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Griffiths, Mark D. - Kapcsolódó tételek

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51.  Is excessive online usage a function of medium or activity?
52.  A longitudinal study of factors explaining attitude change towards gambling among adolescents
53.  A longitudinal study of the effects of problematic smartphone use on social functioning among people with schizophrenia: Mediating roles for sleep quality and self-stigma
54.  Longitudinal trait and state-like differences in the components model of addiction: An illustration through social media addiction and work addiction
55.  Machine Learning(s) in gaming disorder through the user-avatar bond: A step towards conceptual and methodological clarity : Reply to: User-avatar bond as diagnostic indicator for gaming disorder: A...
56.  Measurement, prevalence, and psychological risk factors associated with addictive food consumption: Development of a new food addiction scale and evidence from a national largescale sample
57.  Measures of behavioral function predict duration of video game play: Utilization of the Video Game Functional Assessment - Revised
58.  Mediating roles of weight stigma and physical activity avoidance in the associations between severity of gaming disorder and levels of physical activity among young adults
59.  Meditation Awareness Training for the Treatment of Sex Addiction: A Case Study
60.  Mindfulness-based interventions for gambling disorder: A systematic review
61.  Mobile gaming and problematic smartphone use: A comparative study between Belgium and Finland
62.  Morbid exercise behaviour and eating disorders: A meta-analysis
63.  Muscle dysmorphia: Could it be classified as an addiction to body image?
64.  Online gaming addiction in children and adolescents: a review of empirical research
65.  Ontological addiction theory: Attachment to me, mine, and I
66.  Parent-adolescent attachment and peer attachment associated with Internet Gaming Disorder: A longitudinal study of first-year undergraduate students
67.  Perceived coworkers' work addiction: Scale development and associations with one's own workaholism, job stress, and job satisfaction in 85 cultures
68.  Policy responses to problematic video game use: A systematic review of current measures and future possibilities
69.  Portuguese validation of the Internet Addiction Test: an empirical study
70.  Problem gambling worldwide: An update and systematic review of empirical research (2000-2015)
71.  Problematic internet-related behaviors mediate the associations between levels of internet engagement and distress among schoolchildren during COVID-19 lockdown: A longitudinal structural equation ...
72.  Problematic smartphone use and academic achievement: A systematic review and meta-analysis
73.  Problematic smartphone use, nature connectedness, and anxiety
74.  Problémás onlinejáték-használat : szakirodalmi áttekintés
75.  Psychometric evaluation of Persian Nomophobia Questionnaire: Differential item functioning and measurement invariance across gender
76.  Psychometric evaluation of the Persian Internet Disorder Scale among adolescents
77.  The psychometric evaluation of the Revised Exercise Addiction Inventory: Improved psychometric properties by changing item response rating
78.  Psychometric validation of the Persian Bergen Social Media Addiction Scale using classic test theory and Rasch models
79.  A qualitative exploration of narratives among problematic exercise experiences
80.  Reducing compulsive Internet use and anxiety symptoms via two brief interventions: A comparison between mindfulness and gradual muscle relaxation
81.  The relationship between study addiction and work addiction: A cross-cultural longitudinal study
82.  The relationships between behavioral addictions and the five-factor model of personality
83.  The role of family and personality traits in Internet gaming disorder: A mediation model combining cognitive and attachment perspectives
84.  The role of negative mood states and consequences of hypersexual behaviours in predicting hypersexuality among university students
85.  Safer esports for players, spectators, and bettors: Issues, challenges, and policy recommendations
86.  Self-reported dependence on mobile phones in young adults: A European cross-cultural empirical survey
87.  Smartphone addiction in students: A qualitative examination of the components model of addiction using face-to-face interviews
88.  Social media addiction and sexual dysfunction among Iranian women: The mediating role of intimacy and social support
89.  Spanish validation of the Problem Gambling Severity Index: A confirmatory factor analysis with sports bettors
90.  Study addiction - A new area of psychological study: Conceptualization, assessment, and preliminary empirical findings
91.  Study Addiction: A Cross-Cultural Longitudinal Study Examining Temporal Stability and Predictors of Its Changes
92.  Temporal associations between physical activity and three types of problematic use of the internet: A six-month longitudinal study
93.  Temporal distortion may mediate the association between problematic mobile gaming and delay discounting: An experimental study
94.  Ten myths about work addiction
95.  Theoretical conceptualisations of problematic exercise in psychometric assessment instruments: A systematic review
96.  Three key lessons learned from over a decade of gaming disorder assessment research
97.  Treatment efficacy of a specialized psychotherapy program for Internet Gaming Disorder
98.  Understanding the role of shame and its consequences in female hypersexual behaviours: a pilot study
99.  Unemployment as a risk factor for gambling disorder: A longitudinal study based on national registry data
100.  The use of online methodologies in studying paraphilias - a review

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