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SZENVED%C9LYBETEGS%C9GEK - Kapcsolódó tételek

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1051.  Treating internet use disorders via the internet? Results of a two-armed randomized controlled trial
1052.  Treatment for the concerned significant others of gamblers: A systematic review
1053.  Treatment outcomes of a CBT-based group intervention for adolescents with Internet use disorders
1054.  Treatment outcomes using CBT-IA with Internet-addicted patients
1055.  Treatments for compulsive buying: A systematic review of the quality, effectiveness and progression of the outcome evidence
1056.  Treatments for internet addiction, sex addiction and compulsive buying: A meta-analysis
1057.  Two-dimensional taxonomy of internet addiction and assessment of smartphone addiction with diagnostic criteria and mobile apps
1058.  Type of musical soundtrack affects behavior in gambling
1059.  Types of gambling and levels of harm: A UK study to assess severity of presentation in a treatment-seeking population
1060.  A társuló bipoláris és szerhasználati zavar
1061.  Tények és tévhitek az öngyilkosságról
1062.  Tépőzár : az ártalomcsökkentés jegyében
1063.  Törvények, irányelvek és javaslatok
1064.  Túlhajszoltságból adódó függőségek - túlzásba vitt alkoholfogyasztás : mottó: "A túlzásba vitt jó dolog rossz dolog."
1065.  Unambiguous evidence that over half of gambling problems in Australia are caused by electronic gambling machines: Results from a large-scale composite population study
1066.  Under the influence of Facebook? Excess use of social networking sites and drinking motives, consequences, and attitudes in college students
1067.  Understanding juveniles' problematic smartphone use and related influencing factors: A network perspective
1068.  Understanding persuasive attributes of sports betting advertisements: A conjoint analysis of selected elements
1069.  Understanding the mechanics and consumer risks associated with play-to-earn (P2E) gaming
1070.  Unemployment as a risk factor for gambling disorder: A longitudinal study based on national registry data
1071.  Unintended positive behavioral changes during self-report and wearable data collection on digital media use in young adults
1072.  University graduated patients at addictological department = Egyetemi végzettséggel rendelkező betegek addiktológiai osztályon
1073.  Unpacking the construct of emotional attachment to objects and its association with hoarding symptoms
1074.  Unpacking the public stigma of problem gambling: The process of stigma creation and predictors of social distancing
1075.  Update on treatment studies for compulsive buying-shopping disorder: A systematic review
1076.  The use of naltrexone in pathological and problem gambling: A UK case series
1077.  User-avatar bond as diagnostic indicator for gaming disorder: A word on the side of caution : Commentary on: Deep learning(s) in gaming disorder through the user-avatar bond: A longitudinal study u...
1078.  The uses and abuses of Facebook: A review of Facebook addiction
1079.  Using deliberate mind-wandering to escape negative mood states: Implications for gambling to escape
1080.  Using latent class analysis to identify different clinical profiles according to food addiction symptoms in obesity with and without binge eating disorder
1081.  Using two web-based addiction Stroops to measure the attentional bias in adults with Internet Gaming Disorder
1082.  Validating the short gambling harm screen against external benchmarks
1083.  Validation of the Internet Gaming Disorder Scale - Short-Form (IGDS9-SF) in an Italian speaking sample
1084.  Validation of the Ten-Item Internet Gaming Disorder Test (IGDT-10) based on the clinical diagnosis of IGD in Japan
1085.  A vallásfüggőség mint egy lehetséges új viselkedési addikció vizsgálata serdülőkorú populációban
1086.  Vallásosság és káros szenvedélyek fiatalok körében
1087.  Values and Health-Related Behaviour: A Comparison of Youth in Hungary and Transylvania
1088.  The vicious cycle of family dysfunction and problematic gaming and the mediating role of self-concept clarity among early adolescents: A within-person analysis using random intercept cross-lagged p...
1089.  Video game characteristics, happiness and flow as predictors of addiction among video game players: A pilot study
1090.  Video gaming and cannabis use: A scoping review
1091.  Video gaming and gaming addiction in transgender people: An exploratory study
1092.  Videojáték-függőség a BNO-11-ben : kérdések és következmények
1093.  Videojátékok: szórakozás vagy függőség?
1094.  Válasz a magyar kollégák gondolataira
1095.  'Wanting' and 'liking' skin picking: A validation of the Skin Picking Reward
1096.  Wanting-liking dissociation and altered dopaminergic functioning: Similarities between internet gaming disorder and tobacco use disorder
1097.  Watch and yearn? Effects of watching gambling livestreams on cravings
1098.  A weak scientific basis for gaming disorder: Let us err on the side of caution
1099.  Web addiction in the brain: Cortical oscillations, autonomic activity, and behavioral measures
1100.  What makes children aged 10 to 13 engage in problematic smartphone use? A longitudinal study of changing patterns considering individual, parental, and school factors

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