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Browne, Matthew - Kapcsolódó tételek


1.  Are direct messages (texts and emails) from wagering operators associated with betting intention and behavior? An ecological momentary assessment study
2.  Differential Effects of Reward Drive and Rash Impulsivity on the Consumption of a Range of Hedonic Stimuli
3.  Do gamblers eat more salt? Testing a latent trait model of covariance in consumption
4.  The effect of gambling problems on the subjective wellbeing of gamblers' family and friends: Evidence from large-scale population research in Australia and Canada
5.  Electronic gaming machine accessibility and gambling problems: A natural policy experiment
6.  Gambling advertising on Twitter before, during and after the initial Australian COVID-19 lockdown
7.  Gambling-related harms to concerned significant others: A national Australian prevalence study
8.  How gambling harms others: The influence of relationship-type and closeness on harm, health, and wellbeing
9.  The identification of Australian low-risk gambling limits: A comparison of gambling-related harm measures
10.  The impact of exposure to wagering advertisements and inducements on intended and actual betting expenditure: An ecological momentary assessment study
11.  Legacy gambling harms: What are they and how long do they last?
12.  Loot box purchasing is linked to problem gambling in adolescents when controlling for monetary gambling participation
13.  Prevalence of gambling-related harm provides evidence for the prevention paradox
14.  The prevention paradox applies to some but not all gambling harms: Results from a Finnish population-representative survey
15.  Skin gambling predicts problematic gambling amongst adolescents when controlling for monetary gambling
16.  Sports betting incentives encourage gamblers to select the long odds: An experimental investigation using monetary rewards
17.  Training gamblers to re-think their gambling choices: How contextual analytical thinking may be useful in promoting safer gambling
18.  Unambiguous evidence that over half of gambling problems in Australia are caused by electronic gambling machines: Results from a large-scale composite population study
19.  Validating the short gambling harm screen against external benchmarks
20.  Young people who purchase loot boxes are more likely to have gambling problems: An online survey of adolescents and young adults living in NSW Australia

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