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Journal of Behavioral Addictions - Kapcsolódó tételek

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251.  Development and validation of the Trading Disorder Scale for assessing problematic trading behaviors
252.  The development of the Compulsive Sexual Behavior Disorder Scale (CSBD-19): An ICD-11 based screening measure across three languages
253.  The development of the Problematic Series WatchingScale (PSWS)
254.  Development of the Saini-Hodgins Addiction Risk Potential of Games (SHARP-G) Scale: An International Delphi study
255.  Development, psychometric validation, and cross-cultural comparison of the "Instagram Motives Questionnaire" (IMQ) and the "Instagram Uses and Patterns Questionnaire" (IUPQ)
256.  Developmental and family considerations in internet use disorder taxonomy
257.  Developmental trajectories of problematic social media use among adolescents: Associations with multiple interpersonal factors
258.  "Diagnostic inflation" will not resolve taxonomical problems in the study of addictive online behaviours
259.  The diagnostic pitfalls of surveys: If you score positive on a test of addiction, you still have a good chance not to be addicted
260.  Differences in cross-sectional and daily diary problematic pornography use correlates
261.  Differences in problem and pathological gambling: A narrative review considering sex and gender
262.  Differences in resting-state functional connectivity according to the level of impulsiveness in patients with internet gaming disorder
263.  Different cultures, similar daydream addiction? An examination of the cross-cultural measurement equivalence of the Maladaptive Daydreaming Scale
264.  Different facets of compulsive buying among Chinese students
265.  Differential Effects of Reward Drive and Rash Impulsivity on the Consumption of a Range of Hedonic Stimuli
266.  Differential transcriptome profile underlying risky choice in a rat gambling task
267.  Differentiation between young adult Internet addicts, smokers, and healthy controls by the interaction between impulsivity and temporal lobe thickness
268.  The Digital Media-use Effects (d-MUsE) Model: A comprehensive framework for exploring/studying functional and dysfunctional effects on adolescent wellbeing
269.  Disentangling the effects of empathy components on Internet gaming disorder: A study of vulnerable youth in China
270.  Disorders due to addictive behaviors: Further issues, debates, and controversies : Commentary to the debate: "Behavioral addictions in the ICD-11"
271.  Dispositional and online-specific Fear of Missing Out are associated with the development of IUD symptoms in different internet applications
272.  Distinct patterns of Internet and smartphone-related problems among adolescents by gender: Latent class analysis
273.  Distinguishing between gaming and gambling activities in addiction research
274.  Distortions in time perception related to videogames, pornography, and TV series exposure: An experimental study in three independent samples
275.  Distress-driven impulsivity interacts with cognitive inflexibility to determine addiction-like eating
276.  Do evaluation and self-identification relate to self-reported and actual social media use?
277.  Do gamblers eat more salt? Testing a latent trait model of covariance in consumption
278.  Do gaming disorder and hazardous gaming belong in the ICD-11? Considerations regarding the death of a hospitalized patient that was reported to have occurred while a care provider was gaming
279.  Do I feel ill because I crave for work or do I crave for work because I feel ill? A longitudinal analysis of work craving, self-regulation, and health
280.  Does "forced abstinence" from gaming lead to pornography use? Insight from the April 2018 crash of Fortnite's servers
281.  Does nose spray addiction exist : a qualitative analysis of addiction components in rhinitis medicamentosa
282.  Does the uptake of wagering inducements predict impulse betting on sport?
283.  Down and Out in London: Addictive Behaviors in Homelessness
284.  Draconian policy measures are unlikely to prevent disordered gaming
285.  Driving and mobile phone use: Work addiction predicts hazardous but not excessive mobile phone use in a longitudinal study of young adults
286.  DSM-5 criteria for gambling disorder: Underlying structure and applicability to specific groups of gamblers
287.  DSM-5 Internet gaming disorder among a sample of Mexican first-year college students
288.  The dynamic interplay between neuroticism, extraversion, and problematic gaming in adolescents: A 4-wave longitudinal study
289.  Dysfunctional reward processing amplifies stress-related smartphone overuse: Evidence from ERPs and ecological momentary assessment
290.  Early childhood screen use and symptoms of problematic media use
291.  Eating disorder characteristics among Hungarian medical students: Changes between 1989 and 2011
292.  Eating disorder in gambling disorder: A group with increased psychopathology
293.  Eating disorder risk, exercise dependence, and body weight dissatisfaction among female nutrition and exercise science university majors
294.  EEG correlates associated with the severity of gambling disorder and serum BDNF levels in patients with gambling disorder
295.  The effect of caffeine use in the relationship between gaming and sleep in adolescents: A mediation analysis
296.  The effect of gambling problems on the subjective wellbeing of gamblers' family and friends: Evidence from large-scale population research in Australia and Canada
297.  The effect of loss-limit reminders on gambling behavior: A real-world study of Norwegian gamblers
298.  The effectiveness of a parental guide for prevention of problematic video gaming in children: A public health randomized controlled intervention study
299.  Effectiveness of a web-based self-help tool to reduce problem gambling: A randomized controlled trial
300.  The effectiveness of school-based interventions to reduce problematic digital technology use and screen time: A systematic review and meta-analysis

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