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Billieux, Joďż˝l - Kapcsolódó tételek


1.  Are we overpathologizing everyday life? A tenable blueprint for behavioral addiction research
2.  Characteristics and treatment response of self-identified problematic Internet users in a behavioral addiction outpatient clinic
3.  Characteristics of self-identified sexual addicts in a behavioral addiction outpatient clinic
4.  A comprehensive model to understand and assess the motivational background of video game use: The Gaming Motivation Inventory (GMI)
5.  Compulsive sexual behavior disorder in 42 countries: Insights from the International Sex Survey and introduction of standardized assessment tools
6.  Compulsive Sexual Behavior Disorder should not be classified by solely relying on component/symptomatic features : Commentary to the debate: "Behavioral addictions in the ICD-11"
7.  The concept of buying-shopping disorder: Comparing latent classes with a diagnostic approach for in-store and online shopping in a representative sample in Switzerland
8.  COVID-19 pandemic lockdown and problematic eating behaviors in a student population
9.  Development of the Saini-Hodgins Addiction Risk Potential of Games (SHARP-G) Scale: An International Delphi study
10.  Development, psychometric validation, and cross-cultural comparison of the "Instagram Motives Questionnaire" (IMQ) and the "Instagram Uses and Patterns Questionnaire" (IUPQ)
11.  "Diagnostic inflation" will not resolve taxonomical problems in the study of addictive online behaviours
12.  Distortions in time perception related to videogames, pornography, and TV series exposure: An experimental study in three independent samples
13.  Does "forced abstinence" from gaming lead to pornography use? Insight from the April 2018 crash of Fortnite's servers
14.  An empirical investigation of the Pathways Model of problem gambling through the conjoint use of self-reports and behavioural tasks
15.  Established risk factors for addiction fail to discriminate between healthy gamers and gamers endorsing DSM-5 Internet gaming disorder
16.  Face validity evaluation of screening tools for gaming disorder: Scope, language, and overpathologizing issues
17.  From active escapism to virtual withdrawal: Validation of the Compensatory-Dissociative Online Gaming scales (C-DOGs)
18.  Gaming disorder and the COVID-19 pandemic: Treatment demand and service delivery challenges
19.  Impulsivity in Multiplayer Online Battle Arena Gamers: Preliminary Results on Experimental and Self-Report Measures
20.  Including gaming disorder in the ICD-11: The need to do so from a clinical and public health perspective : Commentary on: A weak scientific basis for gaming disorder: Let us err on the side of caut...
21.  Internet-based interventions for behavioral addictions: A systematic review
22.  The landscape of open science in behavioral addiction research: Current practices and future directions
23.  Mental health professionals' use of the ICD-11 classification of impulse control disorders and behavioral addictions: An international field study
24.  On the pitfalls of conceptualizing excessive physical exercise as an addictive disorder: Commentary on Dinardi et al. (2021)
25.  Overcoming the unitary exploration of binge-watching: A cluster analytical approach
26.  Precise estimates of gaming-related harm should guide regulation of gaming : Commentary on: Policy responses to problematic video game use: A systematic review of current measures and future possib...
27.  Problematic digital gaming behavior and its relation to the psychological, social and physical health of Finnish adolescents and young adults
28.  Problematic online gaming and the COVID-19 pandemic
29.  Problematic video game use as an emotional coping strategy: Evidence from a sample of MMORPG gamers
30.  Reconsidering item response categories in gaming disorder symptoms measurement
31.  Red box, green box: A self-report behavioral frequency measurement approach for behavioral addictions research
32.  Self-reported dependence on mobile phones in young adults: A European cross-cultural empirical survey
33.  Spanish validation of the Sexual Addiction Screening Test
34.  A test of the pathway model of problematic smartphone use
35.  Thinking beyond cut-off scores in the assessment of potentially addictive behaviors: A brief illustration in the context of binge-watching
36.  Toward a qualitative understanding of binge-watching behaviors: A focus group approach
37.  User-avatar bond as diagnostic indicator for gaming disorder: A word on the side of caution : Commentary on: Deep learning(s) in gaming disorder through the user-avatar bond: A longitudinal study u...
38.  Which conditions should be considered as disorders in the International Classification of Diseases (ICD-11) designation of "other specified disorders due to addictive behaviors"?

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