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JÁTÉKOK - Kapcsolódó tételek

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401.  Validation of the Internet Gaming Disorder Scale - Short-Form (IGDS9-SF) in an Italian speaking sample
402.  Validation of the Ten-Item Internet Gaming Disorder Test (IGDT-10) based on the clinical diagnosis of IGD in Japan
403.  Video game characteristics, happiness and flow as predictors of addiction among video game players: A pilot study
404.  Video gaming and gaming addiction in transgender people: An exploratory study
405.  Videojáték-függőség a BNO-11-ben : kérdések és következmények
406.  Videojátékok: szórakozás vagy függőség?
407.  Weapon-carrying is associated with more permissive gambling attitudes and perceptions and at-risk/problem gambling in adolescents
408.  Web addiction in the brain: Cortical oscillations, autonomic activity, and behavioral measures
409.  Where to put Compulsive Sexual Behavior Disorder (CSBD)? Phenomenology matters : Commentary to the debate: "Behavioral addictions in the ICD-11"
410.  Who makes in-play bets? Investigating the demographics, psychological characteristics, and gambling-related harms of in-play sports bettors
411.  Who Pays to Play Freemium Games? : the Profiles and Motivations of Players Who Make Purchases Within Social Casino Games
412.  Who uses self-exclusion to regulate problem gambling? A systematic literature review
413.  Why and how to include parents in the treatment of adolescents presenting Internet gaming disorder?
414.  Will esports result in a higher prevalence of problematic gaming? A review of the global situation
415.  The withdrawal-related affective, gaming urge, and anhedonia symptoms of internet gaming disorder during abstinence
416.  Young people who purchase loot boxes are more likely to have gambling problems: An online survey of adolescents and young adults living in NSW Australia
417.  Young people's recall and perceptions of gambling advertising and intentions to gamble on sport
418.  A Young-féle maladaptív sémák vizsgálata Névtelen Szerencsejátékosok csoportjában

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