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A cikk állandó MOB linkje:
http://mob.gyemszi.hu/detailsperm.jsp?PERMID=147875
MOB:2021/1
Szerzők:Viana, Ricardo B.; Vancini, Rodrigo L.; Silva, Wellington F.; Morais, Naiane S.; Oliveira, Vinnycius N. de; Andrade, Marília S.; Lira, Claudio A. B. de
Tárgyszavak:KORONAVÍRUS; SARS-COV-2; INTERNET; JÁTÉKOK; SZENVEDÉLYBETEGSÉGEK
Folyóirat:Journal of Behavioral Addictions - 2021. 10. évf. 1. sz.
[https://akjournals.com/view/journals/2006/2006-overview.xml]


  Comment on: Problematic online gaming and the COVID-19 pandemic - The role of exergames / Ricardo B. Viana [et al.]
  Bibliogr.: p. 2-3. - Abstr. eng. - DOI: https://doi.org/10.1556/2006.2021.00014
  In: Journal of Behavioral Addictions. - ISSN 2062-5871, eISSN 2063-5303. - 2021. 10. évf. 1. sz., p. 1-3. : ill.


Although significant increases in gaming may not always be beneficial, exergames (a new generation of video games also known as exergaming or active video games) appear as an alternative, feasible, attractive, and safe way to perform physical exercise for most clinical and nonclinical populations. Therefore, it is important to recognize that exergames can be considered a useful tool for coping with the COVID-19 outbreak and the recommended social distancing period.  Kulcsszavak: COVID-19, coronavirus, pandemic, active video game, exergaming