201. | | | Determinants of phubbing, which is the sum of many virtual addictions: A structural equation model
|
202. | | | Determination the cut-off point for the Bergen social media addiction (BSMAS): Diagnostic contribution of the six criteria of the components model of addiction for social media disorder
|
203. | | | Development and validation of a nine-item short screening test for ICD-11 gaming disorder (GAMES test) and estimation of the prevalence in the general young population
|
204. | | | Development and validation of a prediction model for online gambling problems based on players' account data
|
205. | | | Development and validation of the Parents? Perceived Self-Efficacy to Manage Children?s Internet Use Scale for parents of adolescents with attention-deficit/hyperactivity disorder
|
206. | | | The development of the Compulsive Sexual Behavior Disorder Scale (CSBD-19): An ICD-11 based screening measure across three languages
|
207. | | | The development of the Problematic Series WatchingScale (PSWS)
|
208. | | | Development, psychometric validation, and cross-cultural comparison of the "Instagram Motives Questionnaire" (IMQ) and the "Instagram Uses and Patterns Questionnaire" (IUPQ)
|
209. | | | Developmental and family considerations in internet use disorder taxonomy
|
210. | | | "Diagnostic inflation" will not resolve taxonomical problems in the study of addictive online behaviours
|
211. | | | The diagnostic pitfalls of surveys: If you score positive on a test of addiction, you still have a good chance not to be addicted
|
212. | | | Differences in problem and pathological gambling: A narrative review considering sex and gender
|
213. | | | Differences in resting-state functional connectivity according to the level of impulsiveness in patients with internet gaming disorder
|
214. | | | Different cultures, similar daydream addiction? An examination of the cross-cultural measurement equivalence of the Maladaptive Daydreaming Scale
|
215. | | | Different facets of compulsive buying among Chinese students
|
216. | | | Differential Effects of Reward Drive and Rash Impulsivity on the Consumption of a Range of Hedonic Stimuli
|
217. | | | Differential transcriptome profile underlying risky choice in a rat gambling task
|
218. | | | Differentiation between young adult Internet addicts, smokers, and healthy controls by the interaction between impulsivity and temporal lobe thickness
|
219. | | | Disentangling the effects of empathy components on Internet gaming disorder: A study of vulnerable youth in China
|
220. | | | Disorders due to addictive behaviors: Further issues, debates, and controversies : Commentary to the debate: "Behavioral addictions in the ICD-11"
|
221. | | | Dispositional and online-specific Fear of Missing Out are associated with the development of IUD symptoms in different internet applications
|
222. | | | Distinct patterns of Internet and smartphone-related problems among adolescents by gender: Latent class analysis
|
223. | | | Distinguishing between gaming and gambling activities in addiction research
|
224. | | | Distress-driven impulsivity interacts with cognitive inflexibility to determine addiction-like eating
|
225. | | | Do evaluation and self-identification relate to self-reported and actual social media use?
|
226. | | | Do gamblers eat more salt? Testing a latent trait model of covariance in consumption
|
227. | | | Do gaming disorder and hazardous gaming belong in the ICD-11? Considerations regarding the death of a hospitalized patient that was reported to have occurred while a care provider was gaming
|
228. | | | Do I feel ill because I crave for work or do I crave for work because I feel ill? A longitudinal analysis of work craving, self-regulation, and health
|
229. | | | Does "forced abstinence" from gaming lead to pornography use? Insight from the April 2018 crash of Fortnite's servers
|
230. | | | Does the uptake of wagering inducements predict impulse betting on sport?
|
231. | | | Down and Out in London: Addictive Behaviors in Homelessness
|
232. | | | Draconian policy measures are unlikely to prevent disordered gaming
|
233. | | | DSM-5 criteria for gambling disorder: Underlying structure and applicability to specific groups of gamblers
|
234. | | | DSM-5 Internet gaming disorder among a sample of Mexican first-year college students
|
235. | | | Eating disorder characteristics among Hungarian medical students: Changes between 1989 and 2011
|
236. | | | Eating disorder in gambling disorder: A group with increased psychopathology
|
237. | | | Eating disorder risk, exercise dependence, and body weight dissatisfaction among female nutrition and exercise science university majors
|
238. | | | EEG correlates associated with the severity of gambling disorder and serum BDNF levels in patients with gambling disorder
|
239. | | | The effect of gambling problems on the subjective wellbeing of gamblers' family and friends: Evidence from large-scale population research in Australia and Canada
|
240. | | | The effect of loss-limit reminders on gambling behavior: A real-world study of Norwegian gamblers
|
241. | | | The effectiveness of a parental guide for prevention of problematic video gaming in children: A public health randomized controlled intervention study
|
242. | | | Effectiveness of a web-based self-help tool to reduce problem gambling: A randomized controlled trial
|
243. | | | The effects of a mandatory play break on subsequent gambling among Norwegian video lottery terminal players
|
244. | | | Effects of a prevention intervention concerning screens, and video games in middle-school students: Influences on beliefs and use
|
245. | | | The effects of alcohol expectancy and intake on slot machine gambling behavior
|
246. | | | The effects of belief in good luck and counterfactual thinking on gambling behavior
|
247. | | | The effects of emotional working memory training on internet use, impulsivity, risky decision-making, and cognitive emotion regulation strategies in young adults with problematic use of the interne...
|
248. | | | Effects of neighborhood disadvantage on problem gambling and alcohol abuse
|
249. | | | The effects of parental control and warmth on problematic internet use in adolescents: A prospective cohort study
|
250. | | | Effects of retrieval-extinction training on internet gaming disorder
|