Egyszerű keresés   |   Összetett keresés   |   Böngészés   |   Kosár   |   Súgó  


Részletek

A cikk állandó MOB linkje:
http://mob.gyemszi.hu/detailsperm.jsp?PERMID=167643
MOB:2025/2
Szerzők:Jobin, Emilie Y.; Légaré, Andrée-Anne; Lehmann, Katerine; Monson, Eva
Tárgyszavak:SZENVEDÉLYBETEGSÉGEK; KÁBÍTÓSZERÉLVEZET; JÁTÉKOK; INTERNET; FIATALOK
Folyóirat:Journal of Behavioral Addictions - 2025. 14. évf. 2. sz.
[https://akjournals.com/view/journals/2006/2006-overview.xml]


  Video gaming and cannabis use: A scoping review / Emilie Y. Jobin [et al.]
  Bibliogr.: p. 675-677. - Abstr. eng. - DOI: https://doi.org/10.1556/2006.2025.00040
  In: Journal of Behavioral Addictions. - ISSN 2062-5871, eISSN 2063-5303. - 2025. 14. évf. 2. sz., p. 660-678. : ill.


Background and aim: Video gaming (VG) and cannabis use are two behaviors that are particularly prevalent among adolescents and young adults, as they can both be sedentary activities that are used to help decompress. As such, this raises questions about the possible relationship between VG and cannabis use. The aim of the present review is to document the relationship between VG and cannabis use. Methods: A scoping review identified 25 articles published between 2000 and February 2025, and presenting original findings on the relationship between VG and cannabis use. Results: Results demonstrate that existing literature is heterogeneous in its methods and measures. Nonetheless, evidence suggests that a relationship does exist, as the majority of studies did find a positive relationship between VG and cannabis use, although several studies also found no significant relationship, and a few even found a negative relationship. Discussion: Being a new and emerging subject, few studies exist exploring the relationship between VG and cannabis use. Thus, there is much that needs to be explored before drawing clear conclusions on what type of relationship exists between both behaviours. An inability to draw clear conclusions is, in part, due to a lack of consistency in the way both VG and cannabis use have been operationalized, and the use of convenience samples, which have created additional challenges that the field will need to address moving forward.  Kulcsszavak: cannabis use, video gaming, scoping review, addictive behavior, gaming disorder