| 201. | | | A gamerek és e-sportolók személyes jellemzői, motivációi, valamint életminőségük vizsgálata a játszási szokások tükrében
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| 202. | | | Gaming disorder and the COVID-19 pandemic: Treatment demand and service delivery challenges
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| 203. | | | The Gaming Disorder Identification Test (GADIT) - A screening tool for Gaming Disorder based on ICD-11
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| 204. | | | Gaming disorder: Its delineation as an important condition for diagnosis, management, and prevention
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| 205. | | | Gaming disorder: Neural mechanisms and ongoing debates
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| 206. | | | Gaming motivations and gaming disorder symptoms: A systematic review and meta-analysis
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| 207. | | | Gaming under the influence: An exploratory study
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| 208. | | | Gender Differences in Treatment-Seeking British Pathological Gamblers
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| 209. | | | Gender-related differences in cue-elicited cravings in Internet gaming disorder: The effects of deprivation
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| 210. | | | Gender-related differences in frontal-parietal modular segregation and altered effective connectivity in internet gaming disorder
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| 211. | | | Gene-environment interaction between gaming addiction and perceived stress in late adolescents and young adults: A twin study
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| 212. | | | Genetics of gambling disorder and related phenotypes: The potential uses of polygenic and multifactorial risk models to enable early detection and improve clinical outcomes
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| 213. | | | Giving room to subjectivity in understanding and assessing problem gambling: A patient-centered approach focused on quality of life
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| 214. | | | A gyermekkori játéktevékenységre való visszaemlékezés és a felnőttkori félelmek kapcsolata: játék zárt helyen és a szabadban
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| 215. | | | Harmonizing Screening for Gambling Problems in Epidemiological Surveys - Development of the Rapid Screener for Problem Gambling (RSPG)
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| 216. | | | Harm-to-self from gambling: A national study of Australian adults
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| 217. | | | Has gambling changed after major amendments of gambling regulations in Germany? : a propensity score analysis
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| 218. | | | Hazardous gambling behavior is associated with amplified emotional reactivity to gambling outcomes
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| 219. | | | Heart rate variability and interoceptive accuracy predict impaired decision-making in Gambling Disorder
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| 220. | | | Heterogeneity of gaming disorder: A clinically-based typology for developing personalized interventions
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| 221. | | | The high cost of direct marketing from wagering operators, tipsters and affiliates: An ecological momentary assessment of how wagering promotions drive betting, expenditure, and harm
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| 222. | | | Higher levels of (Internet) Gaming Disorder symptoms according to the WHO and APA frameworks associate with lower striatal volume
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| 223. | | | The Holistic Recovery Capital in Gambling Disorder index: A pilot study
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| 224. | | | How can the potential harms of loot boxes be minimised?: Proposals for understanding and addressing issues at a national level
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| 225. | | | How coping styles, cognitive distortions, and attachment predict problem gambling among adolescents and young adults
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| 226. | | | How COVID-19 stress related to schooling and online learning affects adolescent depression and Internet gaming disorder: Testing Conservation of Resources theory with sex difference
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| 227. | | | How do online sports gambling disorder patients compare with land-based patients?
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| 228. | | | How does parents' psychological distress relate to adolescents' problematic gaming? The roles of parent-adolescent relationship and adolescents' emotion regulation
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| 229. | | | How expected and experienced reward and relief contribute to gaming-related mental imagery and gaming frequency in daily life: Testing a dual pathway hypothesis
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| 230. | | | How gambling harms others: The influence of relationship-type and closeness on harm, health, and wellbeing
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| 231. | | | How gambling motives are associated with socio-demographics and gambling behavior - A Finnish population study
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| 232. | | | How have excessive electronics devices and Internet uses been concerned? Implications for global research agenda from a bibliometric analysis
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| 233. | | | How impulsivity and sensation seeking drive IGD tendency in healthy young adults: A resting-state MRI study
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| 234. | | | How learning misconceptions can improve outcomes and youth engagement with gambling education programs
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| 235. | | | How much gaming is too much? An analysis based on psychological distress
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| 236. | | | The identification of Australian low-risk gambling limits: A comparison of gambling-related harm measures
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| 237. | | | Identifying individuals in need of help for their uncontrolled gaming: A narrative review of concerns and comments regarding gaming disorder diagnostic criteria
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| 238. | | | Illusions of control: A quasi-experiment comparing skill-based and traditional slot machines
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| 239. | | | Imbalanced goal-directed and habitual control in individuals with internet gaming disorder
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| 240. | | | Imbalanced sensitivities to primary and secondary rewards in internet gaming disorder
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| 241. | | | The impact of COVID-19 lockdown on gambling habit: A cross-sectional study from Italy
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| 242. | | | Impact of COVID-19 on gaming disorder: Monitoring and prevention
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| 243. | | | The impact of exposure to wagering advertisements and inducements on intended and actual betting expenditure: An ecological momentary assessment study
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| 244. | | | The impact of heavy and disordered use of games and social media on adolescents' psychological, social and school functioning
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| 245. | | | The impact of life satisfaction in the treatment of gaming disorder and other internet use disorders: Results from a randomized controlled trial
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| 246. | | | The impact of precommitment on risk-taking while gambling: A preliminary study
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| 247. | | | The impact of self-control cues on subsequent monetary risk-taking
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| 248. | | | Impaired disengagement of attention from computer-related stimuli in Internet Gaming Disorder: Behavioral and electrophysiological evidence
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| 249. | | | The imperative of integrating empirical and theoretical considerations when developing policy responses to Internet-gaming disorder : Commentary on: Policy responses to problematic video game use: ...
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| 250. | | | Impulsivity and compulsivity in Internet gaming disorder: A comparison with obsessive-compulsive disorder and alcohol use disorder
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