201. | | | In search of lower risk gambling levels using behavioral data from a gambling monopolist
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202. | | | Including gaming disorder in the ICD-11: The need to do so from a clinical and public health perspective : Commentary on: A weak scientific basis for gaming disorder: Let us err on the side of caut...
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203. | | | Increase of orexin A in the peripheral blood of adolescents with Internet gaming disorder
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204. | | | Increased volatility in video poker results in more winning players but shorter winning streaks - Evidence from simulations
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205. | | | The influence of advertising on compulsive buying - The role of persuasion knowledge
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206. | | | The influence of chronological age on cognitive biases and impulsivity levels in male patients with gambling disorder
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207. | | | The Influence of Health Education and Group Therapy on Adolescent Online Gamers' Self-Concepts
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208. | | | Inhibitory control in poker: Do experienced non-pathological poker gamblers exhibit better performance than healthy controls on motor, verbal and emotional expression inhibition?
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209. | | | Inhibitory neuromodulation of the putamen to the prefrontal cortex in Internet gaming disorder: How addiction impairs executive control
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210. | | | Internet addiction and psychological distress among Chinese schoolchildren before and during the COVID-19 outbreak: A latent class analysis
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211. | | | Internet gambling is a predictive factor of Internet addictive behavior among Cypriot adolescents
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212. | | | Internet gaming as a coping method among schizophrenic patients facing psychological distress
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213. | | | Internet Gaming Disorder Among Slovenian Primary Schoolchildren: Findings From a Nationally Representative Sample of Adolescents
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214. | | | Internet gaming disorder in adolescence: Psychological characteristics of a clinical sample
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215. | | | Internet-based treatment of gambling problems: A systematic review and meta-analysis of randomized controlled trials
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216. | | | The interplay between chasing behavior, time perspective, and gambling severity: An experimental study
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217. | | | The interplay of gaming disorder, gaming motivations, and the dark triad
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218. | | | Investigating gaming structural features associated with gaming disorder and proposing a revised taxonomical model: A scoping review
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219. | | | Investigating the differential effects of social networking site addiction and Internet gaming disorder on psychological health
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220. | | | Investigating Veterans' Pre-, Peri-, and Post-Deployment Experiences as Potential Risk Factors for Problem Gambling
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221. | | | Is the I-PACE (Interaction of Person-Affect-Cognition-Execution) model valid in South Korea? : The effects of adverse childhood experiences (ACEs) on internet gaming disorder and the mediating effect
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222. | | | Is video gaming, or video game addiction, associated with depression, academic achievement, heavy episodic drinking, or conduct problems?
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223. | | | Joint effects of children's emotional problems and parental depressive symptoms on the occurrence of internet gaming disorder among children and adolescents: A longitudinal study
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224. | | | Játssz ma! Játszma
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225. | | | A játék mint a pszichoterápia lényegi hatótényezője
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226. | | | Játék és egészség
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227. | | | Játékkal a gyermekek fejlesztése érdekében
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228. | | | A játékos interakciók szerepe a korai anya-gyermek kapcsolat alakulásában - rizikó- és védőfaktorok
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229. | | | Klasszikus forma - frissített tartalom: a Minnesota-modell a korszerű pszichológiai megközelítések szemszögéből
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230. | | | A kognitív átstrukturálás jelentősége és lehetőségei a kóros játékszenvedély terápiájában
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231. | | | Konzoljátékkal a túlsúly ellen
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232. | | | Kártyajáték és időskor
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233. | | | Kóros játékszenvedély : összefoglaló tanulmány az aktuális kutatásokról
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234. | | | A kóros játékszenvedély típusai
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235. | | | A kóros játékszenvedélyhez leggyakrabban társuló pszichiátriai kórképek
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236. | | | Kóros szerencsejáték-függőség
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237. | | | Körkép egy kórképben : a videójáték-függőségről : minden 2000-ben kezdődött
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238. | | | Közösségi játék az idősellátásban : egy képzési program tapasztalatai
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239. | | | A latent profile approach for classifying internet gamers based on motives for online gaming
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240. | | | Legacy gambling harms: What are they and how long do they last?
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241. | | | A legújabb függőség? : a viselkedéses addikciók spektrumszemlélete és a videojátékfüggőség
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242. | | | A legújabbfüggőség? : a viselkedéses addikciók spektrumszemlélete és a videojáték-függőség
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243. | | | Linking temporal-parietal junction to internet addiction tendency: Moderating effect of critical thinking
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244. | | | Longitudinal association between parental involvement and internet gaming disorder among Chinese adolescents: Consideration of future consequences as a mediator and peer victimization as a moderator
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245. | | | Longitudinal associations between psychiatric comorbidity and the severity of gambling disorder: Results from a 36-month follow-up study of clients in Bavarian outpatient addiction care
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246. | | | Longitudinal modifiable risk and protective factors of internet gaming disorder: A systematic review and meta-analysis
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247. | | | A longitudinal study of factors explaining attitude change towards gambling among adolescents
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248. | | | Loot box purchasing is linked to problem gambling in adolescents when controlling for monetary gambling participation
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249. | | | Low self-control and aggression exert serial mediation between inattention/hyperactivity problems and severity of internet gaming disorder features longitudinally among adolescents
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250. | | | Machine learning-based analysis of adolescent gambling factors
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