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Griffiths, Mark D. - Kapcsolódó tételek

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51.  Is excessive online usage a function of medium or activity?
52.  A longitudinal study of factors explaining attitude change towards gambling among adolescents
53.  A longitudinal study of the effects of problematic smartphone use on social functioning among people with schizophrenia: Mediating roles for sleep quality and self-stigma
54.  Longitudinal trait and state-like differences in the components model of addiction: An illustration through social media addiction and work addiction
55.  Machine Learning(s) in gaming disorder through the user-avatar bond: A step towards conceptual and methodological clarity : Reply to: User-avatar bond as diagnostic indicator for gaming disorder: A...
56.  Measurement, prevalence, and psychological risk factors associated with addictive food consumption: Development of a new food addiction scale and evidence from a national largescale sample
57.  Measures of behavioral function predict duration of video game play: Utilization of the Video Game Functional Assessment - Revised
58.  Mediating roles of weight stigma and physical activity avoidance in the associations between severity of gaming disorder and levels of physical activity among young adults
59.  Meditation Awareness Training for the Treatment of Sex Addiction: A Case Study
60.  Mobile gaming and problematic smartphone use: A comparative study between Belgium and Finland
61.  Morbid exercise behaviour and eating disorders: A meta-analysis
62.  Muscle dysmorphia: Could it be classified as an addiction to body image?
63.  Online gaming addiction in children and adolescents: a review of empirical research
64.  Ontological addiction theory: Attachment to me, mine, and I
65.  Parent-adolescent attachment and peer attachment associated with Internet Gaming Disorder: A longitudinal study of first-year undergraduate students
66.  Perceived coworkers' work addiction: Scale development and associations with one's own workaholism, job stress, and job satisfaction in 85 cultures
67.  Policy responses to problematic video game use: A systematic review of current measures and future possibilities
68.  Portuguese validation of the Internet Addiction Test: an empirical study
69.  Problem gambling worldwide: An update and systematic review of empirical research (2000-2015)
70.  Problematic internet-related behaviors mediate the associations between levels of internet engagement and distress among schoolchildren during COVID-19 lockdown: A longitudinal structural equation ...
71.  Problematic smartphone use and academic achievement: A systematic review and meta-analysis
72.  Problematic smartphone use, nature connectedness, and anxiety
73.  Problémás onlinejáték-használat : szakirodalmi áttekintés
74.  Psychometric evaluation of Persian Nomophobia Questionnaire: Differential item functioning and measurement invariance across gender
75.  Psychometric evaluation of the Persian Internet Disorder Scale among adolescents
76.  The psychometric evaluation of the Revised Exercise Addiction Inventory: Improved psychometric properties by changing item response rating
77.  Psychometric validation of the Persian Bergen Social Media Addiction Scale using classic test theory and Rasch models
78.  Reducing compulsive Internet use and anxiety symptoms via two brief interventions: A comparison between mindfulness and gradual muscle relaxation
79.  The relationship between study addiction and work addiction: A cross-cultural longitudinal study
80.  The relationships between behavioral addictions and the five-factor model of personality
81.  The role of family and personality traits in Internet gaming disorder: A mediation model combining cognitive and attachment perspectives
82.  The role of negative mood states and consequences of hypersexual behaviours in predicting hypersexuality among university students
83.  Safer esports for players, spectators, and bettors: Issues, challenges, and policy recommendations
84.  Self-reported dependence on mobile phones in young adults: A European cross-cultural empirical survey
85.  Smartphone addiction in students: A qualitative examination of the components model of addiction using face-to-face interviews
86.  Social media addiction and sexual dysfunction among Iranian women: The mediating role of intimacy and social support
87.  Spanish validation of the Problem Gambling Severity Index: A confirmatory factor analysis with sports bettors
88.  Study addiction - A new area of psychological study: Conceptualization, assessment, and preliminary empirical findings
89.  Study Addiction: A Cross-Cultural Longitudinal Study Examining Temporal Stability and Predictors of Its Changes
90.  Temporal associations between physical activity and three types of problematic use of the internet: A six-month longitudinal study
91.  Ten myths about work addiction
92.  Theoretical conceptualisations of problematic exercise in psychometric assessment instruments: A systematic review
93.  Treatment efficacy of a specialized psychotherapy program for Internet Gaming Disorder
94.  Understanding the role of shame and its consequences in female hypersexual behaviours: a pilot study
95.  Unemployment as a risk factor for gambling disorder: A longitudinal study based on national registry data
96.  The use of online methodologies in studying paraphilias - a review
97.  Validation of the Internet Gaming Disorder Scale - Short-Form (IGDS9-SF) in an Italian speaking sample
98.  Video game characteristics, happiness and flow as predictors of addiction among video game players: A pilot study
99.  Video gaming and gaming addiction in transgender people: An exploratory study
100.  Work addiction and personality: A meta-analytic study

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