451. | | | Is excessive online usage a function of medium or activity?
|
452. | | | Is smartphone addiction really an addiction?
|
453. | | | Is the I-PACE (Interaction of Person-Affect-Cognition-Execution) model valid in South Korea? The effects of adverse childhood experiences (ACEs) on internet gaming disorder and the mediating effect...
|
454. | | | Is there a shared neurobiology between aggression and Internet addiction disorder?
|
455. | | | Is video gaming, or video game addiction, associated with depression, academic achievement, heavy episodic drinking, or conduct problems?
|
456. | | | Joint effects of children's emotional problems and parental depressive symptoms on the occurrence of internet gaming disorder among children and adolescents: A longitudinal study
|
457. | | | The landscape of open science in behavioral addiction research: Current practices and future directions
|
458. | | | A latent profile approach for classifying internet gamers based on motives for online gaming
|
459. | | | Lateral orbitofrontal gray matter abnormalities in subjects with problematic smartphone use
|
460. | | | Learning and metacognition under volatility in GD: Lower learning rates and distorted coupling between action and confidence
|
461. | | | Legacy gambling harms: What are they and how long do they last?
|
462. | | | Life adverse experiences in relation with obesity and binge eating disorder: A systematic review
|
463. | | | Linking parental mediation practices to adolescents' problematic online screen use: A systematic literature review
|
464. | | | Linking temporal-parietal junction to internet addiction tendency: Moderating effect of critical thinking
|
465. | | | The links between healthy, problematic, and addicted Internet use regarding comorbidities and self-concept-related characteristics
|
466. | | | Longitudinal association between parental involvement and internet gaming disorder among Chinese adolescents: Consideration of future consequences as a mediator and peer victimization as a moderator
|
467. | | | The longitudinal associations between internet addiction and ADHD symptoms among adolescents
|
468. | | | Longitudinal associations between maladaptive daydreaming and psychological distress during the COVID-19 health crisis
|
469. | | | Longitudinal associations between psychiatric comorbidity and the severity of gambling disorder: Results from a 36-month follow-up study of clients in Bavarian outpatient addiction care
|
470. | | | Longitudinal modifiable risk and protective factors of internet gaming disorder: A systematic review and meta-analysis
|
471. | | | A longitudinal study of factors explaining attitude change towards gambling among adolescents
|
472. | | | A longitudinal study of the effects of problematic smartphone use on social functioning among people with schizophrenia: Mediating roles for sleep quality and self-stigma
|
473. | | | Loot box purchasing is linked to problem gambling in adolescents when controlling for monetary gambling participation
|
474. | | | Low self-control and aggression exert serial mediation between inattention/hyperactivity problems and severity of internet gaming disorder features longitudinally among adolescents
|
475. | | | Machine learning-based analysis of adolescent gambling factors
|
476. | | | Maladaptive daydreaming as a new form of behavioral addiction
|
477. | | | Maladaptive perfectionism as mediator among psychological control, eating disorders, and exercise dependence symptoms in habitual exerciser
|
478. | | | May the passion be with you: The addictive potential of collectible card games, miniatures, and dice of the Star Wars universe
|
479. | | | Maybe you should blame your parents: Parental attachment, gender, and problematic Internet use
|
480. | | | Measurement, prevalence, and psychological risk factors associated with addictive food consumption: Development of a new food addiction scale and evidence from a national largescale sample
|
481. | | | Measures of behavioral function predict duration of video game play: Utilization of the Video Game Functional Assessment - Revised
|
482. | | | Mediating effects of rumination and bedtime procrastination on the relationship between Internet addiction and poor sleep quality
|
483. | | | The mediation role of work-life balance stress and chronic fatigue in the relationship between workaholism and depression among Chinese male workers in Hong Kong
|
484. | | | Meditation Awareness Training for the Treatment of Sex Addiction: A Case Study
|
485. | | | Mental and sexual health perspectives of the International Classification of Diseases (ICD-11) Compulsive Sexual Behavior Disorder : Commentary to the debate: "Behavioral addictions in the ICD-11"
|
486. | | | Mental health professionals' use of the ICD-11 classification of impulse control disorders and behavioral addictions: An international field study
|
487. | | | A meta-analysis of psychological interventions for Internet/smartphone addiction among adolescents
|
488. | | | A mindful model of sexual health: A review and implications of the model for the treatment of individuals with compulsive sexual behavior disorder
|
489. | | | Mindfulness buffers the influence of stress on cue-induced craving for Internet among Chinese colleges with problematic Internet use
|
490. | | | Mobile and non-mobile Internet Use Disorder: Specific risks and possible shared Pavlovian conditioning processes
|
491. | | | Mobile gaming and problematic smartphone use: A comparative study between Belgium and Finland
|
492. | | | Mobile phone addiction and suicide behaviors among Chinese adolescents: The mediation of poor sleep quality
|
493. | | | Modelling the contribution of metacognitions and expectancies to problematic smartphone use
|
494. | | | The moderating effect of gender on ideal-weight goals and exercise dependence symptoms
|
495. | | | Moderating effects of information-oriented versus escapism-oriented motivations on the relationship between psychological well-being and problematic use of video game live-streaming services
|
496. | | | The modulation of acute stress on model-free and model-based reinforcement learning in gambling disorder
|
497. | | | Money used in gaming is associated with problem gambling: Results of the ESPAD 2019 Finland
|
498. | | | Mood, motives, and money: An examination of factors that differentiate online and non-online young adult gamblers
|
499. | | | Morbid exercise behaviour and eating disorders: A meta-analysis
|
500. | | | More stringent criteria are needed for diagnosing internet gaming disorder: Evidence from regional brain features and whole-brain functional connectivity multivariate pattern analyses
|