| 1051. | | | Treating internet use disorders via the internet? Results of a two-armed randomized controlled trial
|
| 1052. | | | Treatment for the concerned significant others of gamblers: A systematic review
|
| 1053. | | | Treatment outcomes of a CBT-based group intervention for adolescents with Internet use disorders
|
| 1054. | | | Treatment outcomes using CBT-IA with Internet-addicted patients
|
| 1055. | | | Treatments for compulsive buying: A systematic review of the quality, effectiveness and progression of the outcome evidence
|
| 1056. | | | Treatments for internet addiction, sex addiction and compulsive buying: A meta-analysis
|
| 1057. | | | Two-dimensional taxonomy of internet addiction and assessment of smartphone addiction with diagnostic criteria and mobile apps
|
| 1058. | | | Type of musical soundtrack affects behavior in gambling
|
| 1059. | | | Types of gambling and levels of harm: A UK study to assess severity of presentation in a treatment-seeking population
|
| 1060. | | | A társuló bipoláris és szerhasználati zavar
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| 1061. | | | Tények és tévhitek az öngyilkosságról
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| 1062. | | | Tépőzár : az ártalomcsökkentés jegyében
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| 1063. | | | Törvények, irányelvek és javaslatok
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| 1064. | | | Túlhajszoltságból adódó függőségek - túlzásba vitt alkoholfogyasztás : mottó: "A túlzásba vitt jó dolog rossz dolog."
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| 1065. | | | Unambiguous evidence that over half of gambling problems in Australia are caused by electronic gambling machines: Results from a large-scale composite population study
|
| 1066. | | | Under the influence of Facebook? Excess use of social networking sites and drinking motives, consequences, and attitudes in college students
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| 1067. | | | Understanding juveniles' problematic smartphone use and related influencing factors: A network perspective
|
| 1068. | | | Understanding persuasive attributes of sports betting advertisements: A conjoint analysis of selected elements
|
| 1069. | | | Understanding the mechanics and consumer risks associated with play-to-earn (P2E) gaming
|
| 1070. | | | Unemployment as a risk factor for gambling disorder: A longitudinal study based on national registry data
|
| 1071. | | | Unintended positive behavioral changes during self-report and wearable data collection on digital media use in young adults
|
| 1072. | | | University graduated patients at addictological department = Egyetemi végzettséggel rendelkező betegek addiktológiai osztályon
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| 1073. | | | Unpacking the construct of emotional attachment to objects and its association with hoarding symptoms
|
| 1074. | | | Unpacking the public stigma of problem gambling: The process of stigma creation and predictors of social distancing
|
| 1075. | | | Update on treatment studies for compulsive buying-shopping disorder: A systematic review
|
| 1076. | | | The use of naltrexone in pathological and problem gambling: A UK case series
|
| 1077. | | | User-avatar bond as diagnostic indicator for gaming disorder: A word on the side of caution : Commentary on: Deep learning(s) in gaming disorder through the user-avatar bond: A longitudinal study u...
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| 1078. | | | The uses and abuses of Facebook: A review of Facebook addiction
|
| 1079. | | | Using deliberate mind-wandering to escape negative mood states: Implications for gambling to escape
|
| 1080. | | | Using latent class analysis to identify different clinical profiles according to food addiction symptoms in obesity with and without binge eating disorder
|
| 1081. | | | Using two web-based addiction Stroops to measure the attentional bias in adults with Internet Gaming Disorder
|
| 1082. | | | Validating the short gambling harm screen against external benchmarks
|
| 1083. | | | Validation of the Internet Gaming Disorder Scale - Short-Form (IGDS9-SF) in an Italian speaking sample
|
| 1084. | | | Validation of the Ten-Item Internet Gaming Disorder Test (IGDT-10) based on the clinical diagnosis of IGD in Japan
|
| 1085. | | | A vallásfüggőség mint egy lehetséges új viselkedési addikció vizsgálata serdülőkorú populációban
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| 1086. | | | Vallásosság és káros szenvedélyek fiatalok körében
|
| 1087. | | | Values and Health-Related Behaviour: A Comparison of Youth in Hungary and Transylvania
|
| 1088. | | | The vicious cycle of family dysfunction and problematic gaming and the mediating role of self-concept clarity among early adolescents: A within-person analysis using random intercept cross-lagged p...
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| 1089. | | | Video game characteristics, happiness and flow as predictors of addiction among video game players: A pilot study
|
| 1090. | | | Video gaming and cannabis use: A scoping review
|
| 1091. | | | Video gaming and gaming addiction in transgender people: An exploratory study
|
| 1092. | | | Videojáték-függőség a BNO-11-ben : kérdések és következmények
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| 1093. | | | Videojátékok: szórakozás vagy függőség?
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| 1094. | | | Válasz a magyar kollégák gondolataira
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| 1095. | | | 'Wanting' and 'liking' skin picking: A validation of the Skin Picking Reward
|
| 1096. | | | Wanting-liking dissociation and altered dopaminergic functioning: Similarities between internet gaming disorder and tobacco use disorder
|
| 1097. | | | Watch and yearn? Effects of watching gambling livestreams on cravings
|
| 1098. | | | A weak scientific basis for gaming disorder: Let us err on the side of caution
|
| 1099. | | | Web addiction in the brain: Cortical oscillations, autonomic activity, and behavioral measures
|
| 1100. | | | What makes children aged 10 to 13 engage in problematic smartphone use? A longitudinal study of changing patterns considering individual, parental, and school factors
|