Egyszerű keresés   |   Összetett keresés   |   Böngészés   |   Kosár   |   Súgó  

SZENVED%C9LYBETEGS%C9GEK - Kapcsolódó tételek

<< 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23
>>

1001.  Szlovénia és a pszichoterápia - személyes megélésben
1002.  Szupervízió az addiktológiában : interdiszciplináris team-szupervízió
1003.  A számítógépes játékpreferencia vizsgálata
1004.  Szöveg és olvasója
1005.  Tapasztalataim a számítógép-függőségről : részletek
1006.  Targeted exome sequencing for the identification of a protective variant against Internet gaming disorder at rs2229910 of neurotrophic tyrosine kinase receptor, type 3 (NTRK3): A pilot study
1007.  Temperament, brain structure and problematic video gaming in adolescence - A six-year longitudinal study
1008.  Tempo in electronic gaming machines affects behavior among at-risk gamblers
1009.  Temporal associations between physical activity and three types of problematic use of the internet: A six-month longitudinal study
1010.  Temporal attentional bias to visual game stimuli in Internet gaming disorder
1011.  Temporal dynamics in attentional bias toward shopping cues among problematic online shoppers
1012.  Ten years of research on the treatments of internet gaming disorder: A scoping review and directions for future research
1013.  Tendencies toward Internet-pornography-use disorder: Differences in men and women regarding attentional biases to pornographic stimuli
1014.  A terápiás közösség, mint a változás kontextusa
1015.  A területi ellátás változásai Heves megyében
1016.  A test of the pathway model of problematic smartphone use
1017.  A testedzésfüggőség: egy újabb viselkedéses addikció a modern evés- és testképzavarok sorában
1018.  Testing the acceptability and feasibility of the lower-risk gambling guidelines in Finland
1019.  Testing the transdiagnostic hypothesis of inhibitory control deficits in addictions: An experimental study on gambling disorder
1020.  Theoretical conceptualisations of problematic exercise in psychometric assessment instruments: A systematic review
1021.  Therapist-delivered and self-help interventions for gambling problems: A review of contents
1022.  Think twice: Impulsivity and decision making in obsessive-compulsive disorder
1023.  Think-aloud analysis of commonly used screening instruments for Internet use disorders: The CIUS, the IGDT-10, and the BSMAS
1024.  Thinking beyond cut-off scores in the assessment of potentially addictive behaviors: A brief illustration in the context of binge-watching
1025.  Thinking more broadly about policy responses to problematic video game use: A response to Király et al. (2018) : Commentary on: Policy responses to problematic video game use: A systematic review o...
1026.  A three-wave longitudinal study on the underlying metacognitive mechanism between depression and Internet gaming disorder
1027.  Time to call for a global public health approach in prevention of the onset and progression of problematic gaming : Commentary on: Policy responses to problematic video game use: A systematic revie...
1028.  To chase or not to chase: A study on the role of mentalization and alcohol consumption in chasing behavior
1029.  Tolerance in Internet gaming disorder: A need for increasing gaming time or something else?
1030.  Toward a qualitative understanding of binge-watching behaviors: A focus group approach
1031.  Towards an understanding of Internet-based problem shopping behaviour: the concept of online shopping addiction and its proposed predictors
1032.  Tracking online searches for gambling activities and operators in the United Kingdom during the COVID-19 pandemic: A Google TrendsTM analysis
1033.  "Tradicionális" szenvedélybetegség: a mértéktelen alkoholfogyasztás népegészségügyi jelentősége Magyarországon a XXI. században : deszkriptív epidemiológiai elemzés
1034.  Tragikus tendenciák a szenvedélybetegségek kezelésében
1035.  Training gamblers to re-think their gambling choices: How contextual analytical thinking may be useful in promoting safer gambling
1036.  Trait anxiety and corresponding neuromarkers predict internet addiction: A longitudinal study
1037.  Trajectory of internet gaming disorder among Chinese adolescents: Course, predictors, and long-term mental health outcomes
1038.  Trajectory of problematic smartphone use among adolescents aged 10-18 years: The roles of childhood family environment and concurrent parent-child relationships
1039.  Traumatizált emlékezetek, erőszak, gyászfolyamatok és a megbékélés távlatai a mai társadalmakban: kritikai áttekintés
1040.  Treating internet use disorders via the internet? Results of a two-armed randomized controlled trial
1041.  Treatment for the concerned significant others of gamblers: A systematic review
1042.  Treatment outcomes of a CBT-based group intervention for adolescents with Internet use disorders
1043.  Treatment outcomes using CBT-IA with Internet-addicted patients
1044.  Treatments for compulsive buying: A systematic review of the quality, effectiveness and progression of the outcome evidence
1045.  Treatments for internet addiction, sex addiction and compulsive buying: A meta-analysis
1046.  Two-dimensional taxonomy of internet addiction and assessment of smartphone addiction with diagnostic criteria and mobile apps
1047.  Type of musical soundtrack affects behavior in gambling
1048.  Types of gambling and levels of harm: A UK study to assess severity of presentation in a treatment-seeking population
1049.  A társuló bipoláris és szerhasználati zavar
1050.  Tények és tévhitek az öngyilkosságról

  Mind kijelölve:         



<< 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23
>>