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SZENVED%C9LYBETEGS%C9GEK - Kapcsolódó tételek

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1051.  Tépőzár : az ártalomcsökkentés jegyében
1052.  Törvények, irányelvek és javaslatok
1053.  Túlhajszoltságból adódó függőségek - túlzásba vitt alkoholfogyasztás : mottó: "A túlzásba vitt jó dolog rossz dolog."
1054.  Unambiguous evidence that over half of gambling problems in Australia are caused by electronic gambling machines: Results from a large-scale composite population study
1055.  Under the influence of Facebook? Excess use of social networking sites and drinking motives, consequences, and attitudes in college students
1056.  Understanding juveniles' problematic smartphone use and related influencing factors: A network perspective
1057.  Understanding persuasive attributes of sports betting advertisements: A conjoint analysis of selected elements
1058.  Understanding the mechanics and consumer risks associated with play-to-earn (P2E) gaming
1059.  Unemployment as a risk factor for gambling disorder: A longitudinal study based on national registry data
1060.  University graduated patients at addictological department = Egyetemi végzettséggel rendelkező betegek addiktológiai osztályon
1061.  Unpacking the construct of emotional attachment to objects and its association with hoarding symptoms
1062.  Unpacking the public stigma of problem gambling: The process of stigma creation and predictors of social distancing
1063.  Update on treatment studies for compulsive buying-shopping disorder: A systematic review
1064.  The use of naltrexone in pathological and problem gambling: A UK case series
1065.  User-avatar bond as diagnostic indicator for gaming disorder: A word on the side of caution : Commentary on: Deep learning(s) in gaming disorder through the user-avatar bond: A longitudinal study u...
1066.  The uses and abuses of Facebook: A review of Facebook addiction
1067.  Using deliberate mind-wandering to escape negative mood states: Implications for gambling to escape
1068.  Using latent class analysis to identify different clinical profiles according to food addiction symptoms in obesity with and without binge eating disorder
1069.  Using two web-based addiction Stroops to measure the attentional bias in adults with Internet Gaming Disorder
1070.  Validating the short gambling harm screen against external benchmarks
1071.  Validation of the Internet Gaming Disorder Scale - Short-Form (IGDS9-SF) in an Italian speaking sample
1072.  Validation of the Ten-Item Internet Gaming Disorder Test (IGDT-10) based on the clinical diagnosis of IGD in Japan
1073.  A vallásfüggőség mint egy lehetséges új viselkedési addikció vizsgálata serdülőkorú populációban
1074.  Vallásosság és káros szenvedélyek fiatalok körében
1075.  Values and Health-Related Behaviour: A Comparison of Youth in Hungary and Transylvania
1076.  The vicious cycle of family dysfunction and problematic gaming and the mediating role of self-concept clarity among early adolescents: A within-person analysis using random intercept cross-lagged p...
1077.  Video game characteristics, happiness and flow as predictors of addiction among video game players: A pilot study
1078.  Video gaming and cannabis use: A scoping review
1079.  Video gaming and gaming addiction in transgender people: An exploratory study
1080.  Videojáték-függőség a BNO-11-ben : kérdések és következmények
1081.  Videojátékok: szórakozás vagy függőség?
1082.  Válasz a magyar kollégák gondolataira
1083.  'Wanting' and 'liking' skin picking: A validation of the Skin Picking Reward
1084.  Wanting-liking dissociation and altered dopaminergic functioning: Similarities between internet gaming disorder and tobacco use disorder
1085.  Watch and yearn? Effects of watching gambling livestreams on cravings
1086.  A weak scientific basis for gaming disorder: Let us err on the side of caution
1087.  Web addiction in the brain: Cortical oscillations, autonomic activity, and behavioral measures
1088.  What makes children aged 10 to 13 engage in problematic smartphone use? A longitudinal study of changing patterns considering individual, parental, and school factors
1089.  What the grey literature can contribute to addictive behaviour disorder classification : Commentary to the debate: "Behavioral addictions in the ICD-11"
1090.  Which conditions should be considered as disorders in the International Classification of Diseases (ICD-11) designation of "other specified disorders due to addictive behaviors"?
1091.  White matter microstructural and Compulsive Sexual Behaviors Disorder - Diffusion Tensor Imaging study
1092.  Who makes in-play bets? Investigating the demographics, psychological characteristics, and gambling-related harms of in-play sports bettors
1093.  Who Pays to Play Freemium Games? : the Profiles and Motivations of Players Who Make Purchases Within Social Casino Games
1094.  Who uses self-exclusion to regulate problem gambling? A systematic literature review
1095.  Why and how to include parents in the treatment of adolescents presenting Internet gaming disorder?
1096.  Widespread illegal video game advertising in the UK and South Korea: Many adverts not disclosing loot box presence found using Meta's ad repository
1097.  Will esports result in a higher prevalence of problematic gaming? A review of the global situation
1098.  Withdrawal and tolerance as related to compulsive sexual behavior disorder and problematic pornography use - Preregistered study based on a nationally representative sample in Poland
1099.  The withdrawal-related affective, gaming urge, and anhedonia symptoms of internet gaming disorder during abstinence
1100.  Work addiction: An organizational behavior as well as an addictive behavior? Commentary on: Ten myths about work addiction (Griffiths et al., 2018)

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