1. | | | Chaos and confusion in DSM-5 diagnosis of Internet Gaming Disorder: Issues, concerns, and recommendations for clarity in the field
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2. | | | The (co-)occurrence of problematic video gaming, substance use, and psychosocial problems in adolescents
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3. | | | Development of the Saini-Hodgins Addiction Risk Potential of Games (SHARP-G) Scale: An International Delphi study
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4. | | | Development, psychometric validation, and cross-cultural comparison of the "Instagram Motives Questionnaire" (IMQ) and the "Instagram Uses and Patterns Questionnaire" (IUPQ)
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5. | | | The effects of emotional working memory training on internet use, impulsivity, risky decision-making, and cognitive emotion regulation strategies in young adults with problematic use of the interne...
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6. | | | Impulsivity in Multiplayer Online Battle Arena Gamers: Preliminary Results on Experimental and Self-Report Measures
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7. | | | Including gaming disorder in the ICD-11: The need to do so from a clinical and public health perspective : Commentary on: A weak scientific basis for gaming disorder: Let us err on the side of caut...
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8. | | | Mobile gaming and problematic smartphone use: A comparative study between Belgium and Finland
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9. | | | Online gaming addiction in children and adolescents: a review of empirical research
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10. | | | Policy, prevention, and regulation for Internet Gaming Disorder : Commentary on: Policy responses to problematic video game use: A systematic review of current measures and future possibilities (Ki...
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11. | | | Risk reduction and harm prevention in technology use
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12. | | | The role of family and personality traits in Internet gaming disorder: A mediation model combining cognitive and attachment perspectives
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13. | | | Self-reported dependence on mobile phones in young adults: A European cross-cultural empirical survey
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14. | | | What the grey literature can contribute to addictive behaviour disorder classification : Commentary to the debate: "Behavioral addictions in the ICD-11"
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