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Rockloff, Matthew - Kapcsolódó tételek
1.
The COVID-19 lockdown experience suggests that restricting the supply of gambling can reduce gambling problems: An Australian prospective study
2.
Differential Effects of Reward Drive and Rash Impulsivity on the Consumption of a Range of Hedonic Stimuli
3.
Do gamblers eat more salt? Testing a latent trait model of covariance in consumption
4.
The effect of gambling problems on the subjective wellbeing of gamblers' family and friends: Evidence from large-scale population research in Australia and Canada
5.
Electronic gaming machine accessibility and gambling problems: A natural policy experiment
6.
Feature preferences of sports betting platforms: A discrete choice experiment shows why young bettors prefer smartphones
7.
Gambling-related harms to concerned significant others: A national Australian prevalence study
8.
Harm-to-self from gambling: A national study of Australian adults
9.
How gambling harms others: The influence of relationship-type and closeness on harm, health, and wellbeing
10.
The identification of Australian low-risk gambling limits: A comparison of gambling-related harm measures
11.
Illusions of control: A quasi-experiment comparing skill-based and traditional slot machines
12.
Legacy gambling harms: What are they and how long do they last?
13.
Loot box purchasing is linked to problem gambling in adolescents when controlling for monetary gambling participation
14.
Order of first-play in simulated versus monetary gambling
15.
The prevention paradox applies to some but not all gambling harms: Results from a Finnish population-representative survey
16.
Situational features of smartphone betting are linked to sports betting harm: An ecological momentary assessment study
17.
Skin gambling predicts problematic gambling amongst adolescents when controlling for monetary gambling
18.
Structural or dispositional? An experimental investigation of the experience of winning in social casino games (and impulsivity) on subsequent gambling behaviors
19.
Young people who purchase loot boxes are more likely to have gambling problems: An online survey of adolescents and young adults living in NSW Australia
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