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JÁTÉKOK - Kapcsolódó tételek

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51.  Characteristics and treatment response of self-identified problematic Internet users in a behavioral addiction outpatient clinic
52.  Childhood use of coin pusher and crane grab machines, and adult gambling: A conceptual replication of Newall et al. (2021)
53.  Chinese adaptation of the Ten-Item Internet Gaming Disorder Test and prevalence estimate of Internet gaming disorder among adolescents in Taiwan
54.  A clinical evaluation of the DSM-5 criteria for Internet Gaming Disorder and a pilot study on their applicability to further Internet-related disorders
55.  Close-to-win evaluations are affected by the outcome and delay between stopping the wheels in slot machines
56.  Clustering of treatment-seeking women with gambling disorder
57.  Codependence with hypersexual and gambling disorder
58.  Cognitive distortions and ADHD in pathological gambling: A national longitudinal casecontrol cohort study
59.  A cohort study of patients seeking Internet gaming disorder treatment
60.  Comment on: Problematic online gaming and the COVID-19 pandemic - The role of exergames
61.  Common and differential risk factors behind suicidal behavior in patients with impulsivity-related disorders: The case of bulimic spectrum eating disorders and gambling disorder
62.  Comorbid pathological gambling, mental health, and substance use disorders: Health-care services provision by clinician specialty
63.  Comparing football bettors' response to social media marketing differing in bet complexity and account type - An experimental study
64.  Comparing problem gamblers with moderate-risk gamblers in a sample of university students
65.  Comparison of brain connectivity between Internet gambling disorder and Internet gaming disorder: A preliminary study
66.  Comparison of frontostriatal circuits in adolescent nicotine addiction and internet gaming disorder
67.  A comparison of university student and community gamblers: Motivations, impulsivity, and gambling cognitions
68.  A comprehensive model to understand and assess the motivational background of video game use: The Gaming Motivation Inventory (GMI)
69.  Computer playfulness, Internet dependency and their relationships with online activity types and student academic performance
70.  The concept of "harm" in Internet gaming disorder
71.  The concept of recovery in gaming disorder: A scoping review
72.  The conceptual and empirical relationship between gambling, investing, and speculation
73.  The Conceptual Framework of Harmful Gambling: A revised framework for understanding gambling harm
74.  Conceptualizing gambling disorder with the process model of emotion regulation
75.  Conduct problems and depressive symptoms in association with problem gambling and gaming: A systematic review
76.  Confidence and risky decision-making in gambling disorder
77.  Considering existing classic and contemporary proposals for preventing online addiction problems: Some old recipes for new problems
78.  The (co-)occurrence of problematic video gaming, substance use, and psychosocial problems in adolescents
79.  Correlates of frequent gambling and gambling-related chasing behaviors in individuals with schizophrenia-spectrum disorders
80.  A counselling line for problem and pathological gambling in South Africa: Preliminary data analysis
81.  Craving in gambling disorder: A systematic review
82.  A cross-national comparison of problematic gaming behavior and well-being in adolescents
83.  The crucial role of recovery capital in individuals with a gambling disorder
84.  Cybersex addiction: Experienced sexual arousal when watching pornography and not real-life sexual contacts makes the difference
85.  Decreased effective connection from the parahippocampal gyrus to the prefrontal cortex in Internet gaming disorder: A MVPA and spDCM study
86.  Defining and classifying non-substance or behavioral addictions
87.  Delay discounting, risk-taking, and rejection sensitivity among individuals with Internet and Video Gaming Disorders
88.  Depression and anxiety symptoms associated with internet gaming disorder before and during the COVID-19 pandemic: A longitudinal study
89.  Development and validation of a nine-item short screening test for ICD-11 gaming disorder (GAMES test) and estimation of the prevalence in the general young population
90.  Development and validation of a prediction model for online gambling problems based on players' account data
91.  Differences in problem and pathological gambling: A narrative review considering sex and gender
92.  Differences in resting-state functional connectivity according to the level of impulsiveness in patients with internet gaming disorder
93.  Differential transcriptome profile underlying risky choice in a rat gambling task
94.  Disentangling the effects of empathy components on Internet gaming disorder: A study of vulnerable youth in China
95.  Dispositional and online-specific Fear of Missing Out are associated with the development of IUD symptoms in different internet applications
96.  Distinguishing between gaming and gambling activities in addiction research
97.  Do gamblers eat more salt? Testing a latent trait model of covariance in consumption
98.  Does "forced abstinence" from gaming lead to pornography use? Insight from the April 2018 crash of Fortnite's servers
99.  A Dosztojevszkij-hősök játékszenvedélye
100.  Down and Out in London: Addictive Behaviors in Homelessness

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