review of concerns and comments regarding gaming disorder diagnostic criteria
238.  Illusions of control: A quasi-experiment comparing skill-based and traditional slot machines
239.  Imbalanced goal-directed and habitual control in individuals with internet gaming disorder
240.  Imbalanced sensitivities to primary and secondary rewards in internet gaming disorder
241.  The impact of COVID-19 lockdown on gambling habit: A cross-sectional study from Italy
242.  Impact of COVID-19 on gaming disorder: Monitoring and prevention
243.  The impact of exposure to wagering advertisements and inducements on intended and actual betting expenditure: An ecological momentary assessment study
244.  The impact of heavy and disordered use of games and social media on adolescents' psychological, social and school functioning
245.  The impact of life satisfaction in the treatment of gaming disorder and other internet use disorders: Results from a randomized controlled trial
246.  The impact of precommitment on risk-taking while gambling: A preliminary study
247.  The impact of self-control cues on subsequent monetary risk-taking
248.  Impaired disengagement of attention from computer-related stimuli in Internet Gaming Disorder: Behavioral and electrophysiological evidence
249.  The imperative of integrating empirical and theoretical considerations when developing policy responses to Internet-gaming disorder : Commentary on: Policy responses to problematic video game use: ...
250.  Impulsivity and compulsivity in Internet gaming disorder: A comparison with obsessive-compulsive disorder and alcohol use disorder

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