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A cikk állandó MOB linkje:
http://mob.gyemszi.hu/detailsperm.jsp?PERMID=164724
MOB:2024/3
Szerzők:Cheng, Cecilia; Li, Shuo; Chen, Si
Tárgyszavak:SZENVEDÉLYBETEGSÉGEK; JÁTÉK; GYERMEK; MENTÁLIS EGÉSZSÉG
Folyóirat:Journal of Behavioral Addictions - 2024. 13. évf. 3. sz.
[https://akjournals.com/view/journals/2006/2006-overview.xml]


  Evaluation of a multicomponent positive psychology program to prevent gaming disorder and enhance mental wellness in primary pupils: A randomized controlled trial / Cecilia Cheng, Shuo Li, Si Chen
  Bibliogr.: p. 881-883. - Abstr. eng. - DOI: https://doi.org/10.1556/2006.2024.00052
  In: Journal of Behavioral Addictions. - ISSN 2062-5871, eISSN 2063-5303. - 2024. 13. évf. 3. sz., p. 871-883. : ill.


Background and Aims: Gaming disorder (GD) is a prevalent and complex issue that has recently been recognized as a condition that impairs mental health, underscoring the urgent need for early prevention measures. This evaluation study examined the effectiveness of the Digital Netizen Alliance (D.N.A.) program, a new multicomponent positive psychology program for preventing GD and bolstering mental wellness among Chinese children. Methods: Drawing on gamification and positive psychology principles, the program builds four key positive skills collectively referred to as the P-A-G-E framework: psychological resilience, active coping, growth mindset, and emotion regulation. A randomized controlled trial was conducted with 264 primary school pupils attending fourth, fifth, or sixth grade in Hong Kong (63% female; mean age 5 10.83, SD 5 1.18). Results: The findings revealed that participation in the program effectively promoted active coping, a growth mindset, and emotion regulation. Moreover, program participation alleviated GD symptoms and reduced negative affect. These desirable changes were fully explained by the P-A-G-E framework. Discussion and Conclusions: The new D.N.A. program, which cultivates the positive psychology skills specified in the P-A-G-E framework, facilitates favorable psychological changes among children. These results emphasize the importance of using multicomponent frameworks for interventions targeting GD prevention.  Kulcsszavak: gaming addiction, gamification, problematic gaming, intervention, mental health, well-being