1. | | | The 21-item Barratt Impulsiveness Scale Revised (BIS-R-21): An alternative three-factor model
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2. | | | Age-related physical and psychological vulnerability as pathways to problem gambling in older adults
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3. | | | The association between problematic online gaming and perceived stress: The moderating effect of psychological resilience
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4. | | | Attachment and emotion regulation in substance addictions and behavioral addictions
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5. | | | Barriers to female sex addiction treatment in the UK
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6. | | | Beyond the myths about work addiction: Toward a consensus on definition and trajectories for future studies on problematic overworking A response to the commentaries on: Ten myths about work addict...
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7. | | | A brief report on the relationship between self-control, video game addiction and academic achievement in normal and ADHD students
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8. | | | Buddhist philosophy for the treatment of problem gambling
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9. | | | Chaos and confusion in DSM-5 diagnosis of Internet Gaming Disorder: Issues, concerns, and recommendations for clarity in the field
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10. | | | Commentary on muscle dysmorphia as an addiction: A response to Grant (2015) and Nieuwoudt (2015)
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11. | | | Comparing generalized and specific problematic smartphone/internet use: Longitudinal relationships between smartphone application-based addiction and social media addiction and psychological distress
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12. | | | Contextualising over-engagement in work: towards a more global understanding of workaholism as an addiction
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13. | | | The (co-)occurrence of problematic video gaming, substance use, and psychosocial problems in adolescents
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14. | | | Co-occurrences of substance use and other potentially addictive behaviors: Epidemiological results from the Psychological and Genetic Factors of the Addictive Behaviors (PGA) Study
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15. | | | The dark side of internet: Preliminary evidence for the associations of dark personality traits with specific online activities and problematic internet use
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16. | | | Deep learning(s) in gaming disorder through the user-avatar bond: A longitudinal study using machine learning
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17. | | | Depression and anxiety symptoms associated with internet gaming disorder before and during the COVID-19 pandemic: A longitudinal study
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18. | | | The development of the Compulsive Sexual Behavior Disorder Scale (CSBD-19): An ICD-11 based screening measure across three languages
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19. | | | Disorders due to addictive behaviors: Further issues, debates, and controversies : Commentary to the debate: "Behavioral addictions in the ICD-11"
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20. | | | Draconian policy measures are unlikely to prevent disordered gaming
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21. | | | The effect of loss-limit reminders on gambling behavior: A real-world study of Norwegian gamblers
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22. | | | The effects of a mandatory play break on subsequent gambling among Norwegian video lottery terminal players
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23. | | | Estimating and managing the changing methodological parameters of self-report surveys of addictive behavior - based on the waves of the National Survey on Addiction Problems in Hungary (NSAPH) in 2...
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24. | | | An examination of participation in online gambling activities and the relationship with problem gambling
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25. | | | Examining the relationship between fitness-related self-conscious emotions, disordered eating symptoms, and morbid exercise behavior: An exploratory study
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26. | | | Examining the reliability of the scores of self-report instruments assessing problematic exercise: A systematic review and meta-analysis Manuel Alcaraz-Ibánez
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27. | | | Exercise addiction in adolescents and emerging adults ? Validation of a youth version of the Exercise Addiction Inventory
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28. | | | The Extent and Distribution of Gambling-Related Harms and the Prevention Paradox in a British Population Survey
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29. | | | Gambling, motor cautiousness, and choice impulsivity: An experimental study
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30. | | | Gaming disorder: Its delineation as an important condition for diagnosis, management, and prevention
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31. | | | Heterogeneity of gaming disorder: A clinically-based typology for developing personalized interventions
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32. | | | How coping styles, cognitive distortions, and attachment predict problem gambling among adolescents and young adults
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33. | | | Impulsivity in Multiplayer Online Battle Arena Gamers: Preliminary Results on Experimental and Self-Report Measures
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34. | | | Including gaming disorder in the ICD-11: The need to do so from a clinical and public health perspective : Commentary on: A weak scientific basis for gaming disorder: Let us err on the side of caut...
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35. | | | Instagram addiction and the Big Five of personality: The mediating role of self-liking
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36. | | | Internet addiction and psychological distress among Chinese schoolchildren before and during the COVID-19 outbreak: A latent class analysis
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37. | | | Internet gaming as a coping method among schizophrenic patients facing psychological distress
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38. | | | Internet Gaming Disorder Among Slovenian Primary Schoolchildren: Findings From a Nationally Representative Sample of Adolescents
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39. | | | Internet gaming disorder in adolescence: Psychological characteristics of a clinical sample
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40. | | | Internet gaming disorder in Lebanon: Relationships with age, sleep habits, and academic achievement
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41. | | | Internet pornography viewing preference as a risk factor for adolescent Internet addiction: The moderating role of classroom personality factors
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42. | | | Internet use disorders: What's new and what's not?
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43. | | | Internet-based treatment of gambling problems: A systematic review and meta-analysis of randomized controlled trials
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44. | | | The interplay between chasing behavior, time perspective, and gambling severity: An experimental study
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45. | | | An investigation into problematic smartphone use: The role of narcissism, anxiety, and personality factors
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46. | | | Is excessive online usage a function of medium or activity?
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47. | | | A longitudinal study of factors explaining attitude change towards gambling among adolescents
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48. | | | A longitudinal study of the effects of problematic smartphone use on social functioning among people with schizophrenia: Mediating roles for sleep quality and self-stigma
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49. | | | Measurement, prevalence, and psychological risk factors associated with addictive food consumption: Development of a new food addiction scale and evidence from a national largescale sample
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50. | | | Measures of behavioral function predict duration of video game play: Utilization of the Video Game Functional Assessment - Revised
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