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Russell, Alex M. T. - Kapcsolódó tételek
1.
Are direct messages (texts and emails) from wagering operators associated with betting intention and behavior? An ecological momentary assessment study
2.
Are esports bettors a new generation of harmed gamblers? A comparison with sports bettors on gambling involvement, problems, and harm
3.
Associations between recalled use of legal UK youth gambling products and adult disordered gambling
4.
Does the uptake of wagering inducements predict impulse betting on sport?
5.
Feature preferences of sports betting platforms: A discrete choice experiment shows why young bettors prefer smartphones
6.
Gambling advertising on Twitter before, during and after the initial Australian COVID-19 lockdown
7.
Gambling-related harms to concerned significant others: A national Australian prevalence study
8.
Harm-to-self from gambling: A national study of Australian adults
9.
The impact of exposure to wagering advertisements and inducements on intended and actual betting expenditure: An ecological momentary assessment study
10.
Legacy gambling harms: What are they and how long do they last?
11.
Loot box purchasing is linked to problem gambling in adolescents when controlling for monetary gambling participation
12.
Order of first-play in simulated versus monetary gambling
13.
Psychological factors, sociodemographic characteristics, and coping mechanisms associated with the self-stigma of problem gambling
14.
Situational features of smartphone betting are linked to sports betting harm: An ecological momentary assessment study
15.
Skin gambling predicts problematic gambling amongst adolescents when controlling for monetary gambling
16.
Social influences normalize gambling-related harm among higher risk gamblers
17.
Sports betting incentives encourage gamblers to select the long odds: An experimental investigation using monetary rewards
18.
Structural characteristics of fixed-odds sports betting products
19.
Unpacking the public stigma of problem gambling: The process of stigma creation and predictors of social distancing
20.
Who Pays to Play Freemium Games? : the Profiles and Motivations of Players Who Make Purchases Within Social Casino Games
21.
Young people who purchase loot boxes are more likely to have gambling problems: An online survey of adolescents and young adults living in NSW Australia
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