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A cikk állandó MOB linkje:
http://mob.gyemszi.hu/detailsperm.jsp?PERMID=159936
MOB:2023/2
Szerzők:Kim, Hyoun S.; Leslie, R. Diandra; Stewart, Sherry H.; King, Daniel L.; Demetrovics Zsolt; Monezi Andrade, André Luiz; Choi, Jung-Seok; Tavares, Hermano; Almeida, Brittany; Hodgins, David C.
Tárgyszavak:JÁTÉKOK; SZENVEDÉLYBETEGSÉGEK; INTERNET
Folyóirat:Journal of Behavioral Addictions - 2023. 12. évf. 2. sz.
[https://akjournals.com/view/journals/2006/2006-overview.xml]


  A scoping review of the association between loot boxes, esports, skin betting, and token wagering with gambling and video gaming behaviors / Hyoun S. Kim [et al.]
  Bibliogr.: p. 346-351. - Abstr. eng. - DOI: https://doi.org/10.1556/2006.2023.00013
  In: Journal of Behavioral Addictions. - ISSN 2062-5871, eISSN 2063-5303. - 2023. 12. évf. 2. sz., p. 309-351. : ill.


Background and aims: Many new digital gambling-like activities such as loot boxes, esports betting, skin betting, and token wagering have recently emerged and grown in popularity. This scoping review aimed to: (a) synthesize the existing empirical research literature on gambling-like activities and their associations with gambling and video gaming behaviors, including problem gambling and video gaming; (b) identify sociodemographic, psychological, and motivational factors associated with engagement in gambling-like activities; and (c) identify research gaps and areas for further research. Methods: A systematic search of Ovid, Embsco, and ProQuest databases and Google Scholar was conducted in May 2021 and last updated in February 2022. The search yielded a total of 2,437 articles. Articles were included in the review if they were empirical studies that contained quantitative or qualitative results regarding the relationship between gambling-like activities and gambling or gaming. Results: Thirtyeight articles met inclusion criteria and were included in the review. Overall, the review results suggest that all forms of gambling-like activities were positively associated with gambling and gaming with small to medium effects. Gambling-like activity participation was also positively associated with mental distress and impulsivity. Gaps identified included a lack of inquiry into skin betting and token wagering, a lack of diversity in the research methods (i.e., mainly cross-sectional surveys), and a paucity of research that includes more ethnically, culturally, and geographically diverse populations. Discussion: Longitudinal studies with more representative samples are needed to examine the causal link between gambling-like activities and gambling and video gaming.  Kulcsszavak: gambling, video gaming, loot box, esports betting, skin betting, review