Egyszerű keresés   |   Összetett keresés   |   Böngészés   |   Kosár   |   Súgó  

SZENVED%C9LYBETEGS%C9GEK - Kapcsolódó tételek

<< 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23
24 >>

1051.  Targeted exome sequencing for the identification of a protective variant against Internet gaming disorder at rs2229910 of neurotrophic tyrosine kinase receptor, type 3 (NTRK3): A pilot study
1052.  Temperament, brain structure and problematic video gaming in adolescence - A six-year longitudinal study
1053.  Tempo in electronic gaming machines affects behavior among at-risk gamblers
1054.  Temporal associations between physical activity and three types of problematic use of the internet: A six-month longitudinal study
1055.  Temporal attentional bias to visual game stimuli in Internet gaming disorder
1056.  Temporal distortion may mediate the association between problematic mobile gaming and delay discounting: An experimental study
1057.  Temporal dynamics in attentional bias toward shopping cues among problematic online shoppers
1058.  Ten years of research on the treatments of internet gaming disorder: A scoping review and directions for future research
1059.  Tendencies toward Internet-pornography-use disorder: Differences in men and women regarding attentional biases to pornographic stimuli
1060.  A terápiás közösség, mint a változás kontextusa
1061.  A területi ellátás változásai Heves megyében
1062.  A test of the pathway model of problematic smartphone use
1063.  A testedzésfüggőség: egy újabb viselkedéses addikció a modern evés- és testképzavarok sorában
1064.  Testing the acceptability and feasibility of the lower-risk gambling guidelines in Finland
1065.  Testing the transdiagnostic hypothesis of inhibitory control deficits in addictions: An experimental study on gambling disorder
1066.  Theoretical conceptualisations of problematic exercise in psychometric assessment instruments: A systematic review
1067.  Therapist-delivered and self-help interventions for gambling problems: A review of contents
1068.  Think twice: Impulsivity and decision making in obsessive-compulsive disorder
1069.  Think-aloud analysis of commonly used screening instruments for Internet use disorders: The CIUS, the IGDT-10, and the BSMAS
1070.  Thinking beyond cut-off scores in the assessment of potentially addictive behaviors: A brief illustration in the context of binge-watching
1071.  Thinking more broadly about policy responses to problematic video game use: A response to Király et al. (2018) : Commentary on: Policy responses to problematic video game use: A systematic review o...
1072.  This is 'offside': Gambling advertising during Czech football broadcasts
1073.  Three key lessons learned from over a decade of gaming disorder assessment research
1074.  A three-wave longitudinal study on the underlying metacognitive mechanism between depression and Internet gaming disorder
1075.  Time to call for a global public health approach in prevention of the onset and progression of problematic gaming : Commentary on: Policy responses to problematic video game use: A systematic revie...
1076.  To chase or not to chase: A study on the role of mentalization and alcohol consumption in chasing behavior
1077.  Tolerance in Internet gaming disorder: A need for increasing gaming time or something else?
1078.  Toward a qualitative understanding of binge-watching behaviors: A focus group approach
1079.  Towards an understanding of Internet-based problem shopping behaviour: the concept of online shopping addiction and its proposed predictors
1080.  Tracking online searches for gambling activities and operators in the United Kingdom during the COVID-19 pandemic: A Google TrendsTM analysis
1081.  "Tradicionális" szenvedélybetegség: a mértéktelen alkoholfogyasztás népegészségügyi jelentősége Magyarországon a XXI. században : deszkriptív epidemiológiai elemzés
1082.  Tragikus tendenciák a szenvedélybetegségek kezelésében
1083.  Training gamblers to re-think their gambling choices: How contextual analytical thinking may be useful in promoting safer gambling
1084.  Trait anxiety and corresponding neuromarkers predict internet addiction: A longitudinal study
1085.  Trajectory of internet gaming disorder among Chinese adolescents: Course, predictors, and long-term mental health outcomes
1086.  Trajectory of problematic smartphone use among adolescents aged 10-18 years: The roles of childhood family environment and concurrent parent-child relationships
1087.  Traumatizált emlékezetek, erőszak, gyászfolyamatok és a megbékélés távlatai a mai társadalmakban: kritikai áttekintés
1088.  Treating internet use disorders via the internet? Results of a two-armed randomized controlled trial
1089.  Treatment for the concerned significant others of gamblers: A systematic review
1090.  Treatment outcomes of a CBT-based group intervention for adolescents with Internet use disorders
1091.  Treatment outcomes using CBT-IA with Internet-addicted patients
1092.  Treatments for compulsive buying: A systematic review of the quality, effectiveness and progression of the outcome evidence
1093.  Treatments for internet addiction, sex addiction and compulsive buying: A meta-analysis
1094.  Two-dimensional taxonomy of internet addiction and assessment of smartphone addiction with diagnostic criteria and mobile apps
1095.  Type of musical soundtrack affects behavior in gambling
1096.  Types of gambling and levels of harm: A UK study to assess severity of presentation in a treatment-seeking population
1097.  A társuló bipoláris és szerhasználati zavar
1098.  Tények és tévhitek az öngyilkosságról
1099.  Tépőzár : az ártalomcsökkentés jegyében
1100.  Törvények, irányelvek és javaslatok

  Mind kijelölve:         



<< 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23
24 >>