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Journal of Behavioral Addictions - Kapcsolódó tételek

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1001.  Validation of the Ten-Item Internet Gaming Disorder Test (IGDT-10) based on the clinical diagnosis of IGD in Japan
1002.  The vicious cycle of family dysfunction and problematic gaming and the mediating role of self-concept clarity among early adolescents: A within-person analysis using random intercept cross-lagged p...
1003.  Video game characteristics, happiness and flow as predictors of addiction among video game players: A pilot study
1004.  Video gaming and cannabis use: A scoping review
1005.  Video gaming and gaming addiction in transgender people: An exploratory study
1006.  'Wanting' and 'liking' skin picking: A validation of the Skin Picking Reward
1007.  Wanting-liking dissociation and altered dopaminergic functioning: Similarities between internet gaming disorder and tobacco use disorder
1008.  Watch and yearn? Effects of watching gambling livestreams on cravings
1009.  A weak scientific basis for gaming disorder: Let us err on the side of caution
1010.  Weapon-carrying is associated with more permissive gambling attitudes and perceptions and at-risk/problem gambling in adolescents
1011.  Web addiction in the brain: Cortical oscillations, autonomic activity, and behavioral measures
1012.  What does "Sexual" mean in compulsive sexual behavior disorder? : Commentary to the debate: "Behavioral addictions in the ICD-11"
1013.  What makes children aged 10 to 13 engage in problematic smartphone use? A longitudinal study of changing patterns considering individual, parental, and school factors
1014.  What should be included in the criteria for compulsive sexual behavior disorder?
1015.  What the grey literature can contribute to addictive behaviour disorder classification : Commentary to the debate: "Behavioral addictions in the ICD-11"
1016.  Where to put Compulsive Sexual Behavior Disorder (CSBD)? Phenomenology matters : Commentary to the debate: "Behavioral addictions in the ICD-11"
1017.  Which conditions should be considered as disorders in the International Classification of Diseases (ICD-11) designation of "other specified disorders due to addictive behaviors"?
1018.  White matter microstructural and Compulsive Sexual Behaviors Disorder - Diffusion Tensor Imaging study
1019.  Who feels affected by "out of control" sexual behavior? Prevalence and correlates of indicators for ICD-11 Compulsive Sexual Behavior Disorder in the German Health and Sexuality Survey (GeSiD)
1020.  Who makes in-play bets? Investigating the demographics, psychological characteristics, and gambling-related harms of in-play sports bettors
1021.  Who Pays to Play Freemium Games? : the Profiles and Motivations of Players Who Make Purchases Within Social Casino Games
1022.  Who uses self-exclusion to regulate problem gambling? A systematic literature review
1023.  Why and how to include parents in the treatment of adolescents presenting Internet gaming disorder?
1024.  Widespread illegal video game advertising in the UK and South Korea: Many adverts not disclosing loot box presence found using Meta's ad repository
1025.  Will esports result in a higher prevalence of problematic gaming? A review of the global situation
1026.  Withdrawal and tolerance as related to compulsive sexual behavior disorder and problematic pornography use - Preregistered study based on a nationally representative sample in Poland
1027.  The withdrawal-related affective, gaming urge, and anhedonia symptoms of internet gaming disorder during abstinence
1028.  Work addiction: An organizational behavior as well as an addictive behavior? Commentary on: Ten myths about work addiction (Griffiths et al., 2018)
1029.  Work addiction and personality: A meta-analytic study
1030.  Workaholism: An overview and current status of the research
1031.  Young people who purchase loot boxes are more likely to have gambling problems: An online survey of adolescents and young adults living in NSW Australia
1032.  Young people's recall and perceptions of gambling advertising and intentions to gamble on sport

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