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Griffiths, Mark D. - Kapcsolódó tételek

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1.  The 21-item Barratt Impulsiveness Scale Revised (BIS-R-21): An alternative three-factor model
2.  Age-related physical and psychological vulnerability as pathways to problem gambling in older adults
3.  Antidepressant prescription as a risk factor for developing gambling disorder: A longitudinal registry-based study in Norway
4.  The association between problematic online gaming and perceived stress: The moderating effect of psychological resilience
5.  Attachment and emotion regulation in substance addictions and behavioral addictions
6.  Barriers to female sex addiction treatment in the UK
7.  Beyond the myths about work addiction: Toward a consensus on definition and trajectories for future studies on problematic overworking A response to the commentaries on: Ten myths about work addict...
8.  A brief report on the relationship between self-control, video game addiction and academic achievement in normal and ADHD students
9.  Buddhist philosophy for the treatment of problem gambling
10.  A case-control study for psychiatric comorbidity and associative factors of gaming disorder and hazardous gaming based on ICD-11 criteria: Cognitive control, emotion regulation, and reinforcement s...
11.  Chaos and confusion in DSM-5 diagnosis of Internet Gaming Disorder: Issues, concerns, and recommendations for clarity in the field
12.  Commentary on muscle dysmorphia as an addiction: A response to Grant (2015) and Nieuwoudt (2015)
13.  Comparing generalized and specific problematic smartphone/internet use: Longitudinal relationships between smartphone application-based addiction and social media addiction and psychological distress
14.  Contextualising over-engagement in work: towards a more global understanding of workaholism as an addiction
15.  The (co-)occurrence of problematic video gaming, substance use, and psychosocial problems in adolescents
16.  Co-occurrences of substance use and other potentially addictive behaviors: Epidemiological results from the Psychological and Genetic Factors of the Addictive Behaviors (PGA) Study
17.  The dark side of internet: Preliminary evidence for the associations of dark personality traits with specific online activities and problematic internet use
18.  Deep learning(s) in gaming disorder through the user-avatar bond: A longitudinal study using machine learning
19.  Depression and anxiety symptoms associated with internet gaming disorder before and during the COVID-19 pandemic: A longitudinal study
20.  The development of the Compulsive Sexual Behavior Disorder Scale (CSBD-19): An ICD-11 based screening measure across three languages
21.  Disorders due to addictive behaviors: Further issues, debates, and controversies : Commentary to the debate: "Behavioral addictions in the ICD-11"
22.  Draconian policy measures are unlikely to prevent disordered gaming
23.  The effect of loss-limit reminders on gambling behavior: A real-world study of Norwegian gamblers
24.  The effects of a mandatory play break on subsequent gambling among Norwegian video lottery terminal players
25.  Estimating and managing the changing methodological parameters of self-report surveys of addictive behavior - based on the waves of the National Survey on Addiction Problems in Hungary (NSAPH) in 2...
26.  An examination of participation in online gambling activities and the relationship with problem gambling
27.  Examining the relationship between fitness-related self-conscious emotions, disordered eating symptoms, and morbid exercise behavior: An exploratory study
28.  Examining the reliability of the scores of self-report instruments assessing problematic exercise: A systematic review and meta-analysis Manuel Alcaraz-Ibánez
29.  Exercise addiction in adolescents and emerging adults ? Validation of a youth version of the Exercise Addiction Inventory
30.  The Extent and Distribution of Gambling-Related Harms and the Prevention Paradox in a British Population Survey
31.  Gambling, motor cautiousness, and choice impulsivity: An experimental study
32.  Gaming disorder: Its delineation as an important condition for diagnosis, management, and prevention
33.  Gaming disorder: Neural mechanisms and ongoing debates
34.  Heterogeneity of gaming disorder: A clinically-based typology for developing personalized interventions
35.  How coping styles, cognitive distortions, and attachment predict problem gambling among adolescents and young adults
36.  Impulsivity in Multiplayer Online Battle Arena Gamers: Preliminary Results on Experimental and Self-Report Measures
37.  Including gaming disorder in the ICD-11: The need to do so from a clinical and public health perspective : Commentary on: A weak scientific basis for gaming disorder: Let us err on the side of caut...
38.  Instagram addiction and the Big Five of personality: The mediating role of self-liking
39.  The International Work Addiction Scale (IWAS): A screening tool for clinical and organizational applications validated in 85 cultures from six continents
40.  Internet addiction and psychological distress among Chinese schoolchildren before and during the COVID-19 outbreak: A latent class analysis
41.  Internet gaming as a coping method among schizophrenic patients facing psychological distress
42.  Internet Gaming Disorder Among Slovenian Primary Schoolchildren: Findings From a Nationally Representative Sample of Adolescents
43.  Internet gaming disorder in adolescence: Psychological characteristics of a clinical sample
44.  Internet gaming disorder in Lebanon: Relationships with age, sleep habits, and academic achievement
45.  Internet pornography viewing preference as a risk factor for adolescent Internet addiction: The moderating role of classroom personality factors
46.  Internet use disorders: What's new and what's not?
47.  Internet-based treatment of gambling problems: A systematic review and meta-analysis of randomized controlled trials
48.  The interplay between chasing behavior, time perspective, and gambling severity: An experimental study
49.  An investigation into problematic smartphone use: The role of narcissism, anxiety, and personality factors
50.  Is excessive online usage a function of medium or activity?

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