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Journal of Behavioral Addictions - Kapcsolódó tételek

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51.  Applying fairness in labeling various types of internet use disorders
52.  Applying ICD-11 criteria of Gaming Disorder to identify problematic video streaming in adolescents: Conceptualization of a new clinical phenomenon
53.  Approach bias for erotic stimuli in heterosexual male college students who use pornography
54.  Are direct messages (texts and emails) from wagering operators associated with betting intention and behavior? An ecological momentary assessment study
55.  Are esports bettors a new generation of harmed gamblers? A comparison with sports bettors on gambling involvement, problems, and harm
56.  Are sports bettors looking at responsible gambling messages? An eye-tracking study on wagering advertisements
57.  Are there clinical, psychopathological and therapy outcomes correlates associated with self-exclusion from gambling?
58.  Are we overpathologizing everyday life? A tenable blueprint for behavioral addiction research
59.  Argentine tango: Another behavioral addiction?
60.  Assessing compulsive sexual behavior disorder: The development and international validation of the compulsive sexual behavior disorder-diagnostic inventory (CSBD-DI)
61.  Assessing ICD-11 gaming disorder in adolescent gamers by parental ratings: Development and validation of the Gaming Disorder Scale for Parents (GADIS-P)
62.  Assessing post-cue exposure craving and its association with amount wagered in an optional betting task
63.  Assessment of compulsive sexual behavior disorder among lesbian, gay, bisexual, transgender, and queer clients : Commentary to the debate: "Behavioral addictions in the ICD-11"
64.  Assessment of Criteria for Specific Internet-use Disorders (ACSID-11): Introduction of a new screening instrument capturing ICD-11 criteria for gaming disorder and other potential Internet-use diso...
65.  Association between childhood and adult attention deficit hyperactivity disorder symptoms in Korean young adults with Internet addiction
66.  The association between Internet addiction and personality disorders in a general populationbased sample
67.  Association between Internet gaming disorder and generalized anxiety disorder
68.  The association between muscle dysmorphia and eating disorder symptomatology: A systematic review and meta-analysis
69.  Association between problematic Internet use, sleep disturbance, and suicidal behavior in Chinese adolescents
70.  The association between problematic online gaming and perceived stress: The moderating effect of psychological resilience
71.  The association between the Big Five personality traits and smartphone use disorder: A meta-analysis
72.  The association of celebrity worship with problematic Internet use, maladaptive daydreaming, and desire for fame
73.  Association of GDNF and CNTNAP2 gene variants with gambling
74.  The association of problematic smartphone use with family well-being mediated by family communication in Chinese adults: A population-based study
75.  Associations among the opioid receptor gene (OPRM1) A118G polymorphism, psychiatric symptoms, and quantitative EEG in Korean males with gambling disorder: A pilot study
76.  Associations between gaming disorder, parent-child relationship, parental supervision, and discipline styles: Findings from a school-based survey during the COVID-19 pandemic in Vietnam
77.  Associations between recalled use of legal UK youth gambling products and adult disordered gambling
78.  Associations between symptoms of problematic smartphone, Facebook, WhatsApp, and Instagram use: An item-level exploratory graph analysis perspective
79.  Associations between the dark triad of personality and unspecified/specific forms of Internet-use disorder
80.  Associations between the HEXACO model of personality and gambling involvement, motivations to gamble, and gambling severity in young adult gamblers
81.  Associations of binge gaming (5 or more consecutive hours played) with gaming disorder and mental health in young men
82.  The associative learning roots of affect-driven impulsivity and its role in problem gambling: A replication attempt and extension of Quintero et al. (2020)
83.  At-risk gambling in patients with severe mental illness: Prevalence and associated features
84.  Attachment and emotion regulation in substance addictions and behavioral addictions
85.  Attachment and problematic Facebook use in adolescents: The mediating role of metacognitions
86.  Attention deficit hyperactivity disorder and gaming disorder: Frequency and associated factors in a clinical sample of patients with Gaming Disorder
87.  Attention, response inhibition, and hoarding: A neuropsychological examination
88.  Attentional bias and disengagement as a function of Body Mass Index in conditions that differ in anticipated reward
89.  Attentional bias in excessive Internet gamers: Experimental investigations using an addiction Stroop and a visual probe
90.  Attentional bias in Internet users with problematic use of social networking sites
91.  Attentional bias to social media stimuli is moderated by fear of missing out among problematic social media users
92.  Attentional biases and daily game craving dynamics: An ecological momentary assessment study
93.  Attention-deficit hyperactivity disorder and addictions (substance and behavioral): Prevalence and characteristics in a multicenter study in France
94.  Awareness drives changes in reward value which predict eating behavior change: Probing reinforcement learning using experience sampling from mobile mindfulness training for maladaptive eating
95.  Barriers to female sex addiction treatment in the UK
96.  Behavioral addictions in the ICD-11: An important debate that is anticipated to continue for some time Commentary to the debate: ?Behavioral addictions in the ICD-11"
97.  Behavioral and computational signatures of reinforcement learning and confidence biases in gambling disorder
98.  Behavioral Impulsivity in Obsessive-Compulsive Disorder
99.  Between two worlds: Exploring esports betting in relation to problem gambling, gaming, and mental health problems
100.  Between-session chasing of losses and wins in an online eCasino

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