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Russell, Alex M. T. - Kapcsolódó tételek
1.
Are direct messages (texts and emails) from wagering operators associated with betting intention and behavior? An ecological momentary assessment study
2.
Are esports bettors a new generation of harmed gamblers? A comparison with sports bettors on gambling involvement, problems, and harm
3.
Associations between recalled use of legal UK youth gambling products and adult disordered gambling
4.
Does the uptake of wagering inducements predict impulse betting on sport?
5.
Feature preferences of sports betting platforms: A discrete choice experiment shows why young bettors prefer smartphones
6.
Gambling advertising on Twitter before, during and after the initial Australian COVID-19 lockdown
7.
Gambling-related harms to concerned significant others: A national Australian prevalence study
8.
Harm-to-self from gambling: A national study of Australian adults
9.
Illusions of control: A quasi-experiment comparing skill-based and traditional slot machines
10.
The impact of exposure to wagering advertisements and inducements on intended and actual betting expenditure: An ecological momentary assessment study
11.
Legacy gambling harms: What are they and how long do they last?
12.
Loot box purchasing is linked to problem gambling in adolescents when controlling for monetary gambling participation
13.
Order of first-play in simulated versus monetary gambling
14.
Psychological factors, sociodemographic characteristics, and coping mechanisms associated with the self-stigma of problem gambling
15.
Situational features of smartphone betting are linked to sports betting harm: An ecological momentary assessment study
16.
Skin gambling predicts problematic gambling amongst adolescents when controlling for monetary gambling
17.
Social influences normalize gambling-related harm among higher risk gamblers
18.
Sports betting incentives encourage gamblers to select the long odds: An experimental investigation using monetary rewards
19.
Structural characteristics of fixed-odds sports betting products
20.
Unpacking the public stigma of problem gambling: The process of stigma creation and predictors of social distancing
21.
Who Pays to Play Freemium Games? : the Profiles and Motivations of Players Who Make Purchases Within Social Casino Games
22.
Young people who purchase loot boxes are more likely to have gambling problems: An online survey of adolescents and young adults living in NSW Australia
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