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SZENVED%C9LYBETEGS%C9GEK - Kapcsolódó tételek

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1101.  Unambiguous evidence that over half of gambling problems in Australia are caused by electronic gambling machines: Results from a large-scale composite population study
1102.  Under the influence of Facebook? Excess use of social networking sites and drinking motives, consequences, and attitudes in college students
1103.  Understanding juveniles' problematic smartphone use and related influencing factors: A network perspective
1104.  Understanding persuasive attributes of sports betting advertisements: A conjoint analysis of selected elements
1105.  Understanding the mechanics and consumer risks associated with play-to-earn (P2E) gaming
1106.  Unemployment as a risk factor for gambling disorder: A longitudinal study based on national registry data
1107.  Unintended positive behavioral changes during self-report and wearable data collection on digital media use in young adults
1108.  University graduated patients at addictological department = Egyetemi végzettséggel rendelkező betegek addiktológiai osztályon
1109.  Unpacking the construct of emotional attachment to objects and its association with hoarding symptoms
1110.  Unpacking the public stigma of problem gambling: The process of stigma creation and predictors of social distancing
1111.  Update on treatment studies for compulsive buying-shopping disorder: A systematic review
1112.  The use of naltrexone in pathological and problem gambling: A UK case series
1113.  User-avatar bond as diagnostic indicator for gaming disorder: A word on the side of caution : Commentary on: Deep learning(s) in gaming disorder through the user-avatar bond: A longitudinal study u...
1114.  The uses and abuses of Facebook: A review of Facebook addiction
1115.  Using deliberate mind-wandering to escape negative mood states: Implications for gambling to escape
1116.  Using latent class analysis to identify different clinical profiles according to food addiction symptoms in obesity with and without binge eating disorder
1117.  Using two web-based addiction Stroops to measure the attentional bias in adults with Internet Gaming Disorder
1118.  Validating the short gambling harm screen against external benchmarks
1119.  Validation of the Internet Gaming Disorder Scale - Short-Form (IGDS9-SF) in an Italian speaking sample
1120.  Validation of the Ten-Item Internet Gaming Disorder Test (IGDT-10) based on the clinical diagnosis of IGD in Japan
1121.  A vallásfüggőség mint egy lehetséges új viselkedési addikció vizsgálata serdülőkorú populációban
1122.  Vallásosság és káros szenvedélyek fiatalok körében
1123.  Values and Health-Related Behaviour: A Comparison of Youth in Hungary and Transylvania
1124.  The vicious cycle of family dysfunction and problematic gaming and the mediating role of self-concept clarity among early adolescents: A within-person analysis using random intercept cross-lagged p...
1125.  Video game characteristics, happiness and flow as predictors of addiction among video game players: A pilot study
1126.  Video gaming and cannabis use: A scoping review
1127.  Video gaming and gaming addiction in transgender people: An exploratory study
1128.  Videojáték-függőség a BNO-11-ben : kérdések és következmények
1129.  Videojátékok: szórakozás vagy függőség?
1130.  Válasz a magyar kollégák gondolataira
1131.  A várandós anyák függőségeinek csecsemők fejlődésére gyakorolt hatása a hátrányos helyzetű családoknál
1132.  'Wanting' and 'liking' skin picking: A validation of the Skin Picking Reward
1133.  Wanting-liking dissociation and altered dopaminergic functioning: Similarities between internet gaming disorder and tobacco use disorder
1134.  Watch and yearn? Effects of watching gambling livestreams on cravings
1135.  A weak scientific basis for gaming disorder: Let us err on the side of caution
1136.  Web addiction in the brain: Cortical oscillations, autonomic activity, and behavioral measures
1137.  What makes children aged 10 to 13 engage in problematic smartphone use? A longitudinal study of changing patterns considering individual, parental, and school factors
1138.  What the grey literature can contribute to addictive behaviour disorder classification : Commentary to the debate: "Behavioral addictions in the ICD-11"
1139.  When rejection backfires: Social exclusion and economic decision-making in gamblers
1140.  Which conditions should be considered as disorders in the International Classification of Diseases (ICD-11) designation of "other specified disorders due to addictive behaviors"?
1141.  White matter microstructural and Compulsive Sexual Behaviors Disorder - Diffusion Tensor Imaging study
1142.  Who makes in-play bets? Investigating the demographics, psychological characteristics, and gambling-related harms of in-play sports bettors
1143.  Who Pays to Play Freemium Games? : the Profiles and Motivations of Players Who Make Purchases Within Social Casino Games
1144.  Who uses self-exclusion to regulate problem gambling? A systematic literature review
1145.  Why and how to include parents in the treatment of adolescents presenting Internet gaming disorder?
1146.  Widespread illegal video game advertising in the UK and South Korea: Many adverts not disclosing loot box presence found using Meta's ad repository
1147.  Will esports result in a higher prevalence of problematic gaming? A review of the global situation
1148.  Withdrawal and tolerance as related to compulsive sexual behavior disorder and problematic pornography use - Preregistered study based on a nationally representative sample in Poland
1149.  The withdrawal-related affective, gaming urge, and anhedonia symptoms of internet gaming disorder during abstinence
1150.  Work addiction: An organizational behavior as well as an addictive behavior? Commentary on: Ten myths about work addiction (Griffiths et al., 2018)

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